freedreno/a3xx: drop hand-coded blit/solid shaders

Instead in the common code, construct these shaders from TGSI.  For now
we let a2xx keep it's hand coded shaders, as it's compiler isn't quite
up to the job yet.  All the same it is a net drop in code size and gets
rid of special cases.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
Rob Clark 2014-02-21 14:36:11 -05:00
parent 1c953b7cda
commit bb255fdf06
10 changed files with 181 additions and 287 deletions

View file

@ -1,6 +1,7 @@
C_SOURCES := \
freedreno_util.c \
freedreno_lowering.c \
freedreno_program.c \
freedreno_query.c \
freedreno_fence.c \
freedreno_resource.c \

View file

@ -40,7 +40,6 @@
static void
fd2_context_destroy(struct pipe_context *pctx)
{
fd2_prog_fini(pctx);
fd_context_destroy(pctx);
}

View file

@ -34,6 +34,8 @@
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_parse.h"
#include "freedreno_program.h"
#include "fd2_program.h"
#include "fd2_compiler.h"
#include "fd2_texture.h"
@ -141,15 +143,6 @@ fd2_fp_state_delete(struct pipe_context *pctx, void *hwcso)
delete_shader(so);
}
static void
fd2_fp_state_bind(struct pipe_context *pctx, void *hwcso)
{
struct fd_context *ctx = fd_context(pctx);
ctx->prog.fp = hwcso;
ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
ctx->dirty |= FD_DIRTY_PROG;
}
static void *
fd2_vp_state_create(struct pipe_context *pctx,
const struct pipe_shader_state *cso)
@ -168,15 +161,6 @@ fd2_vp_state_delete(struct pipe_context *pctx, void *hwcso)
delete_shader(so);
}
static void
fd2_vp_state_bind(struct pipe_context *pctx, void *hwcso)
{
struct fd_context *ctx = fd_context(pctx);
ctx->prog.vp = hwcso;
ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
ctx->dirty |= FD_DIRTY_PROG;
}
static void
patch_vtx_fetches(struct fd_context *ctx, struct fd2_shader_stateobj *so,
struct fd_vertex_stateobj *vtx)
@ -481,26 +465,15 @@ fd2_prog_init(struct pipe_context *pctx)
struct fd_context *ctx = fd_context(pctx);
pctx->create_fs_state = fd2_fp_state_create;
pctx->bind_fs_state = fd2_fp_state_bind;
pctx->delete_fs_state = fd2_fp_state_delete;
pctx->create_vs_state = fd2_vp_state_create;
pctx->bind_vs_state = fd2_vp_state_bind;
pctx->delete_vs_state = fd2_vp_state_delete;
fd_prog_init(pctx);
ctx->solid_prog.fp = create_solid_fp();
ctx->solid_prog.vp = create_solid_vp();
ctx->blit_prog.fp = create_blit_fp();
ctx->blit_prog.vp = create_blit_vp();
}
void
fd2_prog_fini(struct pipe_context *pctx)
{
struct fd_context *ctx = fd_context(pctx);
delete_shader(ctx->solid_prog.vp);
delete_shader(ctx->solid_prog.fp);
delete_shader(ctx->blit_prog.vp);
delete_shader(ctx->blit_prog.fp);
}

View file

@ -77,6 +77,5 @@ void fd2_program_emit(struct fd_ringbuffer *ring,
void fd2_program_validate(struct fd_context *ctx);
void fd2_prog_init(struct pipe_context *pctx);
void fd2_prog_fini(struct pipe_context *pctx);
#endif /* FD2_PROGRAM_H_ */

View file

@ -42,8 +42,6 @@ fd3_context_destroy(struct pipe_context *pctx)
{
struct fd3_context *fd3_ctx = fd3_context(fd_context(pctx));
fd3_prog_fini(pctx);
util_dynarray_fini(&fd3_ctx->rbrc_patches);
fd_bo_del(fd3_ctx->vs_pvt_mem);

