radeonsi/gfx10: implement si_emit_global_shader_pointers

Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Nicolai Hähnle 2019-02-07 18:53:27 +01:00 committed by Marek Olšák
parent 6bcc273de8
commit bc25ccfe22

View file

@ -2208,7 +2208,18 @@ static void si_emit_consecutive_shader_pointers(struct si_context *sctx,
static void si_emit_global_shader_pointers(struct si_context *sctx,
struct si_descriptors *descs)
{
if (sctx->chip_class == GFX9) {
if (sctx->chip_class >= GFX10) {
si_emit_shader_pointer(sctx, descs,
R_00B030_SPI_SHADER_USER_DATA_PS_0);
/* HW VS stage only used in non-NGG mode. */
si_emit_shader_pointer(sctx, descs,
R_00B130_SPI_SHADER_USER_DATA_VS_0);
si_emit_shader_pointer(sctx, descs,
R_00B230_SPI_SHADER_USER_DATA_GS_0);
si_emit_shader_pointer(sctx, descs,
R_00B430_SPI_SHADER_USER_DATA_HS_0);
return;
} else if (sctx->chip_class == GFX9) {
/* Broadcast it to all shader stages. */
si_emit_shader_pointer(sctx, descs,
R_00B530_SPI_SHADER_USER_DATA_COMMON_0);