vk/meta: Add the start of a blit implementation

Currently, we only implement CopyImageToBuffer
This commit is contained in:
Jason Ekstrand 2015-05-13 17:37:47 -07:00
parent 94b8c0b810
commit bd5b76d6d0
2 changed files with 466 additions and 7 deletions

View file

@ -187,6 +187,13 @@ anv_cmd_buffer_restore(struct anv_cmd_buffer *cmd_buffer,
ANV_CMD_BUFFER_DESCRIPTOR_SET_DIRTY;
}
struct vue_header {
uint32_t Reserved;
uint32_t RTAIndex;
uint32_t ViewportIndex;
float PointWidth;
};
void
anv_cmd_buffer_clear(struct anv_cmd_buffer *cmd_buffer,
struct anv_render_pass *pass)
@ -198,12 +205,7 @@ anv_cmd_buffer_clear(struct anv_cmd_buffer *cmd_buffer,
uint32_t size;
struct instance_data {
struct {
uint32_t Reserved;
uint32_t RTAIndex;
uint32_t ViewportIndex;
float PointWidth;
} vue_header;
struct vue_header vue_header;
float color[4];
} *instance_data;
@ -282,6 +284,375 @@ anv_cmd_buffer_clear(struct anv_cmd_buffer *cmd_buffer,
}
static void
anv_device_init_meta_blit_state(struct anv_device *device)
{
VkPipelineIaStateCreateInfo ia_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.disableVertexReuse = false,
.primitiveRestartEnable = false,
.primitiveRestartIndex = 0
};
/* We don't use a vertex shader for clearing, but instead build and pass
* the VUEs directly to the rasterization backend.
*/
static const char vs_source[] = GLSL(
in vec2 a_pos;
in vec2 a_tex_coord;
out vec4 v_tex_coord;
void main()
{
v_tex_coord = vec4(a_tex_coord, 0, 1);
gl_Position = vec4(a_pos, 0, 1);
}
);
static const char fs_source[] = GLSL(
out vec4 f_color;
in vec4 v_tex_coord;
layout(set = 0, index = 0) uniform sampler2D u_tex;
void main()
{
f_color = texture2D(u_tex, v_tex_coord.xy);
}
);
VkShader vs;
vkCreateShader((VkDevice) device,
&(VkShaderCreateInfo) {
.sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
.codeSize = sizeof(vs_source),
.pCode = vs_source,
.flags = 0
},
&vs);
VkShader fs;
vkCreateShader((VkDevice) device,
&(VkShaderCreateInfo) {
.sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
.codeSize = sizeof(fs_source),
.pCode = fs_source,
.flags = 0
},
&fs);
VkPipelineShaderStageCreateInfo vs_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = &ia_create_info,
.shader = {
.stage = VK_SHADER_STAGE_VERTEX,
.shader = vs,
.linkConstBufferCount = 0,
.pLinkConstBufferInfo = NULL,
.pSpecializationInfo = NULL
}
};
VkPipelineShaderStageCreateInfo fs_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = &vs_create_info,
.shader = {
.stage = VK_SHADER_STAGE_FRAGMENT,
.shader = fs,
.linkConstBufferCount = 0,
.pLinkConstBufferInfo = NULL,
.pSpecializationInfo = NULL
}
};
VkPipelineVertexInputCreateInfo vi_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO,
.pNext = &fs_create_info,
.bindingCount = 2,
.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
{
.binding = 0,
.strideInBytes = 0,
.stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
},
{
.binding = 1,
.strideInBytes = 16,
.stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
},
},
.attributeCount = 3,
.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
{
/* VUE Header */
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_UINT,
.offsetInBytes = 0
},
{
/* Position */
.location = 1,
.binding = 1,
.format = VK_FORMAT_R32G32_SFLOAT,
.offsetInBytes = 0
},
{
/* Texture Coordinate */
.location = 2,
.binding = 1,
.format = VK_FORMAT_R32G32_SFLOAT,
.offsetInBytes = 8
}
}
};
VkDescriptorSetLayoutCreateInfo ds_layout_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.count = 1,
.pBinding = (VkDescriptorSetLayoutBinding[]) {
{
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.count = 1,
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
.pImmutableSamplers = NULL
},
}
};
vkCreateDescriptorSetLayout((VkDevice) device, &ds_layout_info,
&device->blit_state.ds_layout);
VkPipelineLayoutCreateInfo pipeline_layout_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.descriptorSetCount = 1,
.pSetLayouts = &device->blit_state.ds_layout,
};
VkPipelineLayout pipeline_layout;
vkCreatePipelineLayout((VkDevice) device, &pipeline_layout_info,
&pipeline_layout);
VkPipelineRsStateCreateInfo rs_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
.pNext = &vi_create_info,
.depthClipEnable = true,
.rasterizerDiscardEnable = false,
.fillMode = VK_FILL_MODE_SOLID,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_CCW
};
VkGraphicsPipelineCreateInfo pipeline_info = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = &rs_create_info,
.flags = 0,
.layout = pipeline_layout,
};
anv_pipeline_create((VkDevice) device, &pipeline_info,
&(struct anv_pipeline_create_info) {
.use_repclear = false,
.disable_viewport = true,
.disable_scissor = true,
.disable_vs = true,
.use_rectlist = true
},
&device->blit_state.pipeline);
vkDestroyObject((VkDevice) device, VK_OBJECT_TYPE_SHADER, vs);
vkDestroyObject((VkDevice) device, VK_OBJECT_TYPE_SHADER, fs);
vkCreateDynamicRasterState((VkDevice) device,
&(VkDynamicRsStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO,
},
&device->blit_state.rs_state);
}
static void
meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
struct anv_saved_state *saved_state)
{
struct anv_device *device = cmd_buffer->device;
anv_cmd_buffer_save(cmd_buffer, saved_state);
if ((VkPipeline) cmd_buffer->pipeline != device->blit_state.pipeline)
vkCmdBindPipeline((VkCmdBuffer) cmd_buffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
device->blit_state.pipeline);
/* We don't need anything here, only set if not already set. */
if (cmd_buffer->rs_state == NULL)
vkCmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
VK_STATE_BIND_POINT_RASTER,
device->blit_state.rs_state);
}
struct blit_region {
VkOffset3D src_offset;
VkExtent3D src_extent;
VkOffset3D dest_offset;
VkExtent3D dest_extent;
};
static void
meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
struct anv_image_view *src,
VkOffset3D src_offset,
VkExtent3D src_extent,
struct anv_color_attachment_view *dest,
VkOffset3D dest_offset,
VkExtent3D dest_extent)
{
struct anv_device *device = cmd_buffer->device;
struct blit_vb_data {
float pos[2];
float tex_coord[2];
} *vb_data;
unsigned vb_size = sizeof(struct vue_header) + 3 * sizeof(*vb_data);
struct anv_state vb_state =
anv_state_stream_alloc(&cmd_buffer->surface_state_stream, vb_size, 16);
memset(vb_state.map, 0, sizeof(struct vue_header));
vb_data = vb_state.map + sizeof(struct vue_header);
vb_data[0] = (struct blit_vb_data) {
.pos = {
dest_offset.x + dest_extent.width,
