swrast: remove dead accum buffer context fields

This commit is contained in:
Brian Paul 2011-12-03 10:04:19 -07:00
parent e6e734f143
commit bb887b72f7
2 changed files with 1 additions and 10 deletions

View file

@ -597,7 +597,7 @@ _swrast_validate_derived( struct gl_context *ctx )
#define SWRAST_DEBUG 0
/* Public entrypoints: See also s_accum.c, s_bitmap.c, etc.
/* Public entrypoints: See also s_bitmap.c, etc.
*/
void
_swrast_Quad( struct gl_context *ctx,
@ -755,10 +755,6 @@ _swrast_CreateContext( struct gl_context *ctx )
ctx->Driver.MapTexture = _swrast_map_texture;
ctx->Driver.UnmapTexture = _swrast_unmap_texture;
/* Optimized Accum buffer */
swrast->_IntegerAccumMode = GL_FALSE;
swrast->_IntegerAccumScaler = 0.0;
for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
swrast->TextureSample[i] = NULL;

View file

@ -203,11 +203,6 @@ typedef struct
/** Indicates how each attrib is to be interpolated (lines/tris) */
GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
/* Accum buffer temporaries.
*/
GLboolean _IntegerAccumMode; /**< Storing unscaled integers? */
GLfloat _IntegerAccumScaler; /**< Implicit scale factor */
/* Working values:
*/
GLuint StippleCounter; /**< Line stipple counter */