nir/print: Print locations for geometry shader inputs

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23259>
This commit is contained in:
Alyssa Rosenzweig 2023-05-27 14:32:46 -04:00
parent 065db2ddad
commit be705ce760

View file

@ -1093,6 +1093,7 @@ print_intrinsic_instr(nir_intrinsic_instr *instr, print_state *state)
switch (instr->intrinsic) {
case nir_intrinsic_load_input:
case nir_intrinsic_load_interpolated_input:
case nir_intrinsic_load_per_vertex_input:
mode = nir_var_shader_in;
break;