use GLuint instead of uint

This commit is contained in:
Daniel Borca 2004-09-28 06:44:46 +00:00
parent be91a0be58
commit bbe364603c

View file

@ -83,7 +83,7 @@ static void TAG(WriteMonoDepthSpan)( GLcontext *ctx,
CLIPSPAN( x, y, n, x1, n1, i );
if ( DBG ) fprintf( stderr, "%s %d..%d (x1 %d) = %u\n",
__FUNCTION__, (int)i, (int)n1, (int)x1, (uint)depth );
__FUNCTION__, (int)i, (int)n1, (int)x1, (GLuint)depth );
if ( mask ) {
for ( ; i < n1 ; i++, x1++ ) {