mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-06 13:48:06 +02:00
vk/meta: Add the start of a blit implementation
Currently, we only implement CopyImageToBuffer
This commit is contained in:
parent
94b8c0b810
commit
bd5b76d6d0
2 changed files with 466 additions and 7 deletions
|
|
@ -187,6 +187,13 @@ anv_cmd_buffer_restore(struct anv_cmd_buffer *cmd_buffer,
|
|||
ANV_CMD_BUFFER_DESCRIPTOR_SET_DIRTY;
|
||||
}
|
||||
|
||||
struct vue_header {
|
||||
uint32_t Reserved;
|
||||
uint32_t RTAIndex;
|
||||
uint32_t ViewportIndex;
|
||||
float PointWidth;
|
||||
};
|
||||
|
||||
void
|
||||
anv_cmd_buffer_clear(struct anv_cmd_buffer *cmd_buffer,
|
||||
struct anv_render_pass *pass)
|
||||
|
|
@ -198,12 +205,7 @@ anv_cmd_buffer_clear(struct anv_cmd_buffer *cmd_buffer,
|
|||
uint32_t size;
|
||||
|
||||
struct instance_data {
|
||||
struct {
|
||||
uint32_t Reserved;
|
||||
uint32_t RTAIndex;
|
||||
uint32_t ViewportIndex;
|
||||
float PointWidth;
|
||||
} vue_header;
|
||||
struct vue_header vue_header;
|
||||
float color[4];
|
||||
} *instance_data;
|
||||
|
||||
|
|
@ -282,6 +284,375 @@ anv_cmd_buffer_clear(struct anv_cmd_buffer *cmd_buffer,
|
|||
|
||||
}
|
||||
|
||||
static void
|
||||
anv_device_init_meta_blit_state(struct anv_device *device)
|
||||
{
|
||||
VkPipelineIaStateCreateInfo ia_create_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO,
|
||||
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
||||
.disableVertexReuse = false,
|
||||
.primitiveRestartEnable = false,
|
||||
.primitiveRestartIndex = 0
|
||||
};
|
||||
|
||||
/* We don't use a vertex shader for clearing, but instead build and pass
|
||||
* the VUEs directly to the rasterization backend.
|
||||
*/
|
||||
static const char vs_source[] = GLSL(
|
||||
in vec2 a_pos;
|
||||
in vec2 a_tex_coord;
|
||||
out vec4 v_tex_coord;
|
||||
void main()
|
||||
{
|
||||
v_tex_coord = vec4(a_tex_coord, 0, 1);
|
||||
gl_Position = vec4(a_pos, 0, 1);
|
||||
}
|
||||
);
|
||||
|
||||
static const char fs_source[] = GLSL(
|
||||
out vec4 f_color;
|
||||
in vec4 v_tex_coord;
|
||||
layout(set = 0, index = 0) uniform sampler2D u_tex;
|
||||
void main()
|
||||
{
|
||||
f_color = texture2D(u_tex, v_tex_coord.xy);
|
||||
}
|
||||
);
|
||||
|
||||
VkShader vs;
|
||||
vkCreateShader((VkDevice) device,
|
||||
&(VkShaderCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
|
||||
.codeSize = sizeof(vs_source),
|
||||
.pCode = vs_source,
|
||||
.flags = 0
|
||||
},
|
||||
&vs);
|
||||
|
||||
VkShader fs;
|
||||
vkCreateShader((VkDevice) device,
|
||||
&(VkShaderCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
|
||||
.codeSize = sizeof(fs_source),
|
||||
.pCode = fs_source,
|
||||
.flags = 0
|
||||
},
|
||||
&fs);
|
||||
|
||||
VkPipelineShaderStageCreateInfo vs_create_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = &ia_create_info,
|
||||
.shader = {
|
||||
.stage = VK_SHADER_STAGE_VERTEX,
|
||||
.shader = vs,
|
||||
.linkConstBufferCount = 0,
|
||||
.pLinkConstBufferInfo = NULL,
|
||||
.pSpecializationInfo = NULL
|
||||
}
|
||||
};
|
||||
|
||||
VkPipelineShaderStageCreateInfo fs_create_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = &vs_create_info,
|
||||
.shader = {
|
||||
.stage = VK_SHADER_STAGE_FRAGMENT,
|
||||
.shader = fs,
|
||||
.linkConstBufferCount = 0,
