radeonsi: decrease the number of texture slots to 24

Company Of Heroes 2 needs only 24.

This saves 512 bytes of CE RAM per shader stage.

Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2016-11-06 21:49:29 +01:00
parent fa476e0566
commit bdd860e307

View file

@ -35,7 +35,7 @@
#define SI_MAX_ATTRIBS 16
#define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
#define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */
#define SI_NUM_SAMPLERS 24 /* OpenGL textures units per shader */
#define SI_NUM_CONST_BUFFERS 16
#define SI_NUM_IMAGES 16
#define SI_NUM_SHADER_BUFFERS 16