r300: Indented r300_texstate.[ch]

This commit is contained in:
Oliver McFadden 2007-05-09 14:09:35 +00:00
parent dcc8e5f4c1
commit bb97694fad

View file

@ -46,7 +46,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_tex.h"
#include "r300_reg.h"
#define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5 \
|| ((f) >= MESA_FORMAT_RGBA_FLOAT32 && \
(f) <= MESA_FORMAT_INTENSITY_FLOAT16)) \
@ -152,7 +151,6 @@ static const struct {
#undef _ASSIGN
/**
* This function computes the number of bytes of storage needed for
* the given texture object (all mipmap levels, all cube faces).
@ -180,14 +178,18 @@ static void r300SetTexImages(r300ContextPtr rmesa,
if (VALID_FORMAT(baseImage->TexFormat->MesaFormat)) {
if (_mesa_little_endian()) {
t->format =
tx_table_le[baseImage->TexFormat->MesaFormat].format;
tx_table_le[baseImage->TexFormat->MesaFormat].
format;
t->filter |=
tx_table_le[baseImage->TexFormat->MesaFormat].filter;
tx_table_le[baseImage->TexFormat->MesaFormat].
filter;
} else {
t->format =
tx_table_be[baseImage->TexFormat->MesaFormat].format;
tx_table_be[baseImage->TexFormat->MesaFormat].
format;
t->filter |=
tx_table_be[baseImage->TexFormat->MesaFormat].filter;
tx_table_be[baseImage->TexFormat->MesaFormat].
filter;
}
} else {
_mesa_problem(NULL, "unexpected texture format in %s",
@ -217,18 +219,22 @@ static void r300SetTexImages(r300ContextPtr rmesa,
t->tile_bits = 0;
/* figure out if this texture is suitable for tiling. */
#if 0 /* Disabled for now */
#if 0 /* Disabled for now */
if (texelBytes) {
if (rmesa->texmicrotile && (tObj->Target != GL_TEXTURE_RECTANGLE_NV) &&
/* texrect might be able to use micro tiling too in theory? */
(baseImage->Height > 1)) {
if (rmesa->texmicrotile
&& (tObj->Target != GL_TEXTURE_RECTANGLE_NV) &&
/* texrect might be able to use micro tiling too in theory? */
(baseImage->Height > 1)) {
/* allow 32 (bytes) x 1 mip (which will use two times the space
the non-tiled version would use) max if base texture is large enough */
if ((numLevels == 1) ||
(((baseImage->Width * texelBytes / baseImage->Height) <= 32) &&
(baseImage->Width * texelBytes > 64)) ||
((baseImage->Width * texelBytes / baseImage->Height) <= 16)) {
(((baseImage->Width * texelBytes /
baseImage->Height) <= 32)
&& (baseImage->Width * texelBytes > 64))
||
((baseImage->Width * texelBytes /
baseImage->Height) <= 16)) {
t->tile_bits |= R300_TXO_MICRO_TILE;
}
}
@ -250,9 +256,10 @@ static void r300SetTexImages(r300ContextPtr rmesa,
/* find image size in bytes */
if (texImage->IsCompressed) {
if ((t->format & R300_TX_FORMAT_DXT1) == R300_TX_FORMAT_DXT1) {
if ((t->format & R300_TX_FORMAT_DXT1) ==
R300_TX_FORMAT_DXT1) {
// fprintf(stderr,"DXT 1 %d %08X\n", texImage->Width, t->format);
if ((texImage->Width + 3) < 8) /* width one block */
if ((texImage->Width + 3) < 8) /* width one block */
size = texImage->CompressedSize * 4;
else if ((texImage->Width + 3) < 16)
size = texImage->CompressedSize * 2;
@ -260,7 +267,8 @@ static void r300SetTexImages(r300ContextPtr rmesa,
size = texImage->CompressedSize;
} else {
/* DXT3/5, 16 bytes per block */
WARN_ONCE("DXT 3/5 suffers from multitexturing problems!\n");
WARN_ONCE
("DXT 3/5 suffers from multitexturing problems!\n");
// fprintf(stderr,"DXT 3/5 %d\n", texImage->Width);
if ((texImage->Width + 3) < 8)
size = texImage->CompressedSize * 2;
@ -268,14 +276,18 @@ static void r300SetTexImages(r300ContextPtr rmesa,
size = texImage->CompressedSize;
}
} else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
size = ((texImage->Width * texelBytes + 63) & ~63) * texImage->Height;
size =
((texImage->Width * texelBytes +
63) & ~63) * texImage->Height;
blitWidth = 64 / texelBytes;
} else if (t->tile_bits & R300_TXO_MICRO_TILE) {
/* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned,
though the actual offset may be different (if texture is less than
32 bytes width) to the untiled case */
though the actual offset may be different (if texture is less than
32 bytes width) to the untiled case */
int w = (texImage->Width * texelBytes * 2 + 31) & ~31;
size = (w * ((texImage->Height + 1) / 2)) * texImage->Depth;
size =
(w * ((texImage->Height + 1) / 2)) *
texImage->Depth;
blitWidth = MAX2(texImage->Width, 64 / texelBytes);
} else {
int w = (texImage->Width * texelBytes + 31) & ~31;
@ -284,11 +296,12 @@ static void r300SetTexImages(r300ContextPtr rmesa,
}
assert(size > 0);
if(0)
if (0)
fprintf(stderr, "w=%d h=%d d=%d tb=%d intFormat=%d\n",
texImage->Width, texImage->Height,
texImage->Depth, texImage->TexFormat->TexelBytes,
texImage->InternalFormat);
texImage->Width, texImage->Height,
texImage->Depth,
texImage->TexFormat->TexelBytes,
texImage->InternalFormat);
/* Align to 32-byte offset. It is faster to do this unconditionally
* (no branch penalty).
@ -300,22 +313,25 @@ static void r300SetTexImages(r300ContextPtr rmesa,
/* fix x and y coords up later together with offset */
t->image[0][i].x = curOffset;
t->image[0][i].y = 0;
t->image[0][i].width = MIN2(size / texelBytes, blitWidth);
t->image[0][i].height = (size / texelBytes) / t->image[0][i].width;
t->image[0][i].width =
MIN2(size / texelBytes, blitWidth);
t->image[0][i].height =
(size / texelBytes) / t->image[0][i].width;
} else {
t->image[0][i].x = curOffset % R300_BLIT_WIDTH_BYTES;
t->image[0][i].y = curOffset / R300_BLIT_WIDTH_BYTES;
t->image[0][i].width = MIN2(size, R300_BLIT_WIDTH_BYTES);
t->image[0][i].width =
MIN2(size, R300_BLIT_WIDTH_BYTES);
t->image[0][i].height = size / t->image[0][i].width;
}
if (0)
fprintf(stderr,
"level %d: %dx%d x=%d y=%d w=%d h=%d size=%d at %d\n",
i, texImage->Width, texImage->Height,
t->image[0][i].x, t->image[0][i].y,
t->image[0][i].width, t->image[0][i].height,
size, curOffset);
"level %d: %dx%d x=%d y=%d w=%d h=%d size=%d at %d\n",
i, texImage->Width, texImage->Height,
t->image[0][i].x, t->image[0][i].y,
t->image[0][i].width, t->image[0][i].height,
size, curOffset);
curOffset += size;
}
@ -345,9 +361,12 @@ static void r300SetTexImages(r300ContextPtr rmesa,
t->format |= R300_TX_FORMAT_CUBIC_MAP;
}
t->size = (((tObj->Image[0][t->base.firstLevel]->Width - 1) << R300_TX_WIDTHMASK_SHIFT)
|((tObj->Image[0][t->base.firstLevel]->Height - 1) << R300_TX_HEIGHTMASK_SHIFT))
|((numLevels - 1) << R300_TX_MAX_MIP_LEVEL_SHIFT);
t->size =
(((tObj->Image[0][t->base.firstLevel]->Width -
1) << R300_TX_WIDTHMASK_SHIFT)
| ((tObj->Image[0][t->base.firstLevel]->Height - 1) <<
R300_TX_HEIGHTMASK_SHIFT))
| ((numLevels - 1) << R300_TX_MAX_MIP_LEVEL_SHIFT);
/* Only need to round to nearest 32 for textures, but the blitter
* requires 64-byte aligned pitches, and we may/may not need the
@ -356,15 +375,15 @@ static void r300SetTexImages(r300ContextPtr rmesa,
if (baseImage->IsCompressed) {
t->pitch =
(tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63);
}
else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
} else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
unsigned int align = blitWidth - 1;
t->pitch = ((tObj->Image[0][t->base.firstLevel]->Width *
texelBytes) + 63) & ~(63);
texelBytes) + 63) & ~(63);
t->size |= R300_TX_SIZE_TXPITCH_EN;
t->pitch_reg = (((tObj->Image[0][t->base.firstLevel]->Width) + align) & ~align) - 1;
}
else {
t->pitch_reg =
(((tObj->Image[0][t->base.firstLevel]->Width) +
align) & ~align) - 1;
} else {
t->pitch =
((tObj->Image[0][t->base.firstLevel]->Width *
texelBytes) + 63) & ~(63);
@ -375,7 +394,6 @@ static void r300SetTexImages(r300ContextPtr rmesa,
/* FYI: r300UploadTexImages( rmesa, t ) used to be called here */
}
/* ================================================================
* Texture unit state management
*/
@ -540,7 +558,7 @@ static GLboolean r300UpdateTextureUnit(GLcontext * ctx, int unit)
return GL_FALSE;
} else {
return GL_TRUE;
}
}
}
void r300UpdateTextureState(GLcontext * ctx)