Remove NEW_RENDERBUFFER stuff.

Now, OLD_RENDERBUFFER marks code that needs to eventually be removed when
all the drivers are updated to no longer need the SetBuffer() function.
This commit is contained in:
Brian Paul 2005-07-01 01:22:25 +00:00
parent 446e258940
commit bb5c84fcbc
11 changed files with 18 additions and 35 deletions

View file

@ -1204,9 +1204,7 @@ static GLboolean initialize_visual_and_buffer( int client,
XMesaDrawable window,
XMesaColormap cmap )
{
#if NEW_RENDERBUFFER
struct xmesa_renderbuffer *front_xrb, *back_xrb;
#endif
#ifndef XFree86Server
XGCValues gcvalues;
#endif
@ -1215,7 +1213,6 @@ static GLboolean initialize_visual_and_buffer( int client,
assert(b->xm_visual == v);
}
#if NEW_RENDERBUFFER
if (b) {
front_xrb = b->frontxrb;
back_xrb = b->backxrb;
@ -1223,7 +1220,6 @@ static GLboolean initialize_visual_and_buffer( int client,
else {
front_xrb = back_xrb = NULL;
}
#endif
/* Save true bits/pixel */
v->BitsPerPixel = bits_per_pixel(v);
@ -2637,8 +2633,12 @@ unsigned long XMesaDitherColor( XMesaContext xmesa, GLint x, GLint y,
*/
void XMesaResizeBuffers( XMesaBuffer b )
{
#if OLD_RENDERBUFFER
xmesa_resize_buffers(ctx, &(b->mesa_buffer), 0, 0 );
#endif
Window root;
int xpos, ypos;
unsigned int width, height, bw, depth;
GET_CURRENT_CONTEXT(ctx);
XGetGeometry( b->xm_visual->display, b->frontxrb->pixmap,
&root, &xpos, &ypos, &width, &height, &bw, &depth);
xmesa_resize_buffers(ctx, &(b->mesa_buffer), width, height);
}

View file

@ -563,9 +563,7 @@ xmesa_resize_buffers(GLcontext *ctx, GLframebuffer *buffer,
xmesa_alloc_back_buffer(xmBuffer, width, height);
#if NEW_RENDERBUFFER
_mesa_resize_framebuffer(ctx, buffer, width, height);
#endif
}
@ -1022,12 +1020,6 @@ xmesa_update_state( GLcontext *ctx, GLuint new_state )
}
}
#if OLD_RENDERBUFFER && 0
if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) {
xmesa_update_span_funcs(ctx);
}
#endif
if (xmesa->xm_visual->hpcr_clear_flag) {
/* this depends on whether we're drawing to the front or back buffer */
/* XXX FIX THIS! */

View file

@ -322,9 +322,8 @@
#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
/* XXX these are temporary */
#define NEW_RENDERBUFFER 1
#define OLD_RENDERBUFFER 0
/* XXX everything marked with OLD_RENDERBUFFER will be going away... */
#define OLD_RENDERBUFFER 1
#endif /* CONFIG_H */

View file

@ -1555,7 +1555,6 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
if (drawBuffer && readBuffer) {
/* TODO: check if newCtx and buffer's visual match??? */
#if NEW_RENDERBUFFER
ASSERT(drawBuffer->Name == 0);
ASSERT(readBuffer->Name == 0);
newCtx->WinSysDrawBuffer = drawBuffer;
@ -1565,10 +1564,7 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
newCtx->DrawBuffer = drawBuffer;
newCtx->ReadBuffer = readBuffer;
}
#else
newCtx->DrawBuffer = drawBuffer;
newCtx->ReadBuffer = readBuffer;
#endif
newCtx->NewState |= _NEW_BUFFERS;
#if _HAVE_FULL_GL

View file

@ -2184,7 +2184,7 @@ struct gl_framebuffer
struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS][4];
struct gl_renderbuffer *_ColorReadBuffer;
#if OLD_RENDERBUFFER || NEW_RENDERBUFFER
#if OLD_RENDERBUFFER
/* XXX THIS IS TEMPORARY */
GLuint _ColorDrawBit[MAX_DRAW_BUFFERS][4];
#endif

View file

@ -234,7 +234,7 @@ clear_color_buffers(GLcontext *ctx)
for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers[0]; i++) {
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][i];
#if OLD_RENDERBUFFER || NEW_RENDERBUFFER
#if OLD_RENDERBUFFER
/* SetBuffer will go away */
if (swrast->Driver.SetBuffer)
swrast->Driver.SetBuffer(ctx, ctx->DrawBuffer,

View file

@ -88,9 +88,7 @@ _swrast_update_rasterflags( GLcontext *ctx )
* MULTI_DRAW_BIT flag. Also set it if we're drawing to no
* buffers or the RGBA or CI mask disables all writes.
*/
#if NEW_RENDERBUFFER
if (ctx->DrawBuffer->_NumColorDrawBuffers[0] != 1) {
#endif
/* more than one color buffer designated for writing (or zero buffers) */
rasterMask |= MULTI_DRAW_BIT;
}

View file

@ -51,9 +51,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels)
{
#if NEW_RENDERBUFFER
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
#endif
SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct sw_span span;

View file

@ -224,7 +224,7 @@ _swrast_logicop_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
_swrast_read_rgba_span(ctx, rb, span->end, span->x, span->y, dest);
}
/* NEW_RENDERBUFFER: XXX make this a runtime test */
/* XXX make this a runtime test */
#if CHAN_TYPE == GL_UNSIGNED_BYTE
/* treat 4*GLubyte as GLuint */
logicop_uint(ctx, span->end, (GLuint *) rgba,

View file

@ -987,7 +987,7 @@ _swrast_write_index_span( GLcontext *ctx, struct sw_span *span)
}
}
#if OLD_RENDERBUFFER || NEW_RENDERBUFFER
#if OLD_RENDERBUFFER
/* restore default dest buffer */
_swrast_use_draw_buffer(ctx);
#endif
@ -1033,7 +1033,7 @@ add_colors(GLuint n, GLchan rgba[][4], GLchan specular[][4] )
static void
multi_write_rgba_span( GLcontext *ctx, struct sw_span *span )
{
#if OLD_RENDERBUFFER || NEW_RENDERBUFFER
#if OLD_RENDERBUFFER
SWcontext *swrast = SWRAST_CONTEXT(ctx);
#endif
const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask);
@ -1048,7 +1048,7 @@ multi_write_rgba_span( GLcontext *ctx, struct sw_span *span )
struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[output][i];
GLchan rgbaTmp[MAX_WIDTH][4];
#if OLD_RENDERBUFFER || NEW_RENDERBUFFER
#if OLD_RENDERBUFFER
/* obsolete code */
GLuint bufferBit = fb->_ColorDrawBit[output][i];
/* Set the current read/draw buffer */
@ -1085,7 +1085,7 @@ multi_write_rgba_span( GLcontext *ctx, struct sw_span *span )
}
}
#if OLD_RENDERBUFFER || NEW_RENDERBUFFER
#if OLD_RENDERBUFFER
/* restore default dest buffer */
_swrast_use_draw_buffer(ctx);
#endif

View file

@ -257,7 +257,7 @@ _swrast_copy_texsubimage3d(GLcontext *ctx,
* Unless otherwise noted, all functions are mandatory.
*/
struct swrast_device_driver {
#if OLD_RENDERBUFFER || NEW_RENDERBUFFER
#if OLD_RENDERBUFFER
void (*SetBuffer)(GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit);
/*
* Specifies the current color buffer for span/pixel writing/reading.