View file

@ -35,6 +35,7 @@
#include "tgsi/tgsi_parse.h"
#include "freedreno_lowering.h"
#include "freedreno_program.h"
#include "fd3_program.h"
#include "fd3_compiler.h"
@ -165,15 +166,6 @@ fd3_fp_state_delete(struct pipe_context *pctx, void *hwcso)
delete_shader(so);
}
static void
fd3_fp_state_bind(struct pipe_context *pctx, void *hwcso)
{
struct fd_context *ctx = fd_context(pctx);
ctx->prog.fp = hwcso;
ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
ctx->dirty |= FD_DIRTY_PROG;
}
static void *
fd3_vp_state_create(struct pipe_context *pctx,
const struct pipe_shader_state *cso)
@ -188,15 +180,6 @@ fd3_vp_state_delete(struct pipe_context *pctx, void *hwcso)
delete_shader(so);
}
static void
fd3_vp_state_bind(struct pipe_context *pctx, void *hwcso)
{
struct fd_context *ctx = fd_context(pctx);
ctx->prog.vp = hwcso;
ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
ctx->dirty |= FD_DIRTY_PROG;
}
static void
emit_shader(struct fd_ringbuffer *ring, const struct fd3_shader_stateobj *so)
{
@ -476,255 +459,29 @@ fd3_program_emit(struct fd_ringbuffer *ring,
A3XX_VFD_CONTROL_1_REGID4INST(regid(63,0)));
}
/* once the compiler is good enough, we should construct TGSI in the
* core freedreno driver, and then let the a2xx/a3xx parts compile
* the internal shaders from TGSI the same as regular shaders. This
* would be the first step towards handling most of clear (and the
* gmem<->mem blits) from the core via normal state changes and shader
* state objects.
*
* (Well, there would still be some special bits, because there are
* some registers that don't get set for normal draw, but this should
* be relatively small and could be handled via callbacks from core
* into a2xx/a3xx..)
*/
static struct fd3_shader_stateobj *
create_internal_shader(struct pipe_context *pctx, enum shader_t type,
struct ir3_shader *ir)
/* hack.. until we figure out how to deal w/ vpsrepl properly.. */
static void
fix_blit_fp(struct pipe_context *pctx)
{
struct fd3_shader_stateobj *so = CALLOC_STRUCT(fd3_shader_stateobj);
if (!so) {
ir3_shader_destroy(ir);
return NULL;
}
so->type = type;
so->ir = ir;
assemble_shader(pctx, so);
assert(so->bo);
return so;
}
/* Creates shader:
* (sy)(ss)(rpt1)bary.f (ei)r0.z, (r)0, r0.x
* (rpt5)nop
* sam (f32)(xyzw)r0.x, r0.z, s#0, t#0
* (sy)(rpt3)cov.f32f16 hr0.x, (r)r0.x
* end
*/
static struct fd3_shader_stateobj *
create_blit_fp(struct pipe_context *pctx)
{
struct fd3_shader_stateobj *so;
struct ir3_shader *ir = ir3_shader_create();
struct ir3_block *block = ir3_block_create(ir, 0, 0, 0);
struct ir3_instruction *instr;
/* (sy)(ss)(rpt1)bary.f (ei)r0.z, (r)0, r0.x */
