infrastructure for vertex program attribute evaluators

This commit is contained in:
Brian Paul 2002-01-05 21:53:20 +00:00
parent bd1a9dacf6
commit bc42c19f22
5 changed files with 304 additions and 833 deletions

View file

@ -1,4 +1,4 @@
/* $Id: attrib.c,v 1.58 2001/12/14 02:50:01 brianp Exp $ */
/* $Id: attrib.c,v 1.59 2002/01/05 21:53:20 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -210,6 +210,7 @@ _mesa_PushAttrib(GLbitfield mask)
attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4;
attr->Map1Vertex3 = ctx->Eval.Map1Vertex3;
attr->Map1Vertex4 = ctx->Eval.Map1Vertex4;
MEMCPY(attr->Map1Attrib, ctx->Eval.Map1Attrib, sizeof(ctx->Eval.Map1Attrib));
attr->Map2Color4 = ctx->Eval.Map2Color4;
attr->Map2Index = ctx->Eval.Map2Index;
attr->Map2Normal = ctx->Eval.Map2Normal;
@ -219,6 +220,7 @@ _mesa_PushAttrib(GLbitfield mask)
attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4;
attr->Map2Vertex3 = ctx->Eval.Map2Vertex3;
attr->Map2Vertex4 = ctx->Eval.Map2Vertex4;
MEMCPY(attr->Map2Attrib, ctx->Eval.Map2Attrib, sizeof(ctx->Eval.Map2Attrib));
attr->Normalize = ctx->Transform.Normalize;
attr->RasterPositionUnclipped = ctx->Transform.RasterPositionUnclipped;
attr->PixelTexture = ctx->Pixel.PixelTextureEnabled;
@ -474,6 +476,7 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
GL_INDEX_LOGIC_OP);
TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp,
GL_COLOR_LOGIC_OP);
TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4);
TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX);
TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL);
@ -489,6 +492,11 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
GL_MAP1_VERTEX_3);
TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4,
GL_MAP1_VERTEX_4);
for (i = 0; i < 16; i++) {
TEST_AND_UPDATE(ctx->Eval.Map1Attrib[i], enable->Map1Attrib[i],
GL_MAP1_VERTEX_ATTRIB0_4_NV + i);
}
TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4);
TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX);
TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL);
@ -504,6 +512,11 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
GL_MAP2_VERTEX_3);
TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4,
GL_MAP2_VERTEX_4);
for (i = 0; i < 16; i++) {
TEST_AND_UPDATE(ctx->Eval.Map2Attrib[i], enable->Map2Attrib[i],
GL_MAP2_VERTEX_ATTRIB0_4_NV + i);
}
TEST_AND_UPDATE(ctx->Eval.AutoNormal, enable->AutoNormal, GL_AUTO_NORMAL);
TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE);
TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals,

View file

@ -1,10 +1,10 @@
/* $Id: context.c,v 1.152 2001/12/18 04:06:45 brianp Exp $ */
/* $Id: context.c,v 1.153 2002/01/05 21:53:20 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -890,6 +890,7 @@ init_attrib_groups( GLcontext *ctx )
ctx->Eval.Map1TextureCoord4 = GL_FALSE;
ctx->Eval.Map1Vertex3 = GL_FALSE;
ctx->Eval.Map1Vertex4 = GL_FALSE;
MEMSET(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib));
ctx->Eval.Map2Color4 = GL_FALSE;
ctx->Eval.Map2Index = GL_FALSE;
ctx->Eval.Map2Normal = GL_FALSE;
@ -899,6 +900,7 @@ init_attrib_groups( GLcontext *ctx )
ctx->Eval.Map2TextureCoord4 = GL_FALSE;
ctx->Eval.Map2Vertex3 = GL_FALSE;
ctx->Eval.Map2Vertex4 = GL_FALSE;
MEMSET(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib));
ctx->Eval.AutoNormal = GL_FALSE;
ctx->Eval.MapGrid1un = 1;
ctx->Eval.MapGrid1u1 = 0.0;
@ -917,6 +919,7 @@ init_attrib_groups( GLcontext *ctx )
static GLfloat index[1] = { 1.0 };
static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 };
static GLfloat attrib[4] = { 0.0, 0.0, 0.0, 1.0 };
init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
@ -927,6 +930,8 @@ init_attrib_groups( GLcontext *ctx )
init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
for (i = 0; i < 16; i++)
init_1d_map( ctx->EvalMap.Map1Attrib + i, 4, attrib );
init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
@ -937,6 +942,8 @@ init_attrib_groups( GLcontext *ctx )
init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
for (i = 0; i < 16; i++)
init_2d_map( ctx->EvalMap.Map2Attrib + i, 4, attrib );
}
/* Fog group */

