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nir: add nir_lower_samplers_as_deref pass
This pass is a replacement for the nir_lower_samplers pass, which has the advantage of keeping sampler references as derefs. This allows a unified treatment of texture instructions and image intrinsics in the backend.
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5 changed files with 255 additions and 0 deletions
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@ -233,6 +233,7 @@ NIR_FILES = \
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nir/nir_lower_regs_to_ssa.c \
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nir/nir_lower_returns.c \
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nir/nir_lower_samplers.c \
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nir/nir_lower_samplers_as_deref.c \
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nir/nir_lower_system_values.c \
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nir/nir_lower_tex.c \
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nir/nir_lower_to_source_mods.c \
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@ -2442,6 +2442,8 @@ void nir_lower_io_to_scalar(nir_shader *shader, nir_variable_mode mask);
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bool nir_lower_samplers(nir_shader *shader,
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const struct gl_shader_program *shader_program);
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bool nir_lower_samplers_as_deref(nir_shader *shader,
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const struct gl_shader_program *shader_program);
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bool nir_lower_system_values(nir_shader *shader);
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243
src/compiler/nir/nir_lower_samplers_as_deref.c
Normal file
243
src/compiler/nir/nir_lower_samplers_as_deref.c
Normal file
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@ -0,0 +1,243 @@
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/*
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* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
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* Copyright (C) 2008 VMware, Inc. All Rights Reserved.
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* Copyright © 2014 Intel Corporation
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* Copyright © 2017 Advanced Micro Devices, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file
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*
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* Lower sampler and image references of (non-bindless) uniforms by removing
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* struct dereferences, and synthesizing new uniform variables without structs
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* if required.
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*
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* This will allow backends to have a simple, uniform treatment of bindless and
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* non-bindless samplers and images.
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*
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* Example:
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*
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* struct S {
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* sampler2D tex[2];
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* sampler2D other;
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* };
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* uniform S s[2];
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*
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* tmp = texture(s[n].tex[m], coord);
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*
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* Becomes:
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*
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* decl_var uniform INTERP_MODE_NONE sampler2D[2][2] lower@s.tex (...)
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*
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* vec1 32 ssa_idx = $(2 * n + m)
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* vec4 32 ssa_out = tex ssa_coord (coord), lower@s.tex[n][m] (texture), lower@s.tex[n][m] (sampler)
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*
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* and lower@s.tex has var->data.binding set to the base index as defined by
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* the opaque uniform mapping.
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*/
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#include "nir.h"
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#include "nir_builder.h"
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#include "compiler/glsl/ir_uniform.h"
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#include "main/compiler.h"
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#include "main/mtypes.h"
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#include "program/prog_parameter.h"
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#include "program/program.h"
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struct lower_samplers_as_deref_state {
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nir_shader *shader;
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const struct gl_shader_program *shader_program;
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struct hash_table *remap_table;
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};
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static void
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remove_struct_derefs(nir_deref *tail,
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struct lower_samplers_as_deref_state *state,
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nir_builder *b, char **path, unsigned *location)
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{
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if (!tail->child)
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return;
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switch (tail->child->deref_type) {
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case nir_deref_type_array: {
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unsigned length = glsl_get_length(tail->type);
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remove_struct_derefs(tail->child, state, b, path, location);
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tail->type = glsl_get_array_instance(tail->child->type, length);
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break;
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}
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case nir_deref_type_struct: {
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nir_deref_struct *deref_struct = nir_deref_as_struct(tail->child);
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*location += glsl_get_record_location_offset(tail->type, deref_struct->index);
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ralloc_asprintf_append(path, ".%s",
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glsl_get_struct_elem_name(tail->type, deref_struct->index));
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remove_struct_derefs(tail->child, state, b, path, location);
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/* Drop the struct deref and re-parent. */
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ralloc_steal(tail, tail->child->child);
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tail->type = tail->child->type;
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tail->child = tail->child->child;
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break;
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}
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default:
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unreachable("Invalid deref type");
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break;
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}
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}
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static void
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lower_deref(nir_deref_var *deref,
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struct lower_samplers_as_deref_state *state,
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nir_builder *b)
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{
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nir_variable *var = deref->var;
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gl_shader_stage stage = state->shader->stage;
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unsigned location = var->data.location;
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unsigned binding;
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const struct glsl_type *orig_type = deref->deref.type;
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char *path;
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assert(var->data.mode == nir_var_uniform);
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path = ralloc_asprintf(state->remap_table, "lower@%s", var->name);
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remove_struct_derefs(&deref->deref, state, b, &path, &location);
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assert(location < state->shader_program->data->NumUniformStorage &&
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state->shader_program->data->UniformStorage[location].opaque[stage].active);
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binding = state->shader_program->data->UniformStorage[location].opaque[stage].index;
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if (orig_type == deref->deref.type) {
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/* Fast path: We did not encounter any struct derefs. */
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var->data.binding = binding;
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return;
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}
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uint32_t hash = _mesa_key_hash_string(path);
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struct hash_entry *h =
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_mesa_hash_table_search_pre_hashed(state->remap_table, hash, path);
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if (h) {
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var = (nir_variable *)h->data;
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} else {
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var = nir_variable_create(state->shader, nir_var_uniform, deref->deref.type, path);
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var->data.binding = binding;
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_mesa_hash_table_insert_pre_hashed(state->remap_table, hash, path, var);
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}
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deref->var = var;
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}
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static bool
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lower_sampler(nir_tex_instr *instr, struct lower_samplers_as_deref_state *state,
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nir_builder *b)
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{
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/* In GLSL, we only fill out the texture field. The sampler is inferred */
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assert(instr->texture != NULL);
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assert(instr->sampler == NULL);
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b->cursor = nir_before_instr(&instr->instr);
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lower_deref(instr->texture, state, b);
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if (instr->op != nir_texop_txf_ms &&
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instr->op != nir_texop_txf_ms_mcs &&
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instr->op != nir_texop_samples_identical) {
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nir_instr_rewrite_deref(&instr->instr, &instr->sampler,
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nir_deref_var_clone(instr->texture, instr));
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} else {
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assert(!instr->sampler);
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}
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return true;
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}
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static bool
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lower_intrinsic(nir_intrinsic_instr *instr,
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struct lower_samplers_as_deref_state *state,
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nir_builder *b)
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{
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if (instr->intrinsic == nir_intrinsic_image_load ||
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instr->intrinsic == nir_intrinsic_image_store ||
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instr->intrinsic == nir_intrinsic_image_atomic_add ||
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instr->intrinsic == nir_intrinsic_image_atomic_min ||
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instr->intrinsic == nir_intrinsic_image_atomic_max ||
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instr->intrinsic == nir_intrinsic_image_atomic_and ||
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instr->intrinsic == nir_intrinsic_image_atomic_or ||
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instr->intrinsic == nir_intrinsic_image_atomic_xor ||
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instr->intrinsic == nir_intrinsic_image_atomic_exchange ||
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instr->intrinsic == nir_intrinsic_image_atomic_comp_swap ||
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instr->intrinsic == nir_intrinsic_image_size) {
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b->cursor = nir_before_instr(&instr->instr);
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lower_deref(instr->variables[0], state, b);
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return true;
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}
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return false;
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}
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static bool
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lower_impl(nir_function_impl *impl, struct lower_samplers_as_deref_state *state)
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{
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nir_builder b;
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nir_builder_init(&b, impl);
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bool progress = false;
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nir_foreach_block(block, impl) {
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nir_foreach_instr(instr, block) {
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if (instr->type == nir_instr_type_tex)
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progress |= lower_sampler(nir_instr_as_tex(instr), state, &b);
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else if (instr->type == nir_instr_type_intrinsic)
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progress |= lower_intrinsic(nir_instr_as_intrinsic(instr), state, &b);
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}
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}
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return progress;
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}
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bool
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nir_lower_samplers_as_deref(nir_shader *shader,
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const struct gl_shader_program *shader_program)
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{
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bool progress = false;
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struct lower_samplers_as_deref_state state;
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state.shader = shader;
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state.shader_program = shader_program;
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state.remap_table = _mesa_hash_table_create(NULL, _mesa_key_hash_string,
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_mesa_key_string_equal);
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nir_foreach_function(function, shader) {
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if (function->impl)
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progress |= lower_impl(function->impl, &state);
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}
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/* keys are freed automatically by ralloc */
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_mesa_hash_table_destroy(state.remap_table, NULL);
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return progress;
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}
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@ -48,6 +48,13 @@ glsl_without_array(const glsl_type *type)
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return type->without_array();
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}
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const glsl_type *
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glsl_get_array_instance(const glsl_type *type,
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unsigned array_size)
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{
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return glsl_type::get_array_instance(type, array_size);
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}
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const glsl_type *
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glsl_get_struct_field(const glsl_type *type, unsigned index)
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{
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@ -48,6 +48,8 @@ const struct glsl_type *glsl_get_struct_field(const struct glsl_type *type,
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const struct glsl_type *glsl_get_array_element(const struct glsl_type *type);
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const struct glsl_type *glsl_without_array(const struct glsl_type *type);
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const struct glsl_type *glsl_get_array_instance(const struct glsl_type *type,
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unsigned array_size);
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const struct glsl_type *glsl_get_column_type(const struct glsl_type *type);
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