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util: add Pixel Game Maker MV workaround
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8918
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23095>
(cherry picked from commit 5be8acc1b5)
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2 changed files with 9 additions and 1 deletions
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@ -4,7 +4,7 @@
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"description": "util: add Pixel Game Maker MV workaround",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null
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},
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@ -287,6 +287,14 @@ TODO: document the other workarounds.
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<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
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</application>
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<!-- Pixel Game Maker MV workarounds. Games include: YuuYuu Jiteki no Yuukarin, Elfin Force, Eden Gamma, etc -->
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<application name="Pixel Game Maker MV" executable="player.exe">
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<option name="allow_glsl_120_subset_in_110" value="true" />
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</application>
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<application name="Eden Gamma" executable="EdenGammaGame-0.3.0.2.exe">
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<option name="allow_glsl_120_subset_in_110" value="true" />
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</application>
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<application name="Steamroll" executable="Steamroll-Linux-Shipping">
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<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
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</application>
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