instr = ir3_instr_create(block, 2, OPC_BARY_F);
instr->flags = IR3_INSTR_SY | IR3_INSTR_SS;
instr->repeat = 1;
ir3_reg_create(instr, regid(0,2), IR3_REG_EI); /* (ei)r0.z */
ir3_reg_create(instr, 0, IR3_REG_R | /* (r)0 */
IR3_REG_IMMED)->iim_val = 0;
ir3_reg_create(instr, regid(0,0), 0); /* r0.x */
/* (rpt5)nop */
instr = ir3_instr_create(block, 0, OPC_NOP);
instr->repeat = 5;
/* sam (f32)(xyzw)r0.x, r0.z, s#0, t#0 */
instr = ir3_instr_create(block, 5, OPC_SAM);
instr->cat5.samp = 0;
instr->cat5.tex = 0;
instr->cat5.type = TYPE_F32;
ir3_reg_create(instr, regid(0,0), /* (xyzw)r0.x */
0)->wrmask = 0xf;
ir3_reg_create(instr, regid(0,2), 0); /* r0.z */
/* (sy)(rpt3)cov.f32f16 hr0.x, (r)r0.x */
instr = ir3_instr_create(block, 1, 0); /* mov/cov instructions have no opc */
instr->flags = IR3_INSTR_SY;
instr->repeat = 3;
instr->cat1.src_type = TYPE_F32;
instr->cat1.dst_type = TYPE_F16;
ir3_reg_create(instr, regid(0,0), IR3_REG_HALF); /* hr0.x */
ir3_reg_create(instr, regid(0,0), IR3_REG_R); /* (r)r0.x */
/* end */
instr = ir3_instr_create(block, 0, OPC_END);
so = create_internal_shader(pctx, SHADER_FRAGMENT, ir);
if (!so)
return NULL;
so->half_precision = true;
so->inputs_count = 1;
so->inputs[0].semantic =
fd3_semantic_name(TGSI_SEMANTIC_TEXCOORD, 0);
so->inputs[0].inloc = 8;
so->inputs[0].compmask = 0x3;
so->total_in = 2;
so->outputs_count = 1;
so->outputs[0].semantic =
fd3_semantic_name(TGSI_SEMANTIC_COLOR, 0);
so->outputs[0].regid = regid(0,0);
so->samplers_count = 1;
struct fd_context *ctx = fd_context(pctx);
struct fd3_shader_stateobj *so = ctx->blit_prog.fp;
so->vpsrepl[0] = 0x99999999;
so->vpsrepl[1] = 0x99999999;
so->vpsrepl[2] = 0x99999999;
so->vpsrepl[3] = 0x99999999;
return so;
}
/* Creates shader:
* (sy)(ss)end
*/
static struct fd3_shader_stateobj *
create_blit_vp(struct pipe_context *pctx)
{
struct fd3_shader_stateobj *so;
struct ir3_shader *ir = ir3_shader_create();
struct ir3_block *block = ir3_block_create(ir, 0, 0, 0);
struct ir3_instruction *instr;
/* (sy)(ss)end */
instr = ir3_instr_create(block, 0, OPC_END);
instr->flags = IR3_INSTR_SY | IR3_INSTR_SS;
so = create_internal_shader(pctx, SHADER_VERTEX, ir);
if (!so)
return NULL;
so->inputs_count = 2;
so->inputs[0].regid = regid(0,0);
so->inputs[0].compmask = 0xf;
so->inputs[1].regid = regid(1,0);
so->inputs[1].compmask = 0xf;
so->total_in = 8;
so->outputs_count = 2;
so->outputs[0].semantic =
fd3_semantic_name(TGSI_SEMANTIC_TEXCOORD, 0);
so->outputs[0].regid = regid(0,0);
so->outputs[1].semantic =
fd3_semantic_name(TGSI_SEMANTIC_POSITION, 0);
so->outputs[1].regid = regid(1,0);
fixup_vp_regfootprint(so);
return so;
}
/* Creates shader:
* (sy)(ss)(rpt3)mov.f16f16 hr0.x, (r)hc0.x
* end
*/
static struct fd3_shader_stateobj *
create_solid_fp(struct pipe_context *pctx)
{
struct fd3_shader_stateobj *so;
struct ir3_shader *ir = ir3_shader_create();
struct ir3_block *block = ir3_block_create(ir, 0, 0, 0);
struct ir3_instruction *instr;
/* (sy)(ss)(rpt3)mov.f16f16 hr0.x, (r)hc0.x */
instr = ir3_instr_create(block, 1, 0); /* mov/cov instructions have no opc */
instr->flags = IR3_INSTR_SY | IR3_INSTR_SS;
instr->repeat = 3;
instr->cat1.src_type = TYPE_F16;
instr->cat1.dst_type = TYPE_F16;
ir3_reg_create(instr, regid(0,0), IR3_REG_HALF); /* hr0.x */
ir3_reg_create(instr, regid(0,0), IR3_REG_HALF | /* (r)hc0.x */
IR3_REG_CONST | IR3_REG_R);
/* end */
instr = ir3_instr_create(block, 0, OPC_END);
so = create_internal_shader(pctx, SHADER_FRAGMENT, ir);
if (!so)
return NULL;
so->half_precision = true;
so->inputs_count = 0;
so->outputs_count = 1;
so->outputs[0].semantic =
fd3_semantic_name(TGSI_SEMANTIC_COLOR, 0);
so->outputs[0].regid = regid(0, 0);
so->total_in = 0;
return so;
}
/* Creates shader:
* (sy)(ss)end
*/
static struct fd3_shader_stateobj *
create_solid_vp(struct pipe_context *pctx)
{
struct fd3_shader_stateobj *so;
struct ir3_shader *ir = ir3_shader_create();
struct ir3_block *block = ir3_block_create(ir, 0, 0, 0);
struct ir3_instruction *instr;
/* (sy)(ss)end */
instr = ir3_instr_create(block, 0, OPC_END);
instr->flags = IR3_INSTR_SY | IR3_INSTR_SS;
so = create_internal_shader(pctx, SHADER_VERTEX, ir);
if (!so)
return NULL;
so->inputs_count = 1;
so->inputs[0].regid = regid(0,0);
so->inputs[0].compmask = 0xf;
so->total_in = 4;
so->outputs_count = 1;
so->outputs[0].semantic =
fd3_semantic_name(TGSI_SEMANTIC_POSITION, 0);
so->outputs[0].regid = regid(0,0);
fixup_vp_regfootprint(so);
return so;
}
void
fd3_prog_init(struct pipe_context *pctx)
{
struct fd_context *ctx = fd_context(pctx);
pctx->create_fs_state = fd3_fp_state_create;
pctx->bind_fs_state = fd3_fp_state_bind;
pctx->delete_fs_state = fd3_fp_state_delete;
pctx->create_vs_state = fd3_vp_state_create;
pctx->bind_vs_state = fd3_vp_state_bind;
pctx->delete_vs_state = fd3_vp_state_delete;
ctx->solid_prog.fp = create_solid_fp(pctx);
ctx->solid_prog.vp = create_solid_vp(pctx);
ctx->blit_prog.fp = create_blit_fp(pctx);
ctx->blit_prog.vp = create_blit_vp(pctx);
}
fd_prog_init(pctx);
void
fd3_prog_fini(struct pipe_context *pctx)
{
struct fd_context *ctx = fd_context(pctx);
delete_shader(ctx->solid_prog.vp);
delete_shader(ctx->solid_prog.fp);
delete_shader(ctx->blit_prog.vp);
delete_shader(ctx->blit_prog.fp);
fix_blit_fp(pctx);
}

