radeonsi: simplify a loop in si_update_fb_dirtiness_after_rendering

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2017-10-02 16:49:37 +02:00
parent bcd3e761a3
commit bd5509d0a8

View file

@ -2647,21 +2647,17 @@ void si_update_fb_dirtiness_after_rendering(struct si_context *sctx)
if (rtex->surface.has_stencil)
rtex->stencil_dirty_level_mask |= 1 << surf->u.tex.level;
}
if (sctx->framebuffer.compressed_cb_mask) {
struct pipe_surface *surf;
struct r600_texture *rtex;
unsigned mask = sctx->framebuffer.compressed_cb_mask;
do {
unsigned i = u_bit_scan(&mask);
surf = sctx->framebuffer.state.cbufs[i];
rtex = (struct r600_texture*)surf->texture;
unsigned compressed_cb_mask = sctx->framebuffer.compressed_cb_mask;
while (compressed_cb_mask) {
unsigned i = u_bit_scan(&compressed_cb_mask);
struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
struct r600_texture *rtex = (struct r600_texture*)surf->texture;
if (rtex->fmask.size)
rtex->dirty_level_mask |= 1 << surf->u.tex.level;
if (rtex->dcc_gather_statistics)
rtex->separate_dcc_dirty = true;
} while (mask);
if (rtex->fmask.size)
rtex->dirty_level_mask |= 1 << surf->u.tex.level;
if (rtex->dcc_gather_statistics)
rtex->separate_dcc_dirty = true;
}
}