intel/compiler: Load draw_id from XP0 in Task/Mesh shaders

Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13661>
This commit is contained in:
Marcin Ślusarz 2021-07-16 15:03:20 +02:00 committed by Marge Bot
parent b717872e08
commit bd2c11dfa8
3 changed files with 29 additions and 1 deletions

View file

@ -147,6 +147,12 @@ brw_shader_stage_is_bindless(gl_shader_stage stage)
stage <= MESA_SHADER_CALLABLE;
}
static inline bool
brw_shader_stage_is_mesh(gl_shader_stage stage)
{
return stage == MESA_SHADER_TASK || stage == MESA_SHADER_MESH;
}
/**
* Program key structures.
*
@ -1459,6 +1465,7 @@ struct brw_mue_map {
struct brw_task_prog_data {
struct brw_cs_prog_data base;
struct brw_tue_map map;
bool uses_drawid;
};
enum brw_mesh_index_format {
@ -1472,6 +1479,8 @@ struct brw_mesh_prog_data {
uint16_t primitive_type;
enum brw_mesh_index_format index_format;
bool uses_drawid;
};
/* brw_any_prog_data is prog_data for any stage that maps to an API stage */

View file

@ -155,8 +155,16 @@ emit_system_values_block(nir_block *block, fs_visitor *v)
case nir_intrinsic_load_first_vertex:
case nir_intrinsic_load_instance_id:
case nir_intrinsic_load_base_instance:
case nir_intrinsic_load_draw_id:
unreachable("should be lowered by brw_nir_lower_vs_inputs().");
break;
case nir_intrinsic_load_draw_id:
/* For Task/Mesh, draw_id will be handled later in
* nir_emit_mesh_task_intrinsic().
*/
if (!brw_shader_stage_is_mesh(v->stage))
unreachable("should be lowered by brw_nir_lower_vs_inputs().");
break;
case nir_intrinsic_load_invocation_id:
if (v->stage == MESA_SHADER_TESS_CTRL)

View file

@ -162,6 +162,9 @@ brw_compile_task(const struct brw_compiler *compiler,
prog_data->base.local_size[1] = nir->info.workgroup_size[1];
prog_data->base.local_size[2] = nir->info.workgroup_size[2];
prog_data->uses_drawid =
BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID);
brw_compute_tue_map(nir, &prog_data->map);
const unsigned required_dispatch_width =
@ -533,6 +536,9 @@ brw_compile_mesh(const struct brw_compiler *compiler,
/* TODO(mesh): Use other index formats (that are more compact) for optimization. */
prog_data->index_format = BRW_INDEX_FORMAT_U32;
prog_data->uses_drawid =
BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID);
brw_compute_mue_map(nir, &prog_data->map);
const unsigned required_dispatch_width =
@ -980,6 +986,11 @@ fs_visitor::nir_emit_task_mesh_intrinsic(const fs_builder &bld,
bld.MOV(dest, retype(brw_vec1_grf(payload.num_regs - 1, 0), dest.type));
break;
case nir_intrinsic_load_draw_id:
/* DrawID comes from Extended Parameter 0 (XP0). */
bld.MOV(dest, brw_vec1_grf(0, 3));
break;
case nir_intrinsic_load_local_invocation_index:
case nir_intrinsic_load_local_invocation_id:
/* Local_ID.X is given by the HW in the shader payload. */