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drirc: Apply radv_invariant_geom workaround to Resident Evil Village.
Cc: mesa-stable Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5071 Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13312>
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@ -871,6 +871,10 @@ TODO: document the other workarounds.
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<application name="RDR2" application_name_match="Red Dead Redemption 2">
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<option name="radv_report_apu_as_dgpu" value="true" />
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</application>
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<application name="Resident Evil Village" application_name_match="re8.exe">
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<option name="radv_invariant_geom" value="true" />
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</application>
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</device>
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<!--
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The android game hall of shame:
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