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mesa: add KHR_no_error support to glGenerate*Mipmap()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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4 changed files with 34 additions and 2 deletions
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@ -514,7 +514,7 @@
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<param name="param" type="const GLint *" />
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</function>
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<function name="GenerateTextureMipmap">
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<function name="GenerateTextureMipmap" no_error="true">
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<param name="texture" type="GLuint" />
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</function>
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@ -285,7 +285,7 @@
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<glx rop="4330"/>
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</function>
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<function name="GenerateMipmap" es2="2.0">
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<function name="GenerateMipmap" es2="2.0" no_error="true">
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<param name="target" type="GLenum"/>
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<glx rop="4325"/>
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</function>
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@ -176,11 +176,28 @@ generate_texture_mipmap_error(struct gl_context *ctx,
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generate_texture_mipmap(ctx, texObj, target, dsa, false);
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}
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static void
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generate_texture_mipmap_no_error(struct gl_context *ctx,
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struct gl_texture_object *texObj,
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GLenum target, bool dsa)
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{
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generate_texture_mipmap(ctx, texObj, target, dsa, true);
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}
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/**
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* Generate all the mipmap levels below the base level.
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* Note: this GL function would be more useful if one could specify a
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* cube face, a set of array slices, etc.
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*/
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void GLAPIENTRY
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_mesa_GenerateMipmap_no_error(GLenum target)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
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generate_texture_mipmap_no_error(ctx, texObj, target, false);
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}
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void GLAPIENTRY
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_mesa_GenerateMipmap(GLenum target)
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{
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@ -203,6 +220,15 @@ _mesa_GenerateMipmap(GLenum target)
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/**
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* Generate all the mipmap levels below the base level.
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*/
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void GLAPIENTRY
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_mesa_GenerateTextureMipmap_no_error(GLuint texture)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
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generate_texture_mipmap_no_error(ctx, texObj, texObj->Target, true);
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}
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void GLAPIENTRY
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_mesa_GenerateTextureMipmap(GLuint texture)
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{
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@ -35,9 +35,15 @@ bool
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_mesa_is_valid_generate_texture_mipmap_internalformat(struct gl_context *ctx,
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GLenum internalformat);
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void GLAPIENTRY
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_mesa_GenerateMipmap_no_error(GLenum target);
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extern void GLAPIENTRY
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_mesa_GenerateMipmap(GLenum target);
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void GLAPIENTRY
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_mesa_GenerateTextureMipmap_no_error(GLuint texture);
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extern void GLAPIENTRY
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_mesa_GenerateTextureMipmap(GLuint texture);
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