added check for IntegerAccumScaler > 0 in GL_RETURN case

This commit is contained in:
Brian Paul 2000-02-02 21:53:11 +00:00
parent 8427d93449
commit bd409f4143

View file

@ -1,4 +1,4 @@
/* $Id: accum.c,v 1.15 2000/02/02 21:52:26 brianp Exp $ */
/* $Id: accum.c,v 1.16 2000/02/02 21:53:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -345,7 +345,7 @@ _mesa_Accum( GLenum op, GLfloat value )
if (ctx->IntegerAccumMode && value != 1.0)
rescale_accum(ctx);
if (ctx->IntegerAccumMode) {
if (ctx->IntegerAccumMode && ctx->IntegerAccumScaler > 0) {
/* build lookup table to avoid many floating point multiplies */
const GLfloat mult = ctx->IntegerAccumScaler;
static GLchan multTable[32768];