diff --git a/src/compiler/nir/nir_lower_shader_calls.c b/src/compiler/nir/nir_lower_shader_calls.c index fd68e1bb06c..7a7bcd024d2 100644 --- a/src/compiler/nir/nir_lower_shader_calls.c +++ b/src/compiler/nir/nir_lower_shader_calls.c @@ -83,15 +83,15 @@ instr_is_shader_call(nir_instr *instr) * named bitset in sys/_bitset.h required by pthread_np.h which is included * from src/util/u_thread.h that is indirectly included by this file. */ -struct brw_bitset { +struct sized_bitset { BITSET_WORD *set; unsigned size; }; -static struct brw_bitset +static struct sized_bitset bitset_create(void *mem_ctx, unsigned size) { - return (struct brw_bitset) { + return (struct sized_bitset) { .set = rzalloc_array(mem_ctx, BITSET_WORD, BITSET_WORDS(size)), .size = size, }; @@ -100,7 +100,7 @@ bitset_create(void *mem_ctx, unsigned size) static bool src_is_in_bitset(nir_src *src, void *_set) { - struct brw_bitset *set = _set; + struct sized_bitset *set = _set; assert(src->is_ssa); /* Any SSA values which were added after we generated liveness information @@ -115,7 +115,7 @@ src_is_in_bitset(nir_src *src, void *_set) } static void -add_ssa_def_to_bitset(nir_ssa_def *def, struct brw_bitset *set) +add_ssa_def_to_bitset(nir_ssa_def *def, struct sized_bitset *set) { if (def->index >= set->size) return; @@ -124,7 +124,7 @@ add_ssa_def_to_bitset(nir_ssa_def *def, struct brw_bitset *set) } static bool -can_remat_instr(nir_instr *instr, struct brw_bitset *remat) +can_remat_instr(nir_instr *instr, struct sized_bitset *remat) { /* Set of all values which are trivially re-materializable and we shouldn't * ever spill them. This includes: @@ -212,14 +212,14 @@ can_remat_instr(nir_instr *instr, struct brw_bitset *remat) } static bool -can_remat_ssa_def(nir_ssa_def *def, struct brw_bitset *remat) +can_remat_ssa_def(nir_ssa_def *def, struct sized_bitset *remat) { return can_remat_instr(def->parent_instr, remat); } struct add_instr_data { struct util_dynarray *buf; - struct brw_bitset *remat; + struct sized_bitset *remat; }; static bool @@ -251,7 +251,7 @@ compare_instr_indexes(const void *_inst1, const void *_inst2) } static bool -can_remat_chain_ssa_def(nir_ssa_def *def, struct brw_bitset *remat, struct util_dynarray *buf) +can_remat_chain_ssa_def(nir_ssa_def *def, struct sized_bitset *remat, struct util_dynarray *buf) { assert(util_dynarray_num_elements(buf, nir_instr *) == 0); @@ -282,7 +282,7 @@ can_remat_chain_ssa_def(nir_ssa_def *def, struct brw_bitset *remat, struct util_ * through values that might not be in that set but that we can * rematerialize. */ - struct brw_bitset potential_remat = bitset_create(mem_ctx, remat->size); + struct sized_bitset potential_remat = bitset_create(mem_ctx, remat->size); memcpy(potential_remat.set, remat->set, BITSET_WORDS(remat->size) * sizeof(BITSET_WORD)); util_dynarray_foreach(buf, nir_instr *, instr_ptr) { @@ -321,7 +321,7 @@ remat_ssa_def(nir_builder *b, nir_ssa_def *def, struct hash_table *remap_table) static nir_ssa_def * remat_chain_ssa_def(nir_builder *b, struct util_dynarray *buf, - struct brw_bitset *remat, nir_ssa_def ***fill_defs, + struct sized_bitset *remat, nir_ssa_def ***fill_defs, unsigned call_idx, struct hash_table *remap_table) { nir_ssa_def *last_def = NULL; @@ -454,7 +454,7 @@ spill_ssa_defs_and_lower_shader_calls(nir_shader *shader, uint32_t num_calls, const unsigned num_ssa_defs = impl->ssa_alloc; const unsigned live_words = BITSET_WORDS(num_ssa_defs); - struct brw_bitset trivial_remat = bitset_create(mem_ctx, num_ssa_defs); + struct sized_bitset trivial_remat = bitset_create(mem_ctx, num_ssa_defs); /* Array of all live SSA defs which are spill candidates */ nir_ssa_def **spill_defs = @@ -534,7 +534,7 @@ spill_ssa_defs_and_lower_shader_calls(nir_shader *shader, uint32_t num_calls, /* Make a copy of trivial_remat that we'll update as we crawl through * the live SSA defs and unspill them. */ - struct brw_bitset remat = bitset_create(mem_ctx, num_ssa_defs); + struct sized_bitset remat = bitset_create(mem_ctx, num_ssa_defs); memcpy(remat.set, trivial_remat.set, live_words * sizeof(BITSET_WORD)); /* Before the two builders are always separated by the call @@ -964,7 +964,7 @@ flatten_resume_if_ladder(nir_builder *b, struct exec_list *child_list, bool child_list_contains_cursor, nir_instr *resume_instr, - struct brw_bitset *remat) + struct sized_bitset *remat) { nir_cf_list cf_list; @@ -1194,7 +1194,7 @@ lower_resume(nir_shader *shader, int call_idx) if (duplicate_loop_bodies(impl, resume_instr)) { nir_validate_shader(shader, "after duplicate_loop_bodies in " - "brw_nir_lower_shader_calls"); + "nir_lower_shader_calls"); /* If we duplicated the bodies of any loops, run regs_to_ssa to get rid * of all those pesky registers we just added. */ @@ -1214,7 +1214,7 @@ lower_resume(nir_shader *shader, int call_idx) /* Used to track which things may have been assumed to be re-materialized * by the spilling pass and which we shouldn't delete. */ - struct brw_bitset remat = bitset_create(mem_ctx, impl->ssa_alloc); + struct sized_bitset remat = bitset_create(mem_ctx, impl->ssa_alloc); /* Create a nop instruction to use as a cursor as we extract and re-insert * stuff into the CFG. @@ -1235,7 +1235,7 @@ lower_resume(nir_shader *shader, int call_idx) ralloc_free(mem_ctx); nir_validate_shader(shader, "after flatten_resume_if_ladder in " - "brw_nir_lower_shader_calls"); + "nir_lower_shader_calls"); nir_metadata_preserve(impl, nir_metadata_none);