|
||||
.pLinkConstBufferInfo = NULL,
|
||||
.pSpecializationInfo = NULL
|
||||
}
|
||||
};
|
||||
|
||||
VkPipelineVertexInputCreateInfo vi_create_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO,
|
||||
.pNext = &fs_create_info,
|
||||
.bindingCount = 2,
|
||||
.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
|
||||
{
|
||||
.binding = 0,
|
||||
.strideInBytes = 0,
|
||||
.stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
|
||||
},
|
||||
{
|
||||
.binding = 1,
|
||||
.strideInBytes = 16,
|
||||
.stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
|
||||
},
|
||||
},
|
||||
.attributeCount = 3,
|
||||
.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
|
||||
{
|
||||
/* VUE Header */
|
||||
.location = 0,
|
||||
.binding = 0,
|
||||
.format = VK_FORMAT_R32G32B32A32_UINT,
|
||||
.offsetInBytes = 0
|
||||
},
|
||||
{
|
||||
/* Position */
|
||||
.location = 1,
|
||||
.binding = 1,
|
||||
.format = VK_FORMAT_R32G32_SFLOAT,
|
||||
.offsetInBytes = 0
|
||||
},
|
||||
{
|
||||
/* Texture Coordinate */
|
||||
.location = 2,
|
||||
.binding = 1,
|
||||
.format = VK_FORMAT_R32G32_SFLOAT,
|
||||
.offsetInBytes = 8
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo ds_layout_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.count = 1,
|
||||
.pBinding = (VkDescriptorSetLayoutBinding[]) {
|
||||
{
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
||||
.count = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.pImmutableSamplers = NULL
|
||||
},
|
||||
}
|
||||
};
|
||||
vkCreateDescriptorSetLayout((VkDevice) device, &ds_layout_info,
|
||||
&device->blit_state.ds_layout);
|
||||
|
||||
VkPipelineLayoutCreateInfo pipeline_layout_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.descriptorSetCount = 1,
|
||||
.pSetLayouts = &device->blit_state.ds_layout,
|
||||
};
|
||||
|
||||
VkPipelineLayout pipeline_layout;
|
||||
vkCreatePipelineLayout((VkDevice) device, &pipeline_layout_info,
|
||||
&pipeline_layout);
|
||||
|
||||
VkPipelineRsStateCreateInfo rs_create_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
|
||||
.pNext = &vi_create_info,
|
||||
.depthClipEnable = true,
|
||||
.rasterizerDiscardEnable = false,
|
||||
.fillMode = VK_FILL_MODE_SOLID,
|
||||
.cullMode = VK_CULL_MODE_NONE,
|
||||
.frontFace = VK_FRONT_FACE_CCW
|
||||
};
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipeline_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
.pNext = &rs_create_info,
|
||||
.flags = 0,
|
||||
.layout = pipeline_layout,
|
||||
};
|
||||
|
||||
anv_pipeline_create((VkDevice) device, &pipeline_info,
|
||||
&(struct anv_pipeline_create_info) {
|
||||
.use_repclear = false,
|
||||
.disable_viewport = true,
|
||||
.disable_scissor = true,
|
||||
.disable_vs = true,
|
||||
.use_rectlist = true
|
||||
},
|
||||
&device->blit_state.pipeline);
|
||||
|
||||
vkDestroyObject((VkDevice) device, VK_OBJECT_TYPE_SHADER, vs);
|
||||
vkDestroyObject((VkDevice) device, VK_OBJECT_TYPE_SHADER, fs);
|
||||
|
||||
vkCreateDynamicRasterState((VkDevice) device,
|
||||
&(VkDynamicRsStateCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO,
|
||||
},
|
||||
&device->blit_state.rs_state);
|
||||
}
|
||||
|
||||
static void
|
||||
meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
|
||||
struct anv_saved_state *saved_state)
