Merge branch 'i915tex_privbuffers' into softpipe_0_1_branch

This commit is contained in:
Keith Whitwell 2007-07-17 11:06:02 +01:00
commit bb1b01616b
9 changed files with 183 additions and 114 deletions

View file

@ -463,6 +463,7 @@ i915_state_draw_region(struct intel_context *intel,
* Set stride/cpp values
*/
if (color_region) {
// fprintf(stderr, "color pitch %d\n", color_region->pitch);
state->Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
state->Buffer[I915_DESTREG_CBUFADDR1] =
(BUF_3D_ID_COLOR_BACK |
@ -471,6 +472,7 @@ i915_state_draw_region(struct intel_context *intel,
}
if (depth_region) {
// fprintf(stderr, "depth pitch %d\n", depth_region->pitch);
state->Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
state->Buffer[I915_DESTREG_DBUFADDR1] =
(BUF_3D_ID_DEPTH |

View file

@ -79,15 +79,25 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv,
*/
LOCK_HARDWARE(intel);
if (intel->revalidateDrawable) {
__DRIscreenPrivate *sPriv = intel->driScreen;
if (dPriv) {
DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
}
}
if (dPriv && dPriv->numClipRects) {
struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
const struct intel_region *frontRegion
= intel_get_rb_region(&intel_fb->Base, BUFFER_FRONT_LEFT);
= intelScreen->front_region;
const struct intel_region *backRegion
= intel_get_rb_region(&intel_fb->Base, BUFFER_BACK_LEFT);
= intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT ?
intel_get_rb_region(&intel_fb->Base, BUFFER_FRONT_LEFT) :
intel_get_rb_region(&intel_fb->Base, BUFFER_BACK_LEFT);
const int nbox = dPriv->numClipRects;
const drm_clip_rect_t *pbox = dPriv->pClipRects;
const int pitch = frontRegion->pitch;
const int srcpitch = backRegion->pitch;
const int cpp = frontRegion->cpp;
int BR13, CMD;
int i;
@ -96,9 +106,12 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv,
ASSERT(intel_fb->Base.Name == 0); /* Not a user-created FBO */
ASSERT(frontRegion);
ASSERT(backRegion);
ASSERT(frontRegion->pitch == backRegion->pitch);
// ASSERT(frontRegion->pitch == backRegion->pitch);
ASSERT(frontRegion->cpp == backRegion->cpp);
DBG("front pitch %d back pitch %d\n",
frontRegion->pitch, backRegion->pitch);
if (cpp == 2) {
BR13 = (pitch * cpp) | (0xCC << 16) | (1 << 24);
CMD = XY_SRC_COPY_BLT_CMD;
@ -111,6 +124,7 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv,
for (i = 0; i < nbox; i++, pbox++) {
drm_clip_rect_t box;
drm_clip_rect_t sbox;
if (pbox->x1 > pbox->x2 ||
pbox->y1 > pbox->y2 ||
@ -133,6 +147,14 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv,
continue;
}
DBG("box x1 x2 y1 y2 %d %d %d %d\n",
box.x1, box.x2, box.y1, box.y2);
/* XXX should make sure only the minimum area based on
old draw buffer and new front clip rects is copied */
sbox.x1 = box.x1 - dPriv->x;
sbox.y1 = box.y1 - dPriv->y;
BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS);
OUT_BATCH(CMD);
OUT_BATCH(BR13);
@ -141,8 +163,8 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv,
OUT_RELOC(frontRegion->buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
DRM_BO_MASK_MEM | DRM_BO_FLAG_WRITE, 0);
OUT_BATCH((pbox->y1 << 16) | pbox->x1);
OUT_BATCH(BR13 & 0xffff);
OUT_BATCH((sbox.y1 << 16) | sbox.x1);
OUT_BATCH((srcpitch * cpp) & 0xffff);
OUT_RELOC(backRegion->buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
DRM_BO_MASK_MEM | DRM_BO_FLAG_READ, 0);
@ -156,6 +178,12 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv,
}
UNLOCK_HARDWARE(intel);
if (intel->revalidateDrawable) {
intel->revalidateDrawable = GL_FALSE;
intelWindowMoved(intel);
}
}
@ -409,9 +437,8 @@ intelClearWithBlit(GLcontext * ctx, GLbitfield mask)
b = *box;
}
if (0)
_mesa_printf("clear %d,%d..%d,%d, mask %x\n",
b.x1, b.y1, b.x2, b.y2, mask);
DBG("clear %d,%d..%d,%d, mask %x\n",
b.x1, b.y1, b.x2, b.y2, mask);
/* Loop over all renderbuffers */
for (buf = 0; buf < BUFFER_COUNT && clearMask; buf++) {

