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st/nine: Return correct error codes in NineDevice9_Reset
Allow more than two errors, and return D3DERR_INVALIDCALL for failed display resolution changes. Reviewed-by: Axel Davy <axel.davy@ens.fr> Signed-off-by: Patrick Rudolph <siro@das-labor.org>
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2 changed files with 5 additions and 3 deletions
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@ -769,8 +769,8 @@ NineDevice9_Reset( struct NineDevice9 *This,
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for (i = 0; i < This->nswapchains; ++i) {
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D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
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hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL);
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if (FAILED(hr))
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return (hr == D3DERR_OUTOFVIDEOMEMORY) ? hr : D3DERR_DEVICELOST;
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if (hr != D3D_OK)
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return hr;
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}
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nine_pipe_context_clear(This);
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@ -184,7 +184,9 @@ NineSwapChain9_Resize( struct NineSwapChain9 *This,
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/* Note: It is the role of the backend to fill if necessary
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* BackBufferWidth and BackBufferHeight */
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ID3DPresent_SetPresentParameters(This->present, pParams, This->mode);
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hr = ID3DPresent_SetPresentParameters(This->present, pParams, This->mode);
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if (hr != D3D_OK)
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return hr;
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/* When we have flip behaviour, d3d9 expects we get back the screen buffer when we flip.
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* Here we don't get back the initial content of the screen. To emulate the behaviour
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