mesa/st: Fix vertex buffer leak

Make sure we unreference the vertex buffer pointers in a local array.
This fixes huge vertex buffer / memory leaks in mesa demos "fire" and "engine".

NOTE: This is a candidate for the 7.9 and 7.10 branches.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
This commit is contained in:
Thomas Hellstrom 2011-02-07 15:37:05 +01:00
parent 1e1b89103e
commit bb1036aae5

View file

@ -261,6 +261,7 @@ st_feedback_draw_vbo(struct gl_context *ctx,
pipe_buffer_unmap(pipe, vb_transfer[i]);
pipe_resource_reference(&draw->pt.vertex_buffer[i].buffer, NULL);
draw_set_mapped_vertex_buffer(draw, i, NULL);
pipe_resource_reference(&vbuffers[i].buffer, NULL);
}
}