drirc: Apply radv_invariant_geom workaround to Resident Evil Village.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5071
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13312>
This commit is contained in:
Timur Kristóf 2021-10-12 16:29:01 +02:00 committed by Marge Bot
parent 574c6612ae
commit bbce747a0d

View file

@ -871,6 +871,10 @@ TODO: document the other workarounds.
<application name="RDR2" application_name_match="Red Dead Redemption 2">
<option name="radv_report_apu_as_dgpu" value="true" />
</application>
<application name="Resident Evil Village" application_name_match="re8.exe">
<option name="radv_invariant_geom" value="true" />
</application>
</device>
<!--
The android game hall of shame: