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vbo: add software primitive restart support
vbo_sw_primitive_restart implements primitive restart in software by splitting primitive draws apart. This is based on similar support in mesa/state_tracker/st_draw.c. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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4 changed files with 241 additions and 0 deletions
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@ -215,6 +215,7 @@ vbo_sources = [
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'vbo/vbo_exec_draw.c',
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'vbo/vbo_exec_eval.c',
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'vbo/vbo_noop.c',
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'vbo/vbo_primitive_restart.c',
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'vbo/vbo_rebase.c',
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'vbo/vbo_split.c',
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'vbo/vbo_split_copy.c',
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@ -184,6 +184,7 @@ VBO_SOURCES = \
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vbo/vbo_exec_draw.c \
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vbo/vbo_exec_eval.c \
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vbo/vbo_noop.c \
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vbo/vbo_primitive_restart.c \
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vbo/vbo_rebase.c \
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vbo/vbo_split.c \
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vbo/vbo_split_copy.c \
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@ -157,6 +157,12 @@ void vbo_bind_arrays(struct gl_context *ctx);
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size_t
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count_tessellated_primitives(const struct _mesa_prim *prim);
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void
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vbo_sw_primitive_restart(struct gl_context *ctx,
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const struct _mesa_prim *prim,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib);
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void GLAPIENTRY
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_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
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233
src/mesa/vbo/vbo_primitive_restart.c
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233
src/mesa/vbo/vbo_primitive_restart.c
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@ -0,0 +1,233 @@
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/*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Copyright © 2012 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Jordan Justen <jordan.l.justen@intel.com>
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*
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*/
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#include "main/imports.h"
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#include "main/bufferobj.h"
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#include "main/macros.h"
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#include "vbo.h"
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#include "vbo_context.h"
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#define UPDATE_MIN2(a, b) (a) = MIN2((a), (b))
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#define UPDATE_MAX2(a, b) (a) = MAX2((a), (b))
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/*
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* Notes on primitive restart:
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* The code below is used when the driver does not support primitive
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* restart itself. (ctx->Const.PrimitiveRestartInSoftware == GL_TRUE)
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*
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* We map the index buffer, find the restart indexes, unmap
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* the index buffer then draw the sub-primitives delineated by the restarts.
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*
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* A couple possible optimizations:
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* 1. Save the list of sub-primitive (start, count) values in a list attached
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* to the index buffer for re-use in subsequent draws. The list would be
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* invalidated when the contents of the buffer changed.
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* 2. If drawing triangle strips or quad strips, create a new index buffer
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* that uses duplicated vertices to render the disjoint strips as one
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* long strip. We'd have to be careful to avoid using too much memory
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* for this.
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*
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* Finally, some apps might perform better if they don't use primitive restart
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* at all rather than this fallback path. Set MESA_EXTENSION_OVERRIDE to
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* "-GL_NV_primitive_restart" to test that.
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*/
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struct sub_primitive
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{
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GLuint start;
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GLuint count;
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GLuint min_index;
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GLuint max_index;
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};
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/**
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* Scan the elements array to find restart indexes. Return an array
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* of struct sub_primitive to indicate how to draw the sub-primitives
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* are delineated by the restart index.
