anv/apply_pipeline_layout: Multiply uniform sizes by 4

This is because uniforms are now in terms of bytes everywhere.
This commit is contained in:
Jason Ekstrand 2015-12-10 22:36:47 -08:00
parent 6df7963531
commit bd0e25d41e

View file

@ -284,7 +284,7 @@ anv_nir_apply_pipeline_layout(nir_shader *shader,
var->data.binding, &state);
var->data.driver_location = shader->num_uniforms +
image_index * BRW_IMAGE_PARAM_SIZE;
image_index * BRW_IMAGE_PARAM_SIZE * 4;
}
}
@ -310,7 +310,7 @@ anv_nir_apply_pipeline_layout(nir_shader *shader,
}
shader->num_uniforms += layout->stage[shader->stage].image_count *
BRW_IMAGE_PARAM_SIZE;
BRW_IMAGE_PARAM_SIZE * 4;
}
return state.progress;