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ci/vc4: Skip VS dynamic loops tests that cause GPU hangs.
We've been getting spurious failures from the new VC4 CI, which I believe are due to this set of tests (which have been showing up along with a GPU hang report in the list of flaky tests in the failing jobs). This was a known issue I had in vc4. Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7998>
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@ -15,3 +15,14 @@ dEQP-GLES2.functional.fragment_ops.scissor.outside_render_line
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# These are very slow
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dEQP-GLES2.functional.uniform_api.random.3
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dEQP-GLES2.functional.uniform_api.random.79
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# Conformance issue: VC4 needs dynamic loops in the VS to cause a
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# shader link failure.
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#
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# The issue is that the HW doesn't have an exec mask at dispatch
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# for the VS, so the shouldn't-be-exec channels have undefined
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# contents and may cause infinite loops, leading to GPU hangs. The
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# process of GPU hang reset causes flakes in whatever other jobs are
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# running simultaneously, so we can't even leave these in the flakes
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# list for tracking.
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dEQP-GLES2.functional.shaders.loops.*dynamic.*vertex
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