intel: Move the gtt-particular texture mapping logic to a helper function.

This code will be incrementally moving to a model like intel_fbo.c's
renderbuffer mapping with helper functions, as I move that code here.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
This commit is contained in:
Eric Anholt 2011-11-28 15:49:01 -08:00
parent 221a36514b
commit baeaa062e9

View file

@ -733,6 +733,74 @@ intel_miptree_all_slices_resolve_depth(struct intel_context *intel,
intel->vtbl.resolve_depth_slice);
}
static void
intel_miptree_map_gtt(struct intel_context *intel,
struct intel_mipmap_tree *mt,
struct intel_miptree_map *map,
unsigned int level, unsigned int slice)
{
unsigned int bw, bh;
void *base;
unsigned int image_x, image_y;
int x = map->x;
int y = map->y;
if (mt->stencil_mt) {
/* The miptree has depthstencil format, but uses separate stencil. The
* embedded stencil miptree contains the real stencil data, so gather
* that into the depthstencil miptree.
*
* FIXME: Avoid the gather if the texture is mapped as write-only.
*/
intel_miptree_s8z24_gather(intel, mt, level, slice);
}
/* For compressed formats, the stride is the number of bytes per
* row of blocks. intel_miptree_get_image_offset() already does
* the divide.
*/
_mesa_get_format_block_size(mt->format, &bw, &bh);
assert(y % bh == 0);
y /= bh;
base = intel_region_map(intel, mt->region, map->mode);
/* Note that in the case of cube maps, the caller must have passed the slice
* number referencing the face.
*/
intel_miptree_get_image_offset(mt, level, 0, slice, &image_x, &image_y);
x += image_x;
y += image_y;
map->stride = mt->region->pitch * mt->cpp;
map->ptr = base + y * map->stride + x * mt->cpp;
DBG("%s: %d,%d %dx%d from mt %p (%s) %d,%d = %p/%d\n", __FUNCTION__,
map->x, map->y, map->w, map->h,
mt, _mesa_get_format_name(mt->format),
x, y, map->ptr, map->stride);
}
static void
intel_miptree_unmap_gtt(struct intel_context *intel,
struct intel_mipmap_tree *mt,
struct intel_miptree_map *map,
unsigned int level,
unsigned int slice)
{
intel_region_unmap(intel, mt->region);
if (mt->stencil_mt) {
/* The miptree has depthstencil format, but uses separate stencil. The
* embedded stencil miptree must contain the real stencil data after
* unmapping, so copy it from the depthstencil miptree into the stencil
* miptree.
*
* FIXME: Avoid the scatter if the texture was mapped as read-only.
*/
intel_miptree_s8z24_scatter(intel, mt, level, slice);
}
}
void
intel_miptree_map(struct intel_context *intel,
struct intel_mipmap_tree *mt,
@ -747,9 +815,6 @@ intel_miptree_map(struct intel_context *intel,
int *out_stride)
{
struct intel_miptree_map *map;
unsigned int bw, bh;
void *base;
unsigned int image_x, image_y;
map = calloc(1, sizeof(struct intel_miptree_map));
if (!map){
@ -766,47 +831,15 @@ intel_miptree_map(struct intel_context *intel,
map->w = w;
map->h = h;
if (mt->stencil_mt) {
/* The miptree has depthstencil format, but uses separate stencil. The
* embedded stencil miptree contains the real stencil data, so gather
* that into the depthstencil miptree.
*
* FIXME: Avoid the gather if the texture is mapped as write-only.
*/
intel_miptree_s8z24_gather(intel, mt, level, slice);
}
intel_miptree_slice_resolve_depth(intel, mt, level, slice);
if (mode & GL_MAP_WRITE_BIT) {
if (map->mode & GL_MAP_WRITE_BIT) {
intel_miptree_slice_set_needs_hiz_resolve(mt, level, slice);
}
/* For compressed formats, the stride is the number of bytes per
* row of blocks. intel_miptree_get_image_offset() already does
* the divide.
*/
_mesa_get_format_block_size(mt->format, &bw, &bh);
assert(y % bh == 0);
y /= bh;
base = intel_region_map(intel, mt->region, mode);
/* Note that in the case of cube maps, the caller must have passed the slice
* number referencing the face.
*/
intel_miptree_get_image_offset(mt, level, 0, slice, &image_x, &image_y);
x += image_x;
y += image_y;
map->stride = mt->region->pitch * mt->cpp;
map->ptr = base + y * map->stride + x * mt->cpp;
intel_miptree_map_gtt(intel, mt, map, level, slice);
*out_ptr = map->ptr;
*out_stride = map->stride;
DBG("%s: %d,%d %dx%d from mt %p (%s) %d,%d = %p/%d\n", __FUNCTION__,
map->x, map->y, map->w, map->h,
mt, _mesa_get_format_name(mt->format),
x, y, map->ptr, map->stride);
}
void
@ -823,18 +856,7 @@ intel_miptree_unmap(struct intel_context *intel,
DBG("%s: mt %p (%s) level %d slice %d\n", __FUNCTION__,
mt, _mesa_get_format_name(mt->format), level, slice);
intel_region_unmap(intel, mt->region);
if (mt->stencil_mt) {
/* The miptree has depthstencil format, but uses separate stencil. The
* embedded stencil miptree must contain the real stencil data after
* unmapping, so copy it from the depthstencil miptree into the stencil
* miptree.
*
* FIXME: Avoid the scatter if the texture was mapped as read-only.
*/
intel_miptree_s8z24_scatter(intel, mt, level, slice);
}
intel_miptree_unmap_gtt(intel, mt, map, level, slice);
mt->level[level].slice[slice].map = NULL;
free(map);