|
||||
{
|
||||
struct anv_device *device = cmd_buffer->device;
|
||||
|
||||
anv_cmd_buffer_save(cmd_buffer, saved_state);
|
||||
|
||||
if ((VkPipeline) cmd_buffer->pipeline != device->blit_state.pipeline)
|
||||
vkCmdBindPipeline((VkCmdBuffer) cmd_buffer,
|
||||
VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
device->blit_state.pipeline);
|
||||
|
||||
/* We don't need anything here, only set if not already set. */
|
||||
if (cmd_buffer->rs_state == NULL)
|
||||
vkCmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
|
||||
VK_STATE_BIND_POINT_RASTER,
|
||||
device->blit_state.rs_state);
|
||||
}
|
||||
|
||||
struct blit_region {
|
||||
VkOffset3D src_offset;
|
||||
VkExtent3D src_extent;
|
||||
VkOffset3D dest_offset;
|
||||
VkExtent3D dest_extent;
|
||||
};
|
||||
|
||||
static void
|
||||
meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
|
||||
struct anv_image_view *src,
|
||||
VkOffset3D src_offset,
|
||||
VkExtent3D src_extent,
|
||||
struct anv_color_attachment_view *dest,
|
||||
VkOffset3D dest_offset,
|
||||
VkExtent3D dest_extent)
|
||||
{
|
||||
struct anv_device *device = cmd_buffer->device;
|
||||
|
||||
struct blit_vb_data {
|
||||
float pos[2];
|
||||
float tex_coord[2];
|
||||
} *vb_data;
|
||||
|
||||
unsigned vb_size = sizeof(struct vue_header) + 3 * sizeof(*vb_data);
|
||||
|
||||
struct anv_state vb_state =
|
||||
anv_state_stream_alloc(&cmd_buffer->surface_state_stream, vb_size, 16);
|
||||
memset(vb_state.map, 0, sizeof(struct vue_header));
|
||||
vb_data = vb_state.map + sizeof(struct vue_header);
|
||||
|
||||
vb_data[0] = (struct blit_vb_data) {
|
||||
.pos = {
|
||||
dest_offset.x + dest_extent.width,
|
||||
dest_offset.y + dest_extent.height,
|
||||
},
|
||||
.tex_coord = {
|
||||
(float)(src_offset.x + src_extent.width) / (float)src->extent.width,
|
||||
(float)(src_offset.y + src_extent.height) / (float)src->extent.height,
|
||||
},
|
||||
};
|
||||
|
||||
vb_data[1] = (struct blit_vb_data) {
|
||||
.pos = {
|
||||
dest_offset.x,
|
||||
dest_offset.y + dest_extent.height,
|
||||
},
|
||||
.tex_coord = {
|
||||
(float)src_offset.x / (float)src->extent.width,
|
||||
(float)(src_offset.y + src_extent.height) / (float)src->extent.height,
|
||||
},
|
||||
};
|
||||
|
||||
vb_data[2] = (struct blit_vb_data) {
|
||||
.pos = {
|
||||
dest_offset.x,
|
||||
dest_offset.y,
|
||||
},
|
||||
.tex_coord = {
|
||||
(float)src_offset.x / (float)src->extent.width,
|
||||
(float)src_offset.y / (float)src->extent.height,
|
||||
},
|
||||
};
|
||||
|
||||
struct anv_buffer vertex_buffer = {
|
||||
.device = device,
|
||||
.size = vb_size,
|
||||
.bo = &device->surface_state_block_pool.bo,
|
||||
.offset = vb_state.offset,
|
||||
};
|
||||
|
||||
vkCmdBindVertexBuffers((VkCmdBuffer) cmd_buffer, 0, 2,
|
||||
(VkBuffer[]) {
|
||||
(VkBuffer) &vertex_buffer,
|
||||
(VkBuffer) &vertex_buffer
|
||||
},
|
||||
(VkDeviceSize[]) {
|
||||
0,
|
||||
sizeof(struct vue_header),
|
||||
});
|
||||
|
||||
uint32_t count;
|
||||
VkDescriptorSet set;
|
||||
vkAllocDescriptorSets((VkDevice) device, 0 /* pool */,
|
||||
VK_DESCRIPTOR_SET_USAGE_ONE_SHOT,
|
||||
1, &device->blit_state.ds_layout, &set, &count);
|
||||
vkUpdateDescriptors((VkDevice) device, set, 1,
|
||||
(const void * []) {
|
||||
&(VkUpdateImages) {
|
||||
.sType = VK_STRUCTURE_TYPE_UPDATE_IMAGES,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
||||
.binding = 0,
|
||||
.count = 1,
|
||||
.pImageViews = (VkImageViewAttachInfo[]) {
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO,
|
||||
.view = (VkImageView) src,
|
||||
.layout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
VkFramebufferCreateInfo fb_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
|
||||
.colorAttachmentCount = 1,
|
||||
.pColorAttachments = (VkColorAttachmentBindInfo[]) {
|
||||
{
|
||||
.view = (VkColorAttachmentView) dest,
|
||||
.layout = VK_IMAGE_LAYOUT_GENERAL
|
||||
}
|
||||
},
|
||||
.pDepthStencilAttachment = NULL,
|
||||
.sampleCount = 1,
|
||||
.width = dest->extent.width,
|
||||
.height = dest->extent.height,
|
||||
.layers = 1
|
||||
};
|
||||
|
||||
struct anv_framebuffer *fb;
|
||||
vkCreateFramebuffer((VkDevice) device, &fb_info, (VkFramebuffer *)&fb);
|
||||
|
||||
VkRenderPassCreateInfo pass_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
|
||||
.renderArea = { { 0, 0 }, { dest->extent.width, dest->extent.height } },
|
||||
.colorAttachmentCount = 1,
|
||||
.extent = { },
|
||||
.sampleCount = 1,
|
||||
.layers = 1,
|
||||
.pColorFormats = (VkFormat[]) { dest->image->format },
|
||||
.pColorLayouts = (VkImageLayout[]) { VK_IMAGE_LAYOUT_GENERAL },
|
||||
.pColorLoadOps = (VkAttachmentLoadOp[]) { VK_ATTACHMENT_LOAD_OP_LOAD },
|
||||
.pColorStoreOps = (VkAttachmentStoreOp[]) { VK_ATTACHMENT_STORE_OP_STORE },
|
||||
.pColorLoadClearValues = (VkClearColor[]) {
|
||||
{ .color = { .floatColor = { 1.0, 0.0, 0.0, 1.0 } }, .useRawValue = false }
|
||||
},
|
||||
.depthStencilFormat = VK_FORMAT_UNDEFINED,
|
||||
};
|
||||
|
||||
VkRenderPass pass;
|
||||
vkCreateRenderPass((VkDevice )device, &pass_info, &pass);
|
||||
|
||||
vkCmdBeginRenderPass((VkCmdBuffer) cmd_buffer,
|
||||
&(VkRenderPassBegin) {
|
||||
.renderPass = pass,
|
||||
.framebuffer = (VkFramebuffer) fb,
|
||||
});
|
||||
|
||||
vkCmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
|
||||
VK_STATE_BIND_POINT_VIEWPORT, fb->vp_state);
|
||||
|
||||
vkCmdBindDescriptorSets((VkCmdBuffer) cmd_buffer,
|
||||
VK_PIPELINE_BIND_POINT_GRAPHICS, 0, 1,
|
||||
&set, 0, NULL);
|
||||
|
||||
vkCmdDraw((VkCmdBuffer) cmd_buffer, 0, 3, 0, 1);
|
||||
|
||||
vkCmdEndRenderPass((VkCmdBuffer) cmd_buffer, pass);
|
||||
}
|
||||
|
||||
static void
|
||||
meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
|
||||
const struct anv_saved_state *saved_state)
|
||||
{
|
||||
anv_cmd_buffer_restore(cmd_buffer, saved_state);
|
||||
}
|
||||
|
||||
void VKAPI vkCmdCopyBuffer(
|
||||
VkCmdBuffer cmdBuffer,
|
||||
VkBuffer srcBuffer,
|
||||
|
|
@ -335,7 +706,87 @@ void VKAPI vkCmdCopyImageToBuffer(
|
|||
uint32_t regionCount,
|
||||
const VkBufferImageCopy* pRegions)
|
||||
{
|
||||
stub();
|
||||
struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
|
||||
VkDevice vk_device = (VkDevice) cmd_buffer->device;
|
||||
struct anv_image *src_image = (struct anv_image *)srcImage;
|
||||
struct anv_buffer *dest_buffer = (struct anv_buffer *)destBuffer;
|
||||
struct anv_saved_state saved_state;
|
||||
|
||||
meta_prepare_blit(cmd_buffer, &saved_state);
|
||||
|
||||
for (unsigned r = 0; r < regionCount; r++) {
|
||||
VkImageViewCreateInfo src_view_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
.image = srcImage,
|
||||
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
||||
.format = src_image->format,
|
||||
.channels = {
|
||||
VK_CHANNEL_SWIZZLE_R,
|
||||
VK_CHANNEL_SWIZZLE_G,
|
||||
VK_CHANNEL_SWIZZLE_B,
|
||||
VK_CHANNEL_SWIZZLE_A
|
||||
},
|
||||
.subresourceRange = {
|
||||
.aspect = pRegions[r].imageSubresource.aspect,
|
||||
.baseMipLevel = pRegions[r].imageSubresource.mipLevel,
|
||||
.mipLevels = 1,
|
||||
.baseArraySlice = pRegions[r].imageSubresource.arraySlice,
|
||||
.arraySize = 1
|
||||
},
|
||||
.minLod = 0
|
||||
};
|
||||
|
||||
VkImageView src_view;
|
||||
vkCreateImageView(vk_device, &src_view_info, &src_view);
|
||||
|
||||
VkImageCreateInfo dest_image_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
||||
.imageType = VK_IMAGE_TYPE_2D,
|
||||
.format = src_image->format,
|
||||
.extent = {
|
||||
.width = pRegions[r].imageExtent.width,
|
||||
.height = pRegions[r].imageExtent.height,
|
||||
.depth = 1,
|
||||
},
|
||||
.mipLevels = 1,
|
||||
.arraySize = 1,
|
||||
.samples = 1,
|
||||
.tiling = VK_IMAGE_TILING_LINEAR,
|
||||
.usage = VK_IMAGE_USAGE_SAMPLED_BIT,
|
||||
.flags = 0,
|
||||
};
|
||||
|
||||
struct anv_image *dest_image;
|
||||
vkCreateImage(vk_device, &dest_image_info, (VkImage *)&dest_image);
|
||||
|
||||
/* We could use a vk call to bind memory, but that would require
|
||||
* creating a dummy memory object etc. so there's really no point.
|
||||
*/
|
||||
dest_image->bo = dest_buffer->bo;
|
||||
dest_image->offset = dest_buffer->offset + pRegions[r].bufferOffset;
|
||||
|
||||
VkColorAttachmentViewCreateInfo dest_view_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
|
||||
.image = (VkImage)dest_image,
|
||||
.format = src_image->format,
|
||||
.mipLevel = 0,
|
||||
.baseArraySlice = 0,
|
||||
.arraySize = 1,
|
||||
};
|
||||
|
||||
VkColorAttachmentView dest_view;
|
||||
vkCreateColorAttachmentView(vk_device, &dest_view_info, &dest_view);
|
||||
|
||||
meta_emit_blit(cmd_buffer,
|
||||
(struct anv_image_view *)src_view,
|
||||
pRegions[r].imageOffset,
|
||||
pRegions[r].imageExtent,
|
||||
(struct anv_color_attachment_view *)dest_view,
|
||||
(VkOffset3D) { 0, 0, 0 },
|
||||
pRegions[r].imageExtent);
|
||||
}
|
||||
|
||||
meta_finish_blit(cmd_buffer, &saved_state);
|
||||
}
|
||||
|
||||
void VKAPI vkCmdCloneImageData(
|
||||
|
|
@ -407,4 +858,5 @@ void
|
|||
anv_device_init_meta(struct anv_device *device)
|
||||
{
|
||||
anv_device_init_meta_clear_state(device);
|
||||
anv_device_init_meta_blit_state(device);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -270,6 +270,12 @@ struct anv_clear_state {
|
|||
VkDynamicRsState rs_state;
|
||||
};
|
||||
|
||||
struct anv_blit_state {
|
||||
VkPipeline pipeline;
|
||||
VkDynamicRsState rs_state;
|
||||
VkDescriptorSetLayout ds_layout;
|
||||
};
|
||||
|
||||
struct anv_device {
|
||||
struct anv_instance * instance;
|
||||
uint32_t chipset_id;
|
||||
|
|
@ -287,6 +293,7 @@ struct anv_device {
|
|||
struct anv_state_pool surface_state_pool;
|
||||
|
||||
struct anv_clear_state clear_state;
|
||||
struct anv_blit_state blit_state;
|
||||
|
||||
struct anv_compiler * compiler;
|
||||
struct anv_aub_writer * aub_writer;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue