From bb4878b203609a482ef42dba30aeecdb7394e77e Mon Sep 17 00:00:00 2001 From: Calder Young Date: Tue, 14 Apr 2026 20:56:42 -0700 Subject: [PATCH] brw: Allow instruction reordering around memory writes Our scheduler is overly conservative about reordering instructions around memory writes or fences. Fortunately, there are several simple assumptions we can make about our IR to schedule these things a lot more fluidly: * Unless its an EOT, a SEND instruction's side effects will only be observed through other SEND instructions * The effects of workgroup barriers, memory fences, and BRW_OPCODE_SYNC, are only used in the IR to synchronize SEND instructions * All other scheduler dependencies related to memory access are already expressed through the source and destination operands Reviewed-by: Francisco Jerez Part-of: --- .../brw/brw_schedule_instructions.cpp | 63 +++++++++++++++++-- 1 file changed, 57 insertions(+), 6 deletions(-) diff --git a/src/intel/compiler/brw/brw_schedule_instructions.cpp b/src/intel/compiler/brw/brw_schedule_instructions.cpp index a2a837eaea5..3c2b7f68fc9 100644 --- a/src/intel/compiler/brw/brw_schedule_instructions.cpp +++ b/src/intel/compiler/brw/brw_schedule_instructions.cpp @@ -571,7 +571,8 @@ public: int block_count, bool post_reg_alloc, bool need_latencies); void add_barrier_deps(schedule_node *n); - void add_cross_lane_deps(schedule_node *n); + void add_memory_deps(schedule_node *n); + void add_halt_deps(schedule_node *n); void add_dep(schedule_node *before, schedule_node *after, int latency); void add_dep(schedule_node *before, schedule_node *after); void add_address_dep(schedule_node *before, schedule_node *after); @@ -1080,8 +1081,28 @@ static bool is_scheduling_barrier(const brw_inst *inst) { return inst->opcode == SHADER_OPCODE_HALT_TARGET || + inst->opcode == SHADER_OPCODE_RND_MODE || + inst->opcode == SHADER_OPCODE_FLOAT_CONTROL_MODE || (inst->is_control_flow() && inst->opcode != BRW_OPCODE_HALT) || - inst->has_side_effects(); + inst->eot; +} + +static bool +has_memory_side_effects(const brw_inst *inst) +{ + assert(inst->opcode != SHADER_OPCODE_LSC_SPILL); + return inst->opcode == BRW_OPCODE_SYNC || + inst->opcode == BRW_OPCODE_WAIT || + inst->opcode == SHADER_OPCODE_BARRIER || + inst->opcode == FS_OPCODE_SCHEDULING_FENCE || + (inst->is_send() && inst->as_send()->has_side_effects); +} + +static bool +is_memory_volatile(const brw_inst *inst) +{ + return has_memory_side_effects(inst) || + (inst->is_send() && inst->as_send()->is_volatile); } static bool @@ -1186,16 +1207,43 @@ brw_instruction_scheduler::add_barrier_deps(schedule_node *n) } } +void +brw_instruction_scheduler::add_memory_deps(schedule_node *n) +{ + for (schedule_node *prev = n - 1; prev >= current.start; prev--) { + if (has_memory_side_effects(prev->inst)) { + add_dep(prev, n, 0); + break; + } + if (is_memory_volatile(prev->inst)) { + add_dep(prev, n, 0); + } + } + + for (schedule_node *next = n + 1; next < current.end; next++) { + if (has_memory_side_effects(next->inst)) { + add_dep(n, next, 0); + break; + } + if (is_memory_volatile(next->inst)) { + add_dep(n, next, 0); + } + } +} + /** * Because some instructions like HALT can disable lanes, scheduling prior to * a cross lane access should not be allowed, otherwise we could end up with - * later instructions accessing uninitialized data. + * later instructions accessing uninitialized data. Instructions with memory + * side effects must also be scheduled prior to a HALT, otherwise we would be + * changing the behavior of the program. */ void -brw_instruction_scheduler::add_cross_lane_deps(schedule_node *n) +brw_instruction_scheduler::add_halt_deps(schedule_node *n) { for (schedule_node *prev = n - 1; prev >= current.start; prev--) { - if (has_cross_lane_access((brw_inst*)prev->inst)) + if (has_cross_lane_access(prev->inst) || + has_memory_side_effects(prev->inst)) add_dep(prev, n, 0); } } @@ -1338,9 +1386,12 @@ brw_instruction_scheduler::calculate_deps() if (is_scheduling_barrier(inst)) add_barrier_deps(n); + if (has_memory_side_effects(inst)) + add_memory_deps(n); + if (inst->opcode == BRW_OPCODE_HALT || inst->opcode == SHADER_OPCODE_HALT_TARGET) - add_cross_lane_deps(n); + add_halt_deps(n); /* read-after-write deps. */ for (int i = 0; i < inst->sources; i++) {