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gbm/dri: Flush after unmap
Drivers may queue dma operations on the context at unmap time so we need to flush to make sure the data gets to the bo. Ideally the application would take care of this, but since there appears to be no exported gbm flush functionality we need to explicitly flush at unmap time. This fixes a problem where kmscube on vmwgfx in rgba textured mode would render using an uninitialized texture rather than the intended rgba pattern. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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1 changed files with 8 additions and 1 deletions
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@ -253,7 +253,7 @@ struct dri_extension_match {
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};
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static struct dri_extension_match dri_core_extensions[] = {
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{ __DRI2_FLUSH, 1, offsetof(struct gbm_dri_device, flush) },
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{ __DRI2_FLUSH, 4, offsetof(struct gbm_dri_device, flush) },
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{ __DRI_IMAGE, 1, offsetof(struct gbm_dri_device, image) },
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{ __DRI2_FENCE, 1, offsetof(struct gbm_dri_device, fence), 1 },
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{ __DRI2_INTEROP, 1, offsetof(struct gbm_dri_device, interop), 1 },
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@ -1239,6 +1239,13 @@ gbm_dri_bo_unmap(struct gbm_bo *_bo, void *map_data)
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return;
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dri->image->unmapImage(dri->context, bo->image, map_data);
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/*
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* Not all DRI drivers use direct maps. They may queue up DMA operations
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* on the mapping context. Since there is no explicit gbm flush
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* mechanism, we need to flush here.
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*/
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dri->flush->flush_with_flags(dri->context, NULL, __DRI2_FLUSH_CONTEXT, 0);
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}
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