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drirc: toggle on intel_storage_cache_policy_wt for tlou2
Fixes rendering issues seen in the game.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12948
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35486>
(cherry picked from commit 6e57f3738d)
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2 changed files with 4 additions and 1 deletions
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@ -2404,7 +2404,7 @@
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"description": "drirc: toggle on intel_storage_cache_policy_wt for tlou2",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null,
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"notes": null
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@ -949,6 +949,9 @@ TODO: document the other workarounds.
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<application name="Drive Beyond Horizons" executable="DriveBeyondHorizons.exe">
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<option name="force_vk_vendor" value="-1" />
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</application>
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<application name="The Last Of Us Part II Remastered" executable="tlou-ii.exe">
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<option name="intel_storage_cache_policy_wt" value="true" />
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</application>
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<application name="RESIDENT EVIL 2" executable="re2.exe">
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<option name="anv_assume_full_subgroups_with_shared_memory" value="true" />
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</application>
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