View file

@ -146,56 +146,29 @@ intelSetRenderbufferClipRects(struct intel_context *intel)
intel->drawY = 0;
}
/**
* As above, but for rendering to front buffer of a window.
* \sa intelSetRenderbufferClipRects
* As above, but for rendering private front/back buffer of a window.
* \sa intelSetPrivbufClipRects
*/
static void
intelSetFrontClipRects(struct intel_context *intel)
intelSetPrivbufClipRects(struct intel_context *intel)
{
__DRIdrawablePrivate *dPriv = intel->driDrawable;
if (!dPriv)
return;
intel->numClipRects = dPriv->numClipRects;
intel->pClipRects = dPriv->pClipRects;
intel->drawX = dPriv->x;
intel->drawY = dPriv->y;
intel->fakeClipRect.x1 = 0;
intel->fakeClipRect.y1 = 0;
intel->fakeClipRect.x2 = dPriv->w;
intel->fakeClipRect.y2 = dPriv->h;
intel->numClipRects = 1;
intel->pClipRects = &intel->fakeClipRect;
intel->drawX = 0;
intel->drawY = 0;
}
/**
* As above, but for rendering to back buffer of a window.
*/
static void
intelSetBackClipRects(struct intel_context *intel)
{
__DRIdrawablePrivate *dPriv = intel->driDrawable;
struct intel_framebuffer *intel_fb;
if (!dPriv)
return;
intel_fb = dPriv->driverPrivate;
if (intel_fb->pf_active || dPriv->numBackClipRects == 0) {
/* use the front clip rects */
intel->numClipRects = dPriv->numClipRects;
intel->pClipRects = dPriv->pClipRects;
intel->drawX = dPriv->x;
intel->drawY = dPriv->y;
}
else {
/* use the back clip rects */
intel->numClipRects = dPriv->numBackClipRects;
intel->pClipRects = dPriv->pBackClipRects;
intel->drawX = dPriv->backX;
intel->drawY = dPriv->backY;
}
}
/**
* This will be called whenever the currently bound window is moved/resized.
@ -210,27 +183,10 @@ intelWindowMoved(struct intel_context *intel)
if (!intel->ctx.DrawBuffer) {
/* when would this happen? -BP */
intelSetFrontClipRects(intel);
}
else if (intel->ctx.DrawBuffer->Name != 0) {
/* drawing to user-created FBO - do nothing */
/* Cliprects would be set from intelDrawBuffer() */
}
else {
/* drawing to a window */
switch (intel_fb->Base._ColorDrawBufferMask[0]) {
case BUFFER_BIT_FRONT_LEFT:
intelSetFrontClipRects(intel);
break;
case BUFFER_BIT_BACK_LEFT:
intelSetBackClipRects(intel);
break;
default:
/* glDrawBuffer(GL_NONE or GL_FRONT_AND_BACK): software fallback */
intelSetFrontClipRects(intel);
}
intel->numClipRects = 0;
}
if (intel->intelScreen->driScrnPriv->ddxMinor >= 7) {
drmI830Sarea *sarea = intel->sarea;
drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w,
@ -479,6 +435,7 @@ void
intelRotateWindow(struct intel_context *intel,
__DRIdrawablePrivate * dPriv, GLuint srcBuf)
{
intelScreenPrivate *screen = intel->intelScreen;
drm_clip_rect_t fullRect;
struct intel_framebuffer *intel_fb;
@ -909,7 +866,7 @@ intelSwapBuffers(__DRIdrawablePrivate * dPriv)
GLboolean missed_target;
struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
int64_t ust;
_mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
if (screen->current_rotation != 0 ||
@ -953,10 +910,17 @@ intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h)
if (ctx->Visual.doubleBufferMode) {
drm_clip_rect_t rect;
#if 1
rect.x1 = x + dPriv->x;
rect.y1 = (dPriv->h - y - h) + dPriv->y;
rect.x2 = rect.x1 + w;
rect.y2 = rect.y1 + h;
#else
rect.x1 = x;
rect.y1 = dPriv->h - y;
rect.x2 = rect.x1 + w;
rect.y2 = rect.y1 + h;
#endif
_mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
intelCopyBuffer(dPriv, &rect);
}
@ -991,7 +955,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
return;
}
/* Do this here, note core Mesa, since this function is called from
/* Do this here, not core Mesa, since this function is called from
* many places within the driver.
*/
if (ctx->NewState & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
@ -1015,12 +979,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
/*
* How many color buffers are we drawing into?
*/
if (fb->_NumColorDrawBuffers[0] != 1
#if 0
/* XXX FBO temporary - always use software rendering */
|| 1
#endif
) {
if (fb->_NumColorDrawBuffers[0] != 1) {
/* writing to 0 or 2 or 4 color buffers */
/*_mesa_debug(ctx, "Software rendering\n");*/
FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
@ -1040,13 +999,12 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
* And set up cliprects.
*/
if (fb->Name == 0) {
intelSetPrivbufClipRects(intel);
/* drawing to window system buffer */
if (front) {
intelSetFrontClipRects(intel);
colorRegion = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
}
else {
intelSetBackClipRects(intel);
colorRegion = intel_get_rb_region(fb, BUFFER_BACK_LEFT);
}
}

