drirc: toggle on intel_storage_cache_policy_wt for tlou2

Fixes rendering issues seen in the game.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12948
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35486>
(cherry picked from commit 6e57f3738d)
This commit is contained in:
Tapani Pälli 2025-06-12 10:31:10 +03:00 committed by Eric Engestrom
parent f0c5d5f49c
commit be41f162d1
2 changed files with 4 additions and 1 deletions

View file

@ -2404,7 +2404,7 @@
"description": "drirc: toggle on intel_storage_cache_policy_wt for tlou2",
"nominated": true,
"nomination_type": 1,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": null,
"notes": null

View file

@ -949,6 +949,9 @@ TODO: document the other workarounds.
<application name="Drive Beyond Horizons" executable="DriveBeyondHorizons.exe">
<option name="force_vk_vendor" value="-1" />
</application>
<application name="The Last Of Us Part II Remastered" executable="tlou-ii.exe">
<option name="intel_storage_cache_policy_wt" value="true" />
</application>
<application name="RESIDENT EVIL 2" executable="re2.exe">
<option name="anv_assume_full_subgroups_with_shared_memory" value="true" />
</application>