glslcompiler: added new options to override debug/optimization pragmas

This commit is contained in:
Brian Paul 2009-03-19 10:26:50 -06:00
parent 65fc2ca82a
commit bbd208b60c

View file

@ -73,6 +73,7 @@ struct options {
const char *FragFile;
const char *OutputFile;
GLboolean Params;
struct gl_sl_pragmas Pragmas;
};
static struct options Options;
@ -148,6 +149,9 @@ CreateContext(void)
TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
_swsetup_Wakeup( ctx );
/* Override the context's default pragma settings */
ctx->Shader.DefaultPragmas = Options.Pragmas;
_mesa_make_current(ctx, buf, buf);
return GL_TRUE;
@ -256,10 +260,13 @@ Usage(void)
printf("Usage:\n");
printf(" --vs FILE vertex shader input filename\n");
printf(" --fs FILE fragment shader input filename\n");
printf(" --arb emit ARB-style instructions (the default)\n");
printf(" --arb emit ARB-style instructions\n");
printf(" --nv emit NV-style instructions\n");
printf(" --debug emit debug-style instructions\n");
printf(" --number, -n emit line numbers\n");
printf(" --debug force #pragma debug(on)\n");
printf(" --nodebug force #pragma debug(off)\n");
printf(" --opt force #pragma optimize(on)\n");
printf(" --noopt force #pragma optimize(off)\n");
printf(" --number, -n emit line numbers (if --arb or --nv)\n");
printf(" --output, -o FILE output filename\n");
printf(" --params also emit program parameter info\n");
printf(" --help display this information\n");
@ -272,11 +279,15 @@ ParseOptions(int argc, char *argv[])
int i;
Options.LineNumbers = GL_FALSE;
Options.Mode = PROG_PRINT_ARB;
Options.Mode = PROG_PRINT_DEBUG;
Options.VertFile = NULL;
Options.FragFile = NULL;
Options.OutputFile = NULL;
Options.Params = GL_FALSE;
Options.Pragmas.IgnoreOptimize = GL_FALSE;
Options.Pragmas.IgnoreDebug = GL_FALSE;
Options.Pragmas.Debug = GL_FALSE;
Options.Pragmas.Optimize = GL_TRUE;
if (argc == 1) {
Usage();
@ -299,7 +310,20 @@ ParseOptions(int argc, char *argv[])
Options.Mode = PROG_PRINT_NV;
}
else if (strcmp(argv[i], "--debug") == 0) {
Options.Mode = PROG_PRINT_DEBUG;
Options.Pragmas.IgnoreDebug = GL_TRUE;
Options.Pragmas.Debug = GL_TRUE;
}
else if (strcmp(argv[i], "--nodebug") == 0) {
Options.Pragmas.IgnoreDebug = GL_TRUE;
Options.Pragmas.Debug = GL_FALSE;
}
else if (strcmp(argv[i], "--opt") == 0) {
Options.Pragmas.IgnoreOptimize = GL_TRUE;
Options.Pragmas.Optimize = GL_TRUE;
}
else if (strcmp(argv[i], "--noopt") == 0) {
Options.Pragmas.IgnoreOptimize = GL_TRUE;
Options.Pragmas.Optimize = GL_FALSE;
}
else if (strcmp(argv[i], "--number") == 0 ||
strcmp(argv[i], "-n") == 0) {
@ -323,6 +347,11 @@ ParseOptions(int argc, char *argv[])
exit(1);
}
}
if (Options.Mode == PROG_PRINT_DEBUG) {
/* always print line numbers when emitting debug-style output */
Options.LineNumbers = GL_TRUE;
}
}
@ -331,13 +360,13 @@ main(int argc, char *argv[])
{
GLuint shader = 0;
ParseOptions(argc, argv);
if (!CreateContext()) {
fprintf(stderr, "%s: Failed to create compiler context\n", Prog);
exit(1);
}
ParseOptions(argc, argv);
if (Options.VertFile) {
shader = CompileShader(Options.VertFile, GL_VERTEX_SHADER);
}