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*/
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static struct sub_primitive *
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find_sub_primitives(const void *elements, unsigned element_size,
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unsigned start, unsigned end, unsigned restart_index,
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unsigned *num_sub_prims)
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{
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const unsigned max_prims = end - start;
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struct sub_primitive *sub_prims;
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unsigned i, cur_start, cur_count;
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GLuint scan_index;
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unsigned scan_num;
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sub_prims = (struct sub_primitive *)
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malloc(max_prims * sizeof(struct sub_primitive));
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if (!sub_prims) {
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*num_sub_prims = 0;
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return NULL;
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}
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cur_start = start;
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cur_count = 0;
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scan_num = 0;
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#define IB_INDEX_READ(TYPE, INDEX) (((const GL##TYPE *) elements)[INDEX])
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#define SCAN_ELEMENTS(TYPE) \
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sub_prims[scan_num].min_index = (GL##TYPE) 0xffffffff; \
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sub_prims[scan_num].max_index = 0; \
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for (i = start; i < end; i++) { \
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scan_index = IB_INDEX_READ(TYPE, i); \
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if (scan_index == restart_index) { \
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if (cur_count > 0) { \
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assert(scan_num < max_prims); \
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sub_prims[scan_num].start = cur_start; \
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sub_prims[scan_num].count = cur_count; \
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scan_num++; \
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sub_prims[scan_num].min_index = (GL##TYPE) 0xffffffff; \
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sub_prims[scan_num].max_index = 0; \
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} \
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cur_start = i + 1; \
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cur_count = 0; \
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} \
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else { \
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UPDATE_MIN2(sub_prims[scan_num].min_index, scan_index); \
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UPDATE_MAX2(sub_prims[scan_num].max_index, scan_index); \
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cur_count++; \
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} \
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} \
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if (cur_count > 0) { \
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assert(scan_num < max_prims); \
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sub_prims[scan_num].start = cur_start; \
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sub_prims[scan_num].count = cur_count; \
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scan_num++; \
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}
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switch (element_size) {
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case 1:
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SCAN_ELEMENTS(ubyte);
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break;
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case 2:
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SCAN_ELEMENTS(ushort);
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break;
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case 4:
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SCAN_ELEMENTS(uint);
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break;
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default:
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assert(0 && "bad index_size in find_sub_primitives()");
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}
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#undef SCAN_ELEMENTS
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*num_sub_prims = scan_num;
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return sub_prims;
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}
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/**
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* Handle primitive restart in software.
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*
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* This function breaks up calls into the driver so primitive restart
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* support is not required in the driver.
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*/
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void
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vbo_sw_primitive_restart(struct gl_context *ctx,
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const struct _mesa_prim *prims,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib)
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{
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GLuint prim_num;
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struct sub_primitive *sub_prims;
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struct sub_primitive *sub_prim;
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GLuint num_sub_prims;
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GLuint sub_prim_num;
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GLuint end_index;
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GLuint sub_end_index;
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GLuint restart_index = ctx->Array.RestartIndex;
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struct _mesa_prim temp_prim;
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struct vbo_context *vbo = vbo_context(ctx);
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vbo_draw_func draw_prims_func = vbo->draw_prims;
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GLboolean map_ib = ib->obj->Name && !ib->obj->Pointer;
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void *ptr;
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/* Find the sub-primitives. These are regions in the index buffer which
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* are split based on the primitive restart index value.
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*/
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if (map_ib) {
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ctx->Driver.MapBufferRange(ctx, 0, ib->obj->Size, GL_MAP_READ_BIT,
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ib->obj);
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}
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ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
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sub_prims = find_sub_primitives(ptr, vbo_sizeof_ib_type(ib->type),
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0, ib->count, restart_index,
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&num_sub_prims);
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if (map_ib) {
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ctx->Driver.UnmapBuffer(ctx, ib->obj);
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}
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/* Loop over the primitives, and use the located sub-primitives to draw
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* each primitive with a break to implement each primitive restart.
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*/
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for (prim_num = 0; prim_num < nr_prims; prim_num++) {
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end_index = prims[prim_num].start + prims[prim_num].count;
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memcpy(&temp_prim, &prims[prim_num], sizeof (temp_prim));
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/* Loop over the sub-primitives drawing sub-ranges of the primitive. */
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for (sub_prim_num = 0; sub_prim_num < num_sub_prims; sub_prim_num++) {
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sub_prim = &sub_prims[sub_prim_num];
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sub_end_index = sub_prim->start + sub_prim->count;
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if (prims[prim_num].start <= sub_prim->start) {
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temp_prim.start = MAX2(prims[prim_num].start, sub_prim->start);
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temp_prim.count = MIN2(sub_end_index, end_index) - temp_prim.start;
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if ((temp_prim.start == sub_prim->start) &&
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(temp_prim.count == sub_prim->count)) {
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draw_prims_func(ctx, &temp_prim, 1, ib,
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GL_TRUE, sub_prim->min_index, sub_prim->max_index,
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NULL);
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} else {
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draw_prims_func(ctx, &temp_prim, 1, ib,
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GL_FALSE, -1, -1,
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NULL);
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}
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}
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if (sub_end_index >= end_index) {
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break;
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}
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}
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}
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if (sub_prims) {
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free(sub_prims);
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}
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}
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