gallium: reorder code to fix a recursive flush

This commit is contained in:
Brian Paul 2008-04-23 18:09:20 -06:00
parent 14d1ca8d86
commit bb4f8ae1f9

View file

@ -537,11 +537,9 @@ pstip_flush(struct draw_stage *stage, unsigned flags)
stage->tri = pstip_first_tri;
stage->next->flush( stage->next, flags );
/* restore original frag shader */
pstip->driver_bind_fs_state(pipe, pstip->fs->driver_fs);
/* restore original texture, sampler state */
/* restore original frag shader, texture, sampler state */
draw->suspend_flushing = TRUE;
pstip->driver_bind_fs_state(pipe, pstip->fs->driver_fs);
pstip->driver_bind_sampler_states(pipe, pstip->num_samplers,
pstip->state.samplers);
pstip->driver_set_sampler_textures(pipe, pstip->num_textures,