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radv/sqtt: Handle ray tracing pipelines with no traversal shader
Fixes: 0f87d40 ("radv/rt: Skip compiling a traversal shader")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27383>
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1 changed files with 6 additions and 4 deletions
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@ -1575,10 +1575,12 @@ radv_register_rt_pipeline(struct radv_device *device, struct radv_ray_tracing_pi
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uint32_t idx = pipeline->stage_count;
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/* Combined traversal shader */
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result = radv_register_rt_stage(device, pipeline, idx++, max_any_hit_stack_size + max_intersection_stack_size,
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pipeline->base.base.shaders[MESA_SHADER_INTERSECTION]);
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if (result != VK_SUCCESS)
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return result;
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if (pipeline->base.base.shaders[MESA_SHADER_INTERSECTION]) {
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result = radv_register_rt_stage(device, pipeline, idx++, max_any_hit_stack_size + max_intersection_stack_size,
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pipeline->base.base.shaders[MESA_SHADER_INTERSECTION]);
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if (result != VK_SUCCESS)
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return result;
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}
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/* Prolog */
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result = radv_register_rt_stage(device, pipeline, idx++, 0, pipeline->prolog);
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