mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-04-16 21:30:35 +02:00
etnaviv: flush source TS before resolve
If we blit from a rendertarget or a depthstencil buffer there might still be dirty data in the TS buffer which needs to be flushed out. Fixes missing shadow tiles in glmark2 shadow. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
This commit is contained in:
parent
e9b3381715
commit
bccd21ee88
1 changed files with 4 additions and 0 deletions
|
|
@ -479,6 +479,10 @@ etna_try_rs_blit(struct pipe_context *pctx,
|
|||
etna_set_state(ctx->stream, VIVS_GL_FLUSH_CACHE,
|
||||
VIVS_GL_FLUSH_CACHE_COLOR | VIVS_GL_FLUSH_CACHE_DEPTH);
|
||||
etna_stall(ctx->stream, SYNC_RECIPIENT_RA, SYNC_RECIPIENT_PE);
|
||||
|
||||
if (src->levels[blit_info->src.level].ts_size &&
|
||||
src->levels[blit_info->src.level].ts_valid)
|
||||
etna_set_state(ctx->stream, VIVS_TS_FLUSH_CACHE, VIVS_TS_FLUSH_CACHE_FLUSH);
|
||||
}
|
||||
|
||||
/* Set up color TS to source surface before blit, if needed */
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue