buffer resize changes

This commit is contained in:
Brian Paul 2002-03-16 00:57:14 +00:00
parent 93c132a058
commit bc6b60c4ff

View file

@ -1,4 +1,4 @@
/* $Id: dd.h,v 1.66 2002/02/13 00:53:19 keithw Exp $ */
/* $Id: dd.h,v 1.67 2002/03/16 00:57:14 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -97,9 +97,18 @@ struct dd_function_table {
* GL_NONE - disable buffer write in device driver.
*/
void (*GetBufferSize)( GLcontext *ctx, GLuint *width, GLuint *height );
void (*GetBufferSize)( GLframebuffer *buffer,
GLuint *width, GLuint *height );
/*
* Returns the width and height of the current color buffer.
* Returns the width and height of the named buffer/window.
* Mesa uses this to determine when the driver's window size has changed.
*/
void (*ResizeBuffers)( GLframebuffer *buffer );
/*
* Resize the driver's depth/stencil/accum/back buffers to match the
* size given in the GLframebuffer struct. This is typically called
* when Mesa detects that a window size has changed.
*/
void (*Finish)( GLcontext *ctx );
@ -164,9 +173,6 @@ struct dd_function_table {
/* This is called by glBitmap. Works the same as DrawPixels, above.
*/
void (*ResizeBuffersMESA)( GLcontext *ctx );
/***
*** Texture image functions:
***/