View file

@ -289,18 +289,22 @@ intelFlush(GLcontext * ctx)
* Check if we need to rotate/warp the front color buffer to the
* rotated screen. We generally need to do this when we get a glFlush
* or glFinish after drawing to the front color buffer.
* If no rotation, just copy the private fake front buffer to the real one.
*/
static void
intelCheckFrontRotate(GLcontext * ctx)
intelCheckFrontUpdate(GLcontext * ctx)
{
struct intel_context *intel = intel_context(ctx);
if (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] ==
BUFFER_BIT_FRONT_LEFT) {
intelScreenPrivate *screen = intel->intelScreen;
__DRIdrawablePrivate *dPriv = intel->driDrawable;
if (screen->current_rotation != 0) {
__DRIdrawablePrivate *dPriv = intel->driDrawable;
intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT);
}
else {
intelCopyBuffer(dPriv, NULL);
}
}
}
@ -312,7 +316,7 @@ static void
intelglFlush(GLcontext * ctx)
{
intelFlush(ctx);
intelCheckFrontRotate(ctx);
intelCheckFrontUpdate(ctx);
}
void
@ -326,7 +330,7 @@ intelFinish(GLcontext * ctx)
driFenceUnReference(intel->batch->last_fence);
intel->batch->last_fence = NULL;
}
intelCheckFrontRotate(ctx);
intelCheckFrontUpdate(ctx);
}
@ -581,6 +585,13 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
__DRIdrawablePrivate * driReadPriv)
{
#if 0
if (driDrawPriv) {
fprintf(stderr, "x %d, y %d, width %d, height %d\n",
driDrawPriv->x, driDrawPriv->y, driDrawPriv->w, driDrawPriv->h);
}
#endif
if (driContextPriv) {
struct intel_context *intel =
(struct intel_context *) driContextPriv->driverPrivate;
@ -588,6 +599,9 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
(struct intel_framebuffer *) driDrawPriv->driverPrivate;
GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
/* this is a hack so we have a valid context when the region allocation
is done. Need a per-screen context? */
intel->intelScreen->dummyctxptr = intel;
/* XXX FBO temporary fix-ups! */
/* if the renderbuffers don't have regions, init them from the context */
@ -625,6 +639,7 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
}
_mesa_make_current(&intel->ctx, &intel_fb->Base, readFb);
intel->intelScreen->dummyctxptr = &intel->ctx;
/* The drawbuffer won't always be updated by _mesa_make_current:
*/
@ -670,7 +685,8 @@ intelContendedLock(struct intel_context *intel, GLuint flags)
* checking must be done *after* this call:
*/
if (dPriv)
DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
intel->revalidateDrawable = GL_TRUE;
// DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
if (sarea->width != intelScreen->width ||
sarea->height != intelScreen->height ||
@ -679,6 +695,7 @@ intelContendedLock(struct intel_context *intel, GLuint flags)
intelUpdateScreenRotation(sPriv, sarea);
}
#if 0
if (sarea->width != intel->width ||
sarea->height != intel->height ||
sarea->rotation != intel->current_rotation) {
@ -721,13 +738,7 @@ intelContendedLock(struct intel_context *intel, GLuint flags)
intel->height = sarea->height;
intel->current_rotation = sarea->rotation;
}
/* Drawable changed?
*/
if (dPriv && intel->lastStamp != dPriv->lastStamp) {
intelWindowMoved(intel);
intel->lastStamp = dPriv->lastStamp;
}
#endif
}