View file

@ -128,6 +128,5 @@ void fd3_program_emit(struct fd_ringbuffer *ring,
struct fd_program_stateobj *prog, bool binning);
void fd3_prog_init(struct pipe_context *pctx);
void fd3_prog_fini(struct pipe_context *pctx);
#endif /* FD3_PROGRAM_H_ */

View file

@ -28,6 +28,7 @@
#include "freedreno_context.h"
#include "freedreno_draw.h"
#include "freedreno_program.h"
#include "freedreno_resource.h"
#include "freedreno_texture.h"
#include "freedreno_state.h"
@ -143,6 +144,8 @@ fd_context_destroy(struct pipe_context *pctx)
DBG("");
fd_prog_fini(pctx);
util_slab_destroy(&ctx->transfer_pool);
util_dynarray_fini(&ctx->draw_patches);

View file

@ -0,0 +1,128 @@
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
/*
* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "tgsi/tgsi_text.h"
#include "freedreno_program.h"
#include "freedreno_context.h"
static void
fd_fp_state_bind(struct pipe_context *pctx, void *hwcso)
{
struct fd_context *ctx = fd_context(pctx);
ctx->prog.fp = hwcso;
ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
ctx->dirty |= FD_DIRTY_PROG;
}
static void
fd_vp_state_bind(struct pipe_context *pctx, void *hwcso)
{
struct fd_context *ctx = fd_context(pctx);
ctx->prog.vp = hwcso;
ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
ctx->dirty |= FD_DIRTY_PROG;
}
static const char *solid_fp =
"FRAG \n"
"PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 \n"
"DCL CONST[0] \n"
"DCL OUT[0], COLOR \n"
" 0: MOV OUT[0], CONST[0] \n"
" 1: END \n";
static const char *solid_vp =
"VERT \n"
"DCL IN[0] \n"
"DCL OUT[0], POSITION \n"
" 0: MOV OUT[0], IN[0] \n"
" 1: END \n";
static const char *blit_fp =
"FRAG \n"
"PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 \n"
"DCL IN[0], TEXCOORD \n"
"DCL OUT[0], COLOR \n"
"DCL SAMP[0] \n"
" 0: TEX OUT[0], IN[0], SAMP[0], 2D \n"
" 1: END \n";
static const char *blit_vp =
"VERT \n"
"DCL IN[0] \n"
"DCL IN[1] \n"
"DCL OUT[0], TEXCOORD \n"
"DCL OUT[1], POSITION \n"
" 0: MOV OUT[0], IN[0] \n"
" 0: MOV OUT[1], IN[1] \n"
" 1: END \n";
static void * assemble_tgsi(struct pipe_context *pctx,
const char *src, bool frag)
{
struct tgsi_token toks[32];
struct pipe_shader_state cso = {
.tokens = toks,
};
tgsi_text_translate(src, toks, ARRAY_SIZE(toks));
if (frag)
return pctx->create_fs_state(pctx, &cso);
else
return pctx->create_vs_state(pctx, &cso);
}
void fd_prog_init(struct pipe_context *pctx)
{
struct fd_context *ctx = fd_context(pctx);
pctx->bind_fs_state = fd_fp_state_bind;
pctx->bind_vs_state = fd_vp_state_bind;
// XXX for now, let a2xx keep it's own hand-rolled shaders
// for solid and blit progs:
if (ctx->screen->gpu_id < 300)
return;
ctx->solid_prog.fp = assemble_tgsi(pctx, solid_fp, true);
ctx->solid_prog.vp = assemble_tgsi(pctx, solid_vp, false);
ctx->blit_prog.fp = assemble_tgsi(pctx, blit_fp, true);
ctx->blit_prog.vp = assemble_tgsi(pctx, blit_vp, false);
}
void fd_prog_fini(struct pipe_context *pctx)
{
struct fd_context *ctx = fd_context(pctx);
pctx->delete_vs_state(pctx, ctx->solid_prog.vp);
pctx->delete_fs_state(pctx, ctx->solid_prog.fp);
pctx->delete_vs_state(pctx, ctx->blit_prog.vp);
pctx->delete_fs_state(pctx, ctx->blit_prog.fp);
}

View file

@ -0,0 +1,37 @@
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
/*
* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#ifndef FREEDRENO_PROGRAM_H_
#define FREEDRENO_PROGRAM_H_
#include "pipe/p_context.h"
void fd_prog_init(struct pipe_context *pctx);
void fd_prog_fini(struct pipe_context *pctx);
#endif /* FREEDRENO_PROGRAM_H_ */