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Updated the schema. Added comments explaining some of the non-obvious
attributes. Modified a couple handcode functions to use the count_scale attribute instead.
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1 changed files with 55 additions and 10 deletions
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@ -21,10 +21,14 @@
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<!ATTLIST param name CDATA #REQUIRED
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type CDATA #REQUIRED
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count CDATA #IMPLIED
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counter CDATA #IMPLIED
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count_scale CDATA #IMPLIED
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output CDATA #IMPLIED
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variable_param CDATA #IMPLIED>
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<!ATTLIST return type CDATA #REQUIRED>
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<!ATTLIST glx rop CDATA #IMPLIED
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sop CDATA #IMPLIED
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vendorpriv CDATA #IMPLIED
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large CDATA #IMPLIED
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doubles_in_order CDATA #IMPLIED
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always_array CDATA #IMPLIED
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@ -32,6 +36,51 @@
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ignore CDATA #IMPLIED>
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]>
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<!--
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The various attributes for param and glx have the meanings listed below.
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When adding new functions, please annote them correct. In most cases this
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will just mean adding a '<glx ignore="true"/>' tag.
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param:
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name - name of the parameter
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type - fully qualified type (e.g., with "const", etc.)
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count - for counted arrays (e.g., the 'lists' parameter to glCallLists),
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the parameter or literal that represents the count. For functions
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like glVertex3fv it will be a litteral, for others it will be one of
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the parameters.
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counter - this parameter is a counter that will be referenced by the
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'count' attribute in another parameter.
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count_scale - literal value scale factor for the 'count' attribute.
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See ProgramParameters4dvNV for an example.
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output - this parameter is used to store the output of the function.
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variable_param - name of parameter used to determine the number of
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elements referenced by this parameter. This should be the name of a
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single enum parameter. Most of the gl*Parameter[if]v functions use
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this. Additionally, the enums that can be passed should be properly
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annotated.
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glx:
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rop - Opcode value for "render" commands
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sop - Opcode value for "single" commands
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vendorpriv - Opcode value for vendor private (