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st/mesa: Combine the DrawPixels and Bitmap passthrough VS programs.
They're now identical, so we can just compile it once. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
parent
80dd9dfe33
commit
bcb6f19947
4 changed files with 22 additions and 33 deletions
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@ -46,6 +46,7 @@
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#include "st_draw.h"
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#include "st_program.h"
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#include "st_cb_bitmap.h"
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#include "st_cb_drawpixels.h"
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#include "st_sampler_view.h"
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#include "st_texture.h"
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@ -53,7 +54,6 @@
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#include "pipe/p_defines.h"
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#include "pipe/p_shader_tokens.h"
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#include "util/u_inlines.h"
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#include "util/u_simple_shaders.h"
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#include "util/u_upload_mgr.h"
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#include "program/prog_instruction.h"
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#include "cso_cache/cso_context.h"
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@ -214,7 +214,7 @@ setup_render_state(struct gl_context *ctx,
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cso_set_fragment_shader_handle(cso, fpv->driver_shader);
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/* vertex shader state: position + texcoord pass-through */
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cso_set_vertex_shader_handle(cso, st->bitmap.vs);
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cso_set_vertex_shader_handle(cso, st->passthrough_vs);
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/* disable other shaders */
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cso_set_tessctrl_shader_handle(cso, NULL);
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@ -538,7 +538,7 @@ init_bitmap_state(struct st_context *st)
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struct pipe_screen *screen = pipe->screen;
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/* This function should only be called once */
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assert(st->bitmap.vs == NULL);
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assert(!st->bitmap.tex_format);
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assert(st->internal_target == PIPE_TEXTURE_2D ||
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st->internal_target == PIPE_TEXTURE_RECT);
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@ -585,17 +585,7 @@ init_bitmap_state(struct st_context *st)
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}
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/* Create the vertex shader */
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{
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const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
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TGSI_SEMANTIC_COLOR,
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st->needs_texcoord_semantic ? TGSI_SEMANTIC_TEXCOORD :
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TGSI_SEMANTIC_GENERIC };
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const uint semantic_indexes[] = { 0, 0, 0 };
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st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
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semantic_names,
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semantic_indexes,
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FALSE);
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}
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st_make_passthrough_vertex_shader(st);
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reset_cache(st);
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}
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@ -617,7 +607,7 @@ st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
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st_invalidate_readpix_cache(st);
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if (!st->bitmap.vs) {
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if (!st->bitmap.tex_format) {
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init_bitmap_state(st);
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}
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@ -677,7 +667,7 @@ st_DrawAtlasBitmaps(struct gl_context *ctx,
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struct pipe_vertex_buffer vb = {0};
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unsigned i;
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if (!st->bitmap.vs) {
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if (!st->bitmap.tex_format) {
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init_bitmap_state(st);
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}
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@ -807,11 +797,6 @@ st_destroy_bitmap(struct st_context *st)
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struct pipe_context *pipe = st->pipe;
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struct st_bitmap_cache *cache = &st->bitmap.cache;
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if (st->bitmap.vs) {
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cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
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st->bitmap.vs = NULL;
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}
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if (cache->trans && cache->buffer) {
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pipe_transfer_unmap(pipe, cache->trans);
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}
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@ -194,10 +194,10 @@ get_drawpix_z_stencil_program(struct st_context *st,
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* Create a simple vertex shader that just passes through the
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* vertex position, texcoord, and color.
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*/
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static void
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make_passthrough_vertex_shader(struct st_context *st)
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void
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st_make_passthrough_vertex_shader(struct st_context *st)
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{
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if (st->drawpix.vert_shader)
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if (st->passthrough_vs)
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return;
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const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
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@ -206,7 +206,7 @@ make_passthrough_vertex_shader(struct st_context *st)
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TGSI_SEMANTIC_GENERIC };
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const uint semantic_indexes[] = { 0, 0, 0 };
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st->drawpix.vert_shader =
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st->passthrough_vs =
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util_make_vertex_passthrough_shader(st->pipe, 3, semantic_names,
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semantic_indexes, false);
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}
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@ -1164,7 +1164,7 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
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return;
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}
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make_passthrough_vertex_shader(st);
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st_make_passthrough_vertex_shader(st);
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/*
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* Get vertex/fragment shaders
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@ -1225,7 +1225,7 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
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ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
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sv,
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num_sampler_view,
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st->drawpix.vert_shader,
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st->passthrough_vs,
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driver_fp, fpv,
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ctx->Current.RasterColor,
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GL_FALSE, write_depth, write_stencil);
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@ -1526,7 +1526,7 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
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* are handled.
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*/
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make_passthrough_vertex_shader(st);
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st_make_passthrough_vertex_shader(st);
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/*
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* Get vertex/fragment shaders
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@ -1681,7 +1681,7 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
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width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
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sv,
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num_sampler_view,
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st->drawpix.vert_shader,
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st->passthrough_vs,
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driver_fp, fpv,
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ctx->Current.Attrib[VERT_ATTRIB_COLOR0],
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invertTex, GL_FALSE, GL_FALSE);
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@ -1710,8 +1710,8 @@ st_destroy_drawpix(struct st_context *st)
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st->drawpix.zs_shaders[i]);
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}
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if (st->drawpix.vert_shader)
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cso_delete_vertex_shader(st->cso_context, st->drawpix.vert_shader);
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if (st->passthrough_vs)
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cso_delete_vertex_shader(st->cso_context, st->passthrough_vs);
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/* Free cache data */
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for (i = 0; i < ARRAY_SIZE(st->drawpix_cache.entries); i++) {
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@ -47,4 +47,7 @@ st_get_drawpix_shader(const struct tgsi_token *tokens, bool use_texcoord,
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unsigned drawpix_sampler, unsigned pixelmap_sampler,
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unsigned texcoord_const, unsigned tex_target);
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extern void
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st_make_passthrough_vertex_shader(struct st_context *st);
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#endif /* ST_CB_DRAWPIXELS_H */
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@ -224,14 +224,12 @@ struct st_context
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struct pipe_sampler_state sampler;
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struct pipe_sampler_state atlas_sampler;
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enum pipe_format tex_format;
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void *vs;
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struct st_bitmap_cache cache;
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} bitmap;
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/** for glDraw/CopyPixels */
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struct {
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void *zs_shaders[4];
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void *vert_shader; /**< ureg shader */
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} drawpix;
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/** Cache of glDrawPixels images */
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@ -278,6 +276,9 @@ struct st_context
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/** for drawing with st_util_vertex */
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struct pipe_vertex_element util_velems[3];
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/** passthrough vertex shader matching the util_velem attributes */
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void *passthrough_vs;
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enum pipe_texture_target internal_target;
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struct cso_context *cso_context;
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