diff --git a/docs/gallium/cso/blend.rst b/docs/gallium/cso/blend.rst index 42e333d060f..adb995e4aac 100644 --- a/docs/gallium/cso/blend.rst +++ b/docs/gallium/cso/blend.rst @@ -34,22 +34,26 @@ For a source component `s` and destination component `d`, the logical operations are defined as taking the bits of each channel of each component, and performing one of the following operations per-channel: -* ``CLEAR``: 0 -* ``NOR``: :math:`\lnot(s \lor d)` -* ``AND_INVERTED``: :math:`\lnot s \land d` -* ``COPY_INVERTED``: :math:`\lnot s` -* ``AND_REVERSE``: :math:`s \land \lnot d` -* ``INVERT``: :math:`\lnot d` -* ``XOR``: :math:`s \oplus d` -* ``NAND``: :math:`\lnot(s \land d)` -* ``AND``: :math:`s \land d` -* ``EQUIV``: :math:`\lnot(s \oplus d)` -* ``NOOP``: :math:`d` -* ``OR_INVERTED``: :math:`\lnot s \lor d` -* ``COPY``: :math:`s` -* ``OR_REVERSE``: :math:`s \lor \lnot d` -* ``OR``: :math:`s \lor d` -* ``SET``: 1 +================== ========================= +Operation Equation +================== ========================= +``CLEAR`` 0 +``NOR`` :math:`\lnot(s \lor d)` +``AND_INVERTED`` :math:`\lnot s \land d` +``COPY_INVERTED`` :math:`\lnot s` +``AND_REVERSE`` :math:`s \land \lnot d` +``INVERT`` :math:`\lnot d` +``XOR`` :math:`s \oplus d` +``NAND`` :math:`\lnot(s \land d)` +``AND`` :math:`s \land d` +``EQUIV`` :math:`\lnot(s \oplus d)` +``NOOP`` :math:`d` +``OR_INVERTED`` :math:`\lnot s \lor d` +``COPY`` :math:`s` +``OR_REVERSE`` :math:`s \lor \lnot d` +``OR`` :math:`s \lor d` +``SET`` 1 +================== ========================= .. note:: The logical operation names and definitions match those of the OpenGL API,