freedreno: fdN_gmem_restore_format() is not gen specific

Refactor out into a common helper, since this is the same across
generations when we need equiv z/s gmem restore format.

Next patch needs this in a5xx, rather than creating yet another
helper push this into core.

Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Rob Clark 2016-12-12 16:59:09 -05:00
parent 6f93c75a47
commit bea8602e5b
8 changed files with 25 additions and 50 deletions

View file

@ -299,13 +299,13 @@ fd3_emit_gmem_restore_tex(struct fd_ringbuffer *ring,
}
struct fd_resource *rsc = fd_resource(psurf[i]->texture);
enum pipe_format format = fd3_gmem_restore_format(psurf[i]->format);
enum pipe_format format = fd_gmem_restore_format(psurf[i]->format);
/* The restore blit_zs shader expects stencil in sampler 0, and depth
* in sampler 1
*/
if (rsc->stencil && i == 0) {
rsc = rsc->stencil;
format = fd3_gmem_restore_format(rsc->base.b.format);
format = fd_gmem_restore_format(rsc->base.b.format);
}
/* note: PIPE_BUFFER disallowed for surfaces */

View file

@ -348,27 +348,6 @@ fd3_pipe2nblocksx(enum pipe_format format, unsigned width)
return util_format_get_nblocksx(format, width);
}
/* we need to special case a bit the depth/stencil restore, because we are
* using the texture sampler to blit into the depth/stencil buffer, *not*
* into a color buffer. Otherwise fd3_tex_swiz() will do the wrong thing,
* as it is assuming that you are sampling into normal render target..
*/
enum pipe_format
fd3_gmem_restore_format(enum pipe_format format)
{
switch (format) {
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
return PIPE_FORMAT_R8G8B8A8_UNORM;
case PIPE_FORMAT_Z16_UNORM:
return PIPE_FORMAT_R8G8_UNORM;
case PIPE_FORMAT_S8_UINT:
return PIPE_FORMAT_R8_UNORM;
default:
return format;
}
}
enum a3xx_color_fmt
fd3_fs_output_format(enum pipe_format format)
{

View file

@ -34,7 +34,6 @@ enum a3xx_vtx_fmt fd3_pipe2vtx(enum pipe_format format);
enum a3xx_tex_fmt fd3_pipe2tex(enum pipe_format format);
enum a3xx_tex_fetchsize fd3_pipe2fetchsize(enum pipe_format format);
enum a3xx_color_fmt fd3_pipe2color(enum pipe_format format);
enum pipe_format fd3_gmem_restore_format(enum pipe_format format);
enum a3xx_color_fmt fd3_fs_output_format(enum pipe_format format);
enum a3xx_color_swap fd3_pipe2swap(enum pipe_format format);
unsigned fd3_pipe2nblocksx(enum pipe_format format, unsigned width);

View file

@ -291,14 +291,14 @@ fd4_emit_gmem_restore_tex(struct fd_ringbuffer *ring, unsigned nr_bufs,
for (i = 0; i < nr_bufs; i++) {
if (bufs[i]) {
struct fd_resource *rsc = fd_resource(bufs[i]->texture);
enum pipe_format format = fd4_gmem_restore_format(bufs[i]->format);
enum pipe_format format = fd_gmem_restore_format(bufs[i]->format);
/* The restore blit_zs shader expects stencil in sampler 0,
* and depth in sampler 1
*/
if (rsc->stencil && (i == 0)) {
rsc = rsc->stencil;
format = fd4_gmem_restore_format(rsc->base.b.format);
format = fd_gmem_restore_format(rsc->base.b.format);
}
/* note: PIPE_BUFFER disallowed for surfaces */

View file

@ -394,29 +394,6 @@ fd4_pipe2fetchsize(enum pipe_format format)
}
}
/* we need to special case a bit the depth/stencil restore, because we are
* using the texture sampler to blit into the depth/stencil buffer, *not*
* into a color buffer. Otherwise fd4_tex_swiz() will do the wrong thing,
* as it is assuming that you are sampling into normal render target..
*
* TODO looks like we can probably share w/ a3xx..
*/
enum pipe_format
fd4_gmem_restore_format(enum pipe_format format)
{
switch (format) {
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
return PIPE_FORMAT_R8G8B8A8_UNORM;
case PIPE_FORMAT_Z16_UNORM:
return PIPE_FORMAT_R8G8_UNORM;
case PIPE_FORMAT_S8_UINT:
return PIPE_FORMAT_R8_UNORM;
default:
return format;
}
}
enum a4xx_depth_format
fd4_pipe2depth(enum pipe_format format)
{

View file

@ -36,7 +36,6 @@
enum a4xx_vtx_fmt fd4_pipe2vtx(enum pipe_format format);
enum a4xx_tex_fmt fd4_pipe2tex(enum pipe_format format);
enum a4xx_color_fmt fd4_pipe2color(enum pipe_format format);
enum pipe_format fd4_gmem_restore_format(enum pipe_format format);
enum a3xx_color_swap fd4_pipe2swap(enum pipe_format format);
enum a4xx_tex_fetchsize fd4_pipe2fetchsize(enum pipe_format format);
enum a4xx_depth_format fd4_pipe2depth(enum pipe_format format);

View file

@ -67,6 +67,26 @@ fd_pipe2index(enum pipe_format format)
}
}
/* we need to special case a bit the depth/stencil restore, because we are
* using the texture sampler to blit into the depth/stencil buffer, *not*
* into a color buffer. Otherwise fdN_tex_swiz() will do the wrong thing,
* as it is assuming that you are sampling into normal render target..
*/
enum pipe_format
fd_gmem_restore_format(enum pipe_format format)
{
switch (format) {
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
return PIPE_FORMAT_R8G8B8A8_UNORM;
case PIPE_FORMAT_Z16_UNORM:
return PIPE_FORMAT_R8G8_UNORM;
case PIPE_FORMAT_S8_UINT:
return PIPE_FORMAT_R8_UNORM;
default:
return format;
}
}
enum adreno_rb_blend_factor
fd_blend_factor(unsigned factor)

View file

@ -46,6 +46,7 @@
enum adreno_rb_depth_format fd_pipe2depth(enum pipe_format format);
enum pc_di_index_size fd_pipe2index(enum pipe_format format);
enum pipe_format fd_gmem_restore_format(enum pipe_format format);
enum adreno_rb_blend_factor fd_blend_factor(unsigned factor);
enum adreno_pa_su_sc_draw fd_polygon_mode(unsigned mode);
enum adreno_stencil_op fd_stencil_op(unsigned op);