st/mesa: fix handling the fallback texture

This fixes crash when post-processing is enabled in SW:KotOR.

v2: fix const-ness
v3: move assignment into the if() block

Signed-off-by: Miklós Máté <mtmkls@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Miklós Máté 2016-03-24 01:13:00 +01:00 committed by Marek Olšák
parent 920fbecf57
commit baab345b19

View file

@ -133,18 +133,19 @@ convert_sampler(struct st_context *st,
{
const struct gl_texture_object *texobj;
struct gl_context *ctx = st->ctx;
struct gl_sampler_object *msamp;
const struct gl_sampler_object *msamp;
GLenum texBaseFormat;
texobj = ctx->Texture.Unit[texUnit]._Current;
if (!texobj) {
texobj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX);
msamp = &texobj->Sampler;
} else {
msamp = _mesa_get_samplerobj(ctx, texUnit);
}
texBaseFormat = _mesa_texture_base_format(texobj);
msamp = _mesa_get_samplerobj(ctx, texUnit);
memset(sampler, 0, sizeof(*sampler));
sampler->wrap_s = gl_wrap_xlate(msamp->WrapS);
sampler->wrap_t = gl_wrap_xlate(msamp->WrapT);