dest_offset.y + dest_extent.height,
},
.tex_coord = {
(float)(src_offset.x + src_extent.width) / (float)src->extent.width,
(float)(src_offset.y + src_extent.height) / (float)src->extent.height,
},
};
vb_data[1] = (struct blit_vb_data) {
.pos = {
dest_offset.x,
dest_offset.y + dest_extent.height,
},
.tex_coord = {
(float)src_offset.x / (float)src->extent.width,
(float)(src_offset.y + src_extent.height) / (float)src->extent.height,
},
};
vb_data[2] = (struct blit_vb_data) {
.pos = {
dest_offset.x,
dest_offset.y,
},
.tex_coord = {
(float)src_offset.x / (float)src->extent.width,
(float)src_offset.y / (float)src->extent.height,
},
};
struct anv_buffer vertex_buffer = {
.device = device,
.size = vb_size,
.bo = &device->surface_state_block_pool.bo,
.offset = vb_state.offset,
};
vkCmdBindVertexBuffers((VkCmdBuffer) cmd_buffer, 0, 2,
(VkBuffer[]) {
(VkBuffer) &vertex_buffer,
(VkBuffer) &vertex_buffer
},
(VkDeviceSize[]) {
0,
sizeof(struct vue_header),
});
uint32_t count;
VkDescriptorSet set;
vkAllocDescriptorSets((VkDevice) device, 0 /* pool */,
VK_DESCRIPTOR_SET_USAGE_ONE_SHOT,
1, &device->blit_state.ds_layout, &set, &count);
vkUpdateDescriptors((VkDevice) device, set, 1,
(const void * []) {
&(VkUpdateImages) {
.sType = VK_STRUCTURE_TYPE_UPDATE_IMAGES,
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.binding = 0,
.count = 1,
.pImageViews = (VkImageViewAttachInfo[]) {
{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO,
.view = (VkImageView) src,
.layout = VK_IMAGE_LAYOUT_GENERAL,
}
}
}
});
VkFramebufferCreateInfo fb_info = {
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.colorAttachmentCount = 1,
.pColorAttachments = (VkColorAttachmentBindInfo[]) {
{
.view = (VkColorAttachmentView) dest,
.layout = VK_IMAGE_LAYOUT_GENERAL
}
},
.pDepthStencilAttachment = NULL,
.sampleCount = 1,
.width = dest->extent.width,
.height = dest->extent.height,
.layers = 1
};
struct anv_framebuffer *fb;
vkCreateFramebuffer((VkDevice) device, &fb_info, (VkFramebuffer *)&fb);
VkRenderPassCreateInfo pass_info = {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.renderArea = { { 0, 0 }, { dest->extent.width, dest->extent.height } },
.colorAttachmentCount = 1,
.extent = { },
.sampleCount = 1,
.layers = 1,
.pColorFormats = (VkFormat[]) { dest->image->format },
.pColorLayouts = (VkImageLayout[]) { VK_IMAGE_LAYOUT_GENERAL },
.pColorLoadOps = (VkAttachmentLoadOp[]) { VK_ATTACHMENT_LOAD_OP_LOAD },
.pColorStoreOps = (VkAttachmentStoreOp[]) { VK_ATTACHMENT_STORE_OP_STORE },
.pColorLoadClearValues = (VkClearColor[]) {
{ .color = { .floatColor = { 1.0, 0.0, 0.0, 1.0 } }, .useRawValue = false }
},
.depthStencilFormat = VK_FORMAT_UNDEFINED,
};
VkRenderPass pass;
vkCreateRenderPass((VkDevice )device, &pass_info, &pass);
vkCmdBeginRenderPass((VkCmdBuffer) cmd_buffer,
&(VkRenderPassBegin) {
.renderPass = pass,
.framebuffer = (VkFramebuffer) fb,
});
vkCmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
VK_STATE_BIND_POINT_VIEWPORT, fb->vp_state);
vkCmdBindDescriptorSets((VkCmdBuffer) cmd_buffer,
VK_PIPELINE_BIND_POINT_GRAPHICS, 0, 1,
&set, 0, NULL);
vkCmdDraw((VkCmdBuffer) cmd_buffer, 0, 3, 0, 1);
vkCmdEndRenderPass((VkCmdBuffer) cmd_buffer, pass);
}
static void
meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
const struct anv_saved_state *saved_state)
{
anv_cmd_buffer_restore(cmd_buffer, saved_state);
}
void VKAPI vkCmdCopyBuffer(
VkCmdBuffer cmdBuffer,
VkBuffer srcBuffer,
@ -335,7 +706,87 @@ void VKAPI vkCmdCopyImageToBuffer(
uint32_t regionCount,
const VkBufferImageCopy* pRegions)
{
stub();
struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
VkDevice vk_device = (VkDevice) cmd_buffer->device;
struct anv_image *src_image = (struct anv_image *)srcImage;
struct anv_buffer *dest_buffer = (struct anv_buffer *)destBuffer;
struct anv_saved_state saved_state;
meta_prepare_blit(cmd_buffer, &saved_state);
for (unsigned r = 0; r < regionCount; r++) {
VkImageViewCreateInfo src_view_info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = srcImage,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = src_image->format,
.channels = {
VK_CHANNEL_SWIZZLE_R,
VK_CHANNEL_SWIZZLE_G,
VK_CHANNEL_SWIZZLE_B,
VK_CHANNEL_SWIZZLE_A
},
.subresourceRange = {
.aspect = pRegions[r].imageSubresource.aspect,
.baseMipLevel = pRegions[r].imageSubresource.mipLevel,
.mipLevels = 1,
.baseArraySlice = pRegions[r].imageSubresource.arraySlice,
.arraySize = 1
},
.minLod = 0
};
VkImageView src_view;
vkCreateImageView(vk_device, &src_view_info, &src_view);
VkImageCreateInfo dest_image_info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = VK_IMAGE_TYPE_2D,
.format = src_image->format,
.extent = {
.width = pRegions[r].imageExtent.width,
.height = pRegions[r].imageExtent.height,
.depth = 1,
},
.mipLevels = 1,
.arraySize = 1,
.samples = 1,
.tiling = VK_IMAGE_TILING_LINEAR,
.usage = VK_IMAGE_USAGE_SAMPLED_BIT,
.flags = 0,
};
struct anv_image *dest_image;
vkCreateImage(vk_device, &dest_image_info, (VkImage *)&dest_image);
/* We could use a vk call to bind memory, but that would require
* creating a dummy memory object etc. so there's really no point.
*/
dest_image->bo = dest_buffer->bo;
dest_image->offset = dest_buffer->offset + pRegions[r].bufferOffset;
VkColorAttachmentViewCreateInfo dest_view_info = {
.sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
.image = (VkImage)dest_image,
.format = src_image->format,
.mipLevel = 0,
.baseArraySlice = 0,
.arraySize = 1,
};
VkColorAttachmentView dest_view;
vkCreateColorAttachmentView(vk_device, &dest_view_info, &dest_view);
meta_emit_blit(cmd_buffer,
(struct anv_image_view *)src_view,
pRegions[r].imageOffset,
pRegions[r].imageExtent,
(struct anv_color_attachment_view *)dest_view,
(VkOffset3D) { 0, 0, 0 },
pRegions[r].imageExtent);
}
meta_finish_blit(cmd_buffer, &saved_state);
}
void VKAPI vkCmdCloneImageData(
@ -407,4 +858,5 @@ void
anv_device_init_meta(struct anv_device *device)
{
anv_device_init_meta_clear_state(device);
anv_device_init_meta_blit_state(device);
}

View file

@ -270,6 +270,12 @@ struct anv_clear_state {
VkDynamicRsState rs_state;
};
struct anv_blit_state {
VkPipeline pipeline;
VkDynamicRsState rs_state;
VkDescriptorSetLayout ds_layout;
};
struct anv_device {
struct anv_instance * instance;
uint32_t chipset_id;
@ -287,6 +293,7 @@ struct anv_device {
struct anv_state_pool surface_state_pool;
struct anv_clear_state clear_state;
struct anv_blit_state blit_state;
struct anv_compiler * compiler;
struct anv_aub_writer * aub_writer;