View file

@ -254,6 +254,7 @@ struct intel_context
GLuint numClipRects; /**< cliprects for drawing */
drm_clip_rect_t *pClipRects;
drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */
drm_clip_rect_t fakeClipRect; /**< cliprect for priv back/fake front buffers rendering */
int perf_boxes;
@ -272,6 +273,7 @@ struct intel_context
drmI830Sarea *sarea;
GLuint lastStamp;
GLuint revalidateDrawable;
/**
* Configuration cache
@ -353,7 +355,7 @@ __memcpy(void *to, const void *from, size_t n)
/* ================================================================
* Debugging:
*/
#define DO_DEBUG 0
#define DO_DEBUG 1
#if DO_DEBUG
extern int INTEL_DEBUG;
#else

View file

@ -176,7 +176,7 @@ intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
/**
* Called via glRenderbufferStorageEXT() to set the format and allocate
* storage for a user-created renderbuffer.
* storage for a user-created (or priv buffer) renderbuffer.
*/
static GLboolean
intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
@ -188,8 +188,6 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
GLboolean softwareBuffer = GL_FALSE;
int cpp;
ASSERT(rb->Name != 0);
switch (internalFormat) {
case GL_R3_G3_B2:
case GL_RGB4:
@ -257,7 +255,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
break;
default:
_mesa_problem(ctx,
"Unexpected format in intel_alloc_renderbuffer_storage");
"Unexpected format (%x) in intel_alloc_renderbuffer_storage", internalFormat);
return GL_FALSE;
}
@ -453,6 +451,29 @@ intel_create_renderbuffer(GLenum intFormat, GLsizei width, GLsizei height,
return irb;
}
struct gl_renderbuffer *
intel_new_renderbuffer_fb(GLcontext * ctx, GLuint intFormat)
{
struct intel_renderbuffer *irb;
irb = CALLOC_STRUCT(intel_renderbuffer);
if (!irb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
return NULL;
}
_mesa_init_renderbuffer(&irb->Base, 0);
irb->Base.ClassID = INTEL_RB_CLASS;
irb->Base.InternalFormat = intFormat;
/* intel-specific methods */
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
irb->Base.GetPointer = intel_get_pointer;
/* span routines set in alloc_storage function */
return &irb->Base;
}
/**
* Create a new renderbuffer object.

View file

@ -88,6 +88,7 @@ intelMapScreenRegions(__DRIscreenPrivate * sPriv)
_mesa_warning(NULL, "no front buffer handle in intelMapScreenRegions!");
}
#if 0
if (0)
_mesa_printf("Back 0x%08x ", intelScreen->back.handle);
if (drmMap(sPriv->fd,
@ -119,6 +120,7 @@ intelMapScreenRegions(__DRIscreenPrivate * sPriv)
intelUnmapScreenRegions(intelScreen);
return GL_FALSE;
}
#endif
#if 0
_mesa_printf("TEX 0x%08x ", intelScreen->tex.handle);
@ -156,7 +158,7 @@ intel_recreate_static(intelScreenPrivate *intelScreen,
}
return region;
}
/* Create intel_region structs to describe the static front,back,depth
* buffers created by the xserver.
@ -172,6 +174,7 @@ intel_recreate_static(intelScreenPrivate *intelScreen,
static void
intel_recreate_static_regions(intelScreenPrivate *intelScreen)
{
/* this is the real front buffer which is only used for blitting to */
intelScreen->front_region =
intel_recreate_static(intelScreen,
intelScreen->front_region,
@ -192,7 +195,7 @@ intel_recreate_static_regions(intelScreenPrivate *intelScreen)
intelScreen->rotated.pitch /
intelScreen->cpp, intelScreen->height);
#if 0
intelScreen->back_region =
intel_recreate_static(intelScreen,
intelScreen->back_region,
@ -226,6 +229,7 @@ intel_recreate_static_regions(intelScreenPrivate *intelScreen)
intelScreen->cpp,
intelScreen->depth.pitch / intelScreen->cpp,
intelScreen->height);
#endif
}
/**
@ -382,7 +386,7 @@ intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen,
intelScreen->rotatedWidth = sarea->virtualX;
intelScreen->rotatedHeight = sarea->virtualY;
if (0)
if (1)
intelPrintSAREA(sarea);
}
@ -600,6 +604,7 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
_mesa_initialize_framebuffer(&intel_fb->Base, mesaVis);
#if 0
/* setup the hardware-based renderbuffers */
{
intel_fb->color_rb[0]
@ -640,7 +645,6 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
_mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base);
}
}
if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) {
/* combined depth/stencil buffer */
struct intel_renderbuffer *depthStencilRb
@ -670,6 +674,50 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base);
}
#else
{
/* fake frontbuffer */
/* XXX allocation should only happen in the unusual case
it's actually needed */
intel_fb->color_rb[0]
= intel_new_renderbuffer_fb(NULL, rgbFormat);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT,
&intel_fb->color_rb[0]->Base);
}
if (mesaVis->doubleBufferMode) {
intel_fb->color_rb[1]
= intel_new_renderbuffer_fb(NULL, rgbFormat);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT,
&intel_fb->color_rb[1]->Base);
if (screen->third.handle) {
struct gl_renderbuffer *tmp_rb = NULL;
intel_fb->color_rb[2]
= intel_new_renderbuffer_fb(NULL, rgbFormat);
_mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base);
}
}
if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) {
/* combined depth/stencil buffer */
struct intel_renderbuffer *depthStencilRb
= intel_new_renderbuffer_fb(NULL, GL_DEPTH24_STENCIL8_EXT);
/* note: bind RB to two attachment points */
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH,
&depthStencilRb->Base);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_STENCIL,
&depthStencilRb->Base);
}
else if (mesaVis->depthBits == 16) {
/* just 16-bit depth buffer, no hw stencil */
struct intel_renderbuffer *depthRb
= intel_new_renderbuffer_fb(NULL, GL_DEPTH_COMPONENT16);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base);
}
#endif
/* now add any/all software-based renderbuffers we may need */
_mesa_add_soft_renderbuffers(&intel_fb->Base,
GL_FALSE, /* never sw color */
@ -939,11 +987,18 @@ struct intel_context *intelScreenContext(intelScreenPrivate *intelScreen)
* context at screen creation. For now just use the current context.
*/
GET_CURRENT_CONTEXT(ctx);
/* GET_CURRENT_CONTEXT(ctx);
if (ctx == NULL) {
_mesa_problem(NULL, "No current context in intelScreenContext\n");
return NULL;
}
return intel_context(ctx);
*/
if (intelScreen->dummyctxptr == NULL) {
_mesa_problem(NULL, "No current context in intelScreenContext\n");
return NULL;
}
return intelScreen->dummyctxptr;
}

View file

@ -96,6 +96,7 @@ typedef struct
struct _DriBufferPool *staticPool;
unsigned int maxBatchSize;
GLboolean havePools;
struct intel_context *dummyctxptr;
} intelScreenPrivate;

View file

@ -205,25 +205,17 @@ intelCalcViewport(GLcontext * ctx)
GLfloat *m = intel->ViewportMatrix.m;
GLfloat yScale, yBias;
if (ctx->DrawBuffer->Name) {
/* User created FBO */
struct intel_renderbuffer *irb
struct intel_renderbuffer *irb
= intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]);
if (irb && !irb->RenderToTexture) {
/* y=0=top */
yScale = -1.0;
yBias = irb->Base.Height;
}
else {
/* y=0=bottom */
yScale = 1.0;
yBias = 0.0;
}
if (irb && !irb->RenderToTexture) {
/* y=0=top */
yScale = -1.0;
yBias = irb->Base.Height;
}
else {
/* window buffer, y=0=top */
yScale = -1.0;
yBias = (intel->driDrawable) ? intel->driDrawable->h : 0.0F;
/* y=0=bottom */
yScale = 1.0;
yBias = 0.0;
}
m[MAT_SX] = v[MAT_SX];