util: add Pixel Game Maker MV workaround

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8918
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23095>
(cherry picked from commit 5be8acc1b5)
This commit is contained in:
Timothy Arceri 2023-05-18 12:14:50 +10:00 committed by Eric Engestrom
parent fb39004b72
commit bc19d9bd9b
2 changed files with 9 additions and 1 deletions

View file

@ -4,7 +4,7 @@
"description": "util: add Pixel Game Maker MV workaround",
"nominated": true,
"nomination_type": 0,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": null
},

View file

@ -287,6 +287,14 @@ TODO: document the other workarounds.
<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
</application>
<!-- Pixel Game Maker MV workarounds. Games include: YuuYuu Jiteki no Yuukarin, Elfin Force, Eden Gamma, etc -->
<application name="Pixel Game Maker MV" executable="player.exe">
<option name="allow_glsl_120_subset_in_110" value="true" />
</application>
<application name="Eden Gamma" executable="EdenGammaGame-0.3.0.2.exe">
<option name="allow_glsl_120_subset_in_110" value="true" />
</application>
<application name="Steamroll" executable="Steamroll-Linux-Shipping">
<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
</application>