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brw: Add support for ACCESS_CAN_REORDER memory ordering
Passes the ACCESS_CAN_REORDER flag from NIR on to the backend so that we can lower the loads to a non-volatile SEND. This allows the scheduler to freely reorder them around stores or fences. Reviewed-by: Francisco Jerez <currojerez@riseup.net>
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30c7f5820f
commit
bbfc986573
4 changed files with 12 additions and 4 deletions
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@ -669,6 +669,10 @@ enum memory_flags {
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* fusion (Gfx12.x only).
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*/
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MEMORY_FLAG_FUSED_EU_DISABLE = 1 << 4,
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/** Whether this memory load can be arbitrarily reordered or CSE'd
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* with other loads.
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*/
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MEMORY_FLAG_CAN_REORDER = 1 << 5,
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};
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enum rt_logical_srcs {
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@ -5936,13 +5936,15 @@ brw_from_nir_emit_memory_access(nir_to_brw_state &ntb,
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(nir_intrinsic_access(instr) & ACCESS_COHERENT);
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const bool fused_eu_disable = nir_intrinsic_has_access(instr) &&
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(nir_intrinsic_access(instr) & ACCESS_FUSED_EU_DISABLE_INTEL);
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const bool can_reorder = nir_intrinsic_can_reorder(instr);
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const unsigned alignment =
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nir_intrinsic_has_align(instr) ? nir_intrinsic_align(instr) : 0;
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uint8_t flags =
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(include_helpers ? MEMORY_FLAG_INCLUDE_HELPERS : 0) |
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(volatile_access ? MEMORY_FLAG_VOLATILE_ACCESS : 0) |
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(coherent_access ? MEMORY_FLAG_COHERENT_ACCESS : 0) |
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(fused_eu_disable ? MEMORY_FLAG_FUSED_EU_DISABLE : 0);
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(fused_eu_disable ? MEMORY_FLAG_FUSED_EU_DISABLE : 0) |
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(can_reorder ? MEMORY_FLAG_CAN_REORDER : 0);
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bool no_mask_handle = false;
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uint8_t coord_components = 1;
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@ -1192,6 +1192,7 @@ lower_lsc_memory_logical_send(const brw_builder &bld, brw_mem_inst *mem)
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const bool coherent_access = mem->flags & MEMORY_FLAG_COHERENT_ACCESS;
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const bool has_side_effects = mem->has_side_effects();
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const bool fused_eu_disable = mem->flags & MEMORY_FLAG_FUSED_EU_DISABLE;
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const bool can_reorder = mem->flags & MEMORY_FLAG_CAN_REORDER;
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const uint32_t data_size_B = lsc_data_size_bytes(data_size);
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const enum brw_reg_type data_type =
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@ -1344,7 +1345,7 @@ lower_lsc_memory_logical_send(const brw_builder &bld, brw_mem_inst *mem)
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send->ex_mlen = ex_mlen;
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send->header_size = 0;
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send->has_side_effects = has_side_effects;
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send->is_volatile = !has_side_effects || volatile_access;
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send->is_volatile = (!has_side_effects && !can_reorder) || volatile_access;
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send->fused_eu_disable = fused_eu_disable;
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/* Finally, the payload */
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@ -1405,6 +1406,7 @@ lower_hdc_memory_logical_send(const brw_builder &bld, brw_mem_inst *mem)
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const bool volatile_access = mem->flags & MEMORY_FLAG_VOLATILE_ACCESS;
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const bool fused_eu_disable = mem->flags & MEMORY_FLAG_FUSED_EU_DISABLE;
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const bool has_side_effects = mem->has_side_effects();
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const bool can_reorder = mem->flags & MEMORY_FLAG_CAN_REORDER;
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const bool has_dest = mem->dst.file != BAD_FILE && !mem->dst.is_null();
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assert(mem->address_offset == 0);
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@ -1610,7 +1612,7 @@ lower_hdc_memory_logical_send(const brw_builder &bld, brw_mem_inst *mem)
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send->ex_mlen = ex_mlen;
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send->header_size = header.file != BAD_FILE ? 1 : 0;
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send->has_side_effects = has_side_effects;
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send->is_volatile = !has_side_effects || volatile_access;
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send->is_volatile = (!has_side_effects && !can_reorder) || volatile_access;
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send->fused_eu_disable = fused_eu_disable;
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if (block) {
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@ -94,7 +94,7 @@ is_expression(const brw_shader *v, const brw_inst *const inst)
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case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
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return true;
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case SHADER_OPCODE_MEMORY_LOAD_LOGICAL:
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return inst->as_mem()->mode == MEMORY_MODE_CONSTANT;
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return inst->as_mem()->flags & MEMORY_FLAG_CAN_REORDER;
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case SHADER_OPCODE_LOAD_PAYLOAD:
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return !is_coalescing_payload(*v, inst);
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case SHADER_OPCODE_SEND:
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