View file

@ -1,4 +1,4 @@
/* $Id: enable.c,v 1.52 2001/12/18 04:06:45 brianp Exp $ */
/* $Id: enable.c,v 1.53 2002/01/05 21:53:20 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -836,6 +836,11 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
case GL_MAP1_VERTEX_ATTRIB14_4_NV:
case GL_MAP1_VERTEX_ATTRIB15_4_NV:
CHECK_EXTENSION(NV_vertex_program);
{
const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
FLUSH_VERTICES(ctx, _NEW_EVAL);
ctx->Eval.Map1Attrib[map] = state;
}
break;
case GL_MAP2_VERTEX_ATTRIB0_4_NV:
case GL_MAP2_VERTEX_ATTRIB1_4_NV:
@ -854,6 +859,11 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
case GL_MAP2_VERTEX_ATTRIB14_4_NV:
case GL_MAP2_VERTEX_ATTRIB15_4_NV:
CHECK_EXTENSION(NV_vertex_program);
{
const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
FLUSH_VERTICES(ctx, _NEW_EVAL);
ctx->Eval.Map2Attrib[map] = state;
}
break;
default:
@ -867,8 +877,6 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
}
void
_mesa_Enable( GLenum cap )
{
@ -879,7 +887,6 @@ _mesa_Enable( GLenum cap )
}
void
_mesa_Disable( GLenum cap )
{
@ -1191,7 +1198,10 @@ _mesa_IsEnabled( GLenum cap )
case GL_MAP1_VERTEX_ATTRIB14_4_NV:
case GL_MAP1_VERTEX_ATTRIB15_4_NV:
CHECK_EXTENSION(NV_vertex_program);
return GL_FALSE;
{
const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
return ctx->Eval.Map1Attrib[map];
}
case GL_MAP2_VERTEX_ATTRIB0_4_NV:
case GL_MAP2_VERTEX_ATTRIB1_4_NV:
case GL_MAP2_VERTEX_ATTRIB2_4_NV:
@ -1209,7 +1219,10 @@ _mesa_IsEnabled( GLenum cap )
case GL_MAP2_VERTEX_ATTRIB14_4_NV:
case GL_MAP2_VERTEX_ATTRIB15_4_NV:
CHECK_EXTENSION(NV_vertex_program);
return GL_FALSE;
{
const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
return ctx->Eval.Map2Attrib[map];
}
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glIsEnabled" );

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@ -1,4 +1,4 @@
/* $Id: mtypes.h,v 1.57 2002/01/05 20:51:12 brianp Exp $ */
/* $Id: mtypes.h,v 1.58 2002/01/05 21:53:20 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -377,6 +377,7 @@ struct gl_enable_attrib {
GLboolean Map1TextureCoord4;
GLboolean Map1Vertex3;
GLboolean Map1Vertex4;
GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
GLboolean Map2Color4;
GLboolean Map2Index;
GLboolean Map2Normal;
@ -386,6 +387,7 @@ struct gl_enable_attrib {
GLboolean Map2TextureCoord4;
GLboolean Map2Vertex3;
GLboolean Map2Vertex4;
GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
GLboolean MinMax;
GLboolean Normalize;
GLboolean PixelTexture;
@ -424,6 +426,7 @@ struct gl_eval_attrib {
GLboolean Map1TextureCoord4;
GLboolean Map1Vertex3;
GLboolean Map1Vertex4;
GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
GLboolean Map2Color4;
GLboolean Map2Index;
GLboolean Map2Normal;
@ -433,6 +436,7 @@ struct gl_eval_attrib {
GLboolean Map2TextureCoord4;
GLboolean Map2Vertex3;
GLboolean Map2Vertex4;
GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
GLboolean AutoNormal;
/* Map Grid endpoints and divisions and calculated du values */
GLint MapGrid1un;
@ -1113,6 +1117,7 @@ struct gl_evaluators {
struct gl_1d_map Map1Texture2;
struct gl_1d_map Map1Texture3;
struct gl_1d_map Map1Texture4;
struct gl_1d_map Map1Attrib[16]; /* GL_NV_vertex_program */
/* 2-D maps */
struct gl_2d_map Map2Vertex3;
@ -1124,6 +1129,7 @@ struct gl_evaluators {
struct gl_2d_map Map2Texture2;
struct gl_2d_map Map2Texture3;
struct gl_2d_map Map2Texture4;
struct gl_2d_map Map2Attrib[16]; /* GL_NV_vertex_program */
};