mesa: simplify a loop in _mesa_update_texture_state

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Marek Olšák 2017-06-09 23:54:16 +02:00
parent 68a0e15f44
commit bc4e914f95

View file

@ -840,13 +840,7 @@ _mesa_update_texture_state(struct gl_context *ctx)
int old_max_unit = ctx->Texture._MaxEnabledTexImageUnit;
BITSET_DECLARE(enabled_texture_units, MAX_COMBINED_TEXTURE_IMAGE_UNITS);
for (i = 0; i < MESA_SHADER_STAGES; i++) {
if (ctx->_Shader->CurrentProgram[i]) {
prog[i] = ctx->_Shader->CurrentProgram[i];
} else {
prog[i] = NULL;
}
}
memcpy(prog, ctx->_Shader->CurrentProgram, sizeof(prog));
if (prog[MESA_SHADER_FRAGMENT] == NULL &&
_mesa_arb_fragment_program_enabled(ctx)) {