mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-04 17:50:11 +01:00
mesa: Don't set shaderapi dispatch pointers for many things in ES2 or core
v2: Allow GL_ARB_shader_objects functions in core profile because we still expose the extension string there. Don't allow glBindFragDataLocation in GLES3 because it's not part of that API. Based (mostly) on review comments from Eric Anholt. NOTE: This is a candidate for the 9.0 branch Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
parent
aa0f588e2d
commit
be66cf950e
4 changed files with 35 additions and 22 deletions
|
|
@ -364,7 +364,7 @@ _mesa_create_exec_table(struct gl_context *ctx)
|
|||
SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate);
|
||||
SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate);
|
||||
|
||||
_mesa_init_shader_dispatch(exec);
|
||||
_mesa_init_shader_dispatch(ctx, exec);
|
||||
_mesa_init_shader_uniform_dispatch(exec);
|
||||
|
||||
/* 2. GL_EXT_blend_color */
|
||||
|
|
|
|||
|
|
@ -10410,7 +10410,7 @@ _mesa_create_save_table(const struct gl_context *ctx)
|
|||
SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT);
|
||||
|
||||
/* GL_ARB_shader_objects */
|
||||
_mesa_init_shader_dispatch(table); /* Plug in glCreate/Delete/Get, etc */
|
||||
_mesa_init_shader_dispatch(ctx, table); /* Plug in glCreate/Delete/Get, etc */
|
||||
SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
|
||||
SET_Uniform1fARB(table, save_Uniform1fARB);
|
||||
SET_Uniform2fARB(table, save_Uniform2fARB);
|
||||
|
|
|
|||
|
|
@ -1686,25 +1686,29 @@ _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string)
|
|||
* Plug in shader-related functions into API dispatch table.
|
||||
*/
|
||||
void
|
||||
_mesa_init_shader_dispatch(struct _glapi_table *exec)
|
||||
_mesa_init_shader_dispatch(const struct gl_context *ctx,
|
||||
struct _glapi_table *exec)
|
||||
{
|
||||
#if FEATURE_GL
|
||||
/* GL_ARB_vertex/fragment_shader */
|
||||
SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
|
||||
SET_GetHandleARB(exec, _mesa_GetHandleARB);
|
||||
SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
|
||||
SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
|
||||
if (ctx->API != API_OPENGLES2) {
|
||||
SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
|
||||
SET_GetHandleARB(exec, _mesa_GetHandleARB);
|
||||
SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
|
||||
SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
|
||||
SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
|
||||
SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
|
||||
SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
|
||||
SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
|
||||
SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
|
||||
SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
|
||||
}
|
||||
|
||||
SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB);
|
||||
SET_CompileShaderARB(exec, _mesa_CompileShaderARB);
|
||||
SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
|
||||
SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
|
||||
SET_LinkProgramARB(exec, _mesa_LinkProgramARB);
|
||||
SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB);
|
||||
SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB);
|
||||
SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
|
||||
SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
|
||||
SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
|
||||
SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
|
||||
SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB);
|
||||
|
||||
/* OpenGL 2.0 */
|
||||
|
|
@ -1727,15 +1731,21 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
|
|||
SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
|
||||
SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
|
||||
|
||||
SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB);
|
||||
if (ctx->API != API_OPENGLES2) {
|
||||
SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB);
|
||||
|
||||
SET_UseShaderProgramEXT(exec, _mesa_UseShaderProgramEXT);
|
||||
SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT);
|
||||
SET_CreateShaderProgramEXT(exec, _mesa_CreateShaderProgramEXT);
|
||||
SET_UseShaderProgramEXT(exec, _mesa_UseShaderProgramEXT);
|
||||
SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT);
|
||||
SET_CreateShaderProgramEXT(exec, _mesa_CreateShaderProgramEXT);
|
||||
}
|
||||
|
||||
/* GL_EXT_gpu_shader4 / GL 3.0 */
|
||||
SET_BindFragDataLocationEXT(exec, _mesa_BindFragDataLocation);
|
||||
SET_GetFragDataLocationEXT(exec, _mesa_GetFragDataLocation);
|
||||
if (ctx->API != API_OPENGLES2) {
|
||||
SET_BindFragDataLocationEXT(exec, _mesa_BindFragDataLocation);
|
||||
}
|
||||
if (ctx->API != API_OPENGLES2 || _mesa_is_gles3(ctx)) {
|
||||
SET_GetFragDataLocationEXT(exec, _mesa_GetFragDataLocation);
|
||||
}
|
||||
|
||||
/* GL_ARB_ES2_compatibility */
|
||||
SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler);
|
||||
|
|
@ -1743,8 +1753,10 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
|
|||
SET_ShaderBinary(exec, _mesa_ShaderBinary);
|
||||
|
||||
/* GL_ARB_blend_func_extended */
|
||||
SET_BindFragDataLocationIndexed(exec, _mesa_BindFragDataLocationIndexed);
|
||||
SET_GetFragDataIndex(exec, _mesa_GetFragDataIndex);
|
||||
if (ctx->API != API_OPENGLES2) {
|
||||
SET_BindFragDataLocationIndexed(exec, _mesa_BindFragDataLocationIndexed);
|
||||
SET_GetFragDataIndex(exec, _mesa_GetFragDataIndex);
|
||||
}
|
||||
#endif /* FEATURE_GL */
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -51,7 +51,8 @@ _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
|
|||
const char *caller);
|
||||
|
||||
extern void
|
||||
_mesa_init_shader_dispatch(struct _glapi_table *exec);
|
||||
_mesa_init_shader_dispatch(const struct gl_context *ctx,
|
||||
struct _glapi_table *exec);
|
||||
|
||||
extern unsigned
|
||||
_mesa_count_active_attribs(struct gl_shader_program *shProg);
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue