dri: Remove driver GenerateMipmap hooks.

Mesa sets up _mesa_meta_GenerateMipmap as the default hook, which does
this check for fallback and call the fallback itself.
This commit is contained in:
Eric Anholt 2011-10-14 14:11:17 -07:00
parent eb135fe8c1
commit bd51e8e4f4
4 changed files with 0 additions and 67 deletions

View file

@ -224,32 +224,9 @@ intel_unmap_texture_image(struct gl_context *ctx,
}
}
/**
* Called via ctx->Driver.GenerateMipmap()
* This is basically a wrapper for _mesa_meta_GenerateMipmap() which checks
* if we'll be using software mipmap generation. In that case, we need to
* map/unmap the base level texture image.
*/
static void
intelGenerateMipmap(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj)
{
if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) {
fallback_debug("%s - fallback to swrast\n", __FUNCTION__);
_mesa_generate_mipmap(ctx, target, texObj);
}
else {
_mesa_meta_GenerateMipmap(ctx, target, texObj);
}
}
void
intelInitTextureFuncs(struct dd_function_table *functions)
{
functions->GenerateMipmap = intelGenerateMipmap;
functions->NewTextureObject = intelNewTextureObject;
functions->NewTextureImage = intelNewTextureImage;
functions->DeleteTextureImage = intelDeleteTextureImage;

View file

@ -710,17 +710,6 @@ nouveau_texture_unmap(struct gl_context *ctx, struct gl_texture_object *t)
}
}
static void
nouveau_generate_mipmap(struct gl_context *ctx, GLenum target,
struct gl_texture_object *t)
{
if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, t)) {
_mesa_generate_mipmap(ctx, target, t);
} else {
_mesa_meta_GenerateMipmap(ctx, target, t);
}
}
void
nouveau_texture_functions_init(struct dd_function_table *functions)
{
@ -740,5 +729,4 @@ nouveau_texture_functions_init(struct dd_function_table *functions)
functions->UnmapTexture = nouveau_texture_unmap;
functions->MapTextureImage = nouveau_map_texture_image;
functions->UnmapTextureImage = nouveau_unmap_texture_image;
functions->GenerateMipmap = nouveau_generate_mipmap;
}

View file

@ -332,35 +332,6 @@ radeon_unmap_texture_image(struct gl_context *ctx,
radeon_bo_unmap(image->mt->bo);
}
void radeonGenerateMipmap(struct gl_context* ctx, GLenum target, struct gl_texture_object *texObj)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
struct radeon_bo *bo;
GLuint face = _mesa_tex_target_to_face(target);
radeon_texture_image *baseimage = get_radeon_texture_image(texObj->Image[face][texObj->BaseLevel]);
bo = !baseimage->mt ? baseimage->bo : baseimage->mt->bo;
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
"%s(%p, target %s, tex %p)\n",
__func__, ctx, _mesa_lookup_enum_by_nr(target),
texObj);
if (bo && radeon_bo_is_referenced_by_cs(bo, rmesa->cmdbuf.cs)) {
radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
"%s(%p, tex %p) Trying to generate mipmap for texture "
"in processing by GPU.\n",
__func__, ctx, texObj);
radeon_firevertices(rmesa);
}
if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) {
_mesa_generate_mipmap(ctx, target, texObj);
} else {
_mesa_meta_GenerateMipmap(ctx, target, texObj);
}
}
/* try to find a format which will only need a memcopy */
static gl_format radeonChoose8888TexFormat(radeonContextPtr rmesa,
GLenum srcFormat,
@ -1124,8 +1095,6 @@ radeon_init_common_texture_funcs(radeonContextPtr radeon,
functions->CompressedTexImage2D = radeonCompressedTexImage2D;
functions->CompressedTexSubImage2D = radeonCompressedTexSubImage2D;
functions->GenerateMipmap = radeonGenerateMipmap;
functions->CopyTexSubImage2D = radeonCopyTexSubImage2D;
#if FEATURE_OES_EGL_image

View file

@ -43,7 +43,6 @@ void radeon_teximage_map(radeon_texture_image *image, GLboolean write_enable);
void radeon_teximage_unmap(radeon_texture_image *image);
void radeonMapTexture(struct gl_context *ctx, struct gl_texture_object *texObj);
void radeonUnmapTexture(struct gl_context *ctx, struct gl_texture_object *texObj);
void radeonGenerateMipmap(struct gl_context* ctx, GLenum target, struct gl_texture_object *texObj);
int radeon_validate_texture_miptree(struct gl_context * ctx, struct gl_texture_object *texObj);
gl_format radeonChooseTextureFormat_mesa(struct gl_context * ctx,