zink: workaround depth texture mode alpha.

Since spir-v only has single channel depth sampling, it breaks
with the old school GL_ALPHA depth mode swizzle, so just detect
that case and smash all the channels.

Cc: mesa-stable
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15297>
(cherry picked from commit 30cb63bead)
This commit is contained in:
Dave Airlie 2022-03-10 13:07:37 +10:00 committed by Eric Engestrom
parent de9ad8b0de
commit bb8f6811ad
2 changed files with 19 additions and 5 deletions

View file

@ -58,7 +58,7 @@
"description": "zink: workaround depth texture mode alpha.",
"nominated": true,
"nomination_type": 0,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": null
},

View file

@ -745,10 +745,24 @@ zink_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *pres,
ivci.subresourceRange.aspectMask = sampler_aspect_from_format(state->format);
/* samplers for stencil aspects of packed formats need to always use stencil swizzle */
if (ivci.subresourceRange.aspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
ivci.components.r = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_r));
ivci.components.g = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_g));
ivci.components.b = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_b));
ivci.components.a = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_a));
if (sampler_view->base.swizzle_r == PIPE_SWIZZLE_0 &&
sampler_view->base.swizzle_g == PIPE_SWIZZLE_0 &&
sampler_view->base.swizzle_b == PIPE_SWIZZLE_0 &&
sampler_view->base.swizzle_a == PIPE_SWIZZLE_X) {
/*
* When the state tracker asks for 000x swizzles, this is depth mode GL_ALPHA,
* however with the single dref fetch this will fail, so just spam all the channels.
*/
ivci.components.r = VK_COMPONENT_SWIZZLE_R;
ivci.components.g = VK_COMPONENT_SWIZZLE_R;
ivci.components.b = VK_COMPONENT_SWIZZLE_R;
ivci.components.a = VK_COMPONENT_SWIZZLE_R;
} else {
ivci.components.r = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_r));
ivci.components.g = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_g));
ivci.components.b = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_b));
ivci.components.a = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_a));
}
} else {
/* if we have e.g., R8G8B8X8, then we have to ignore alpha since we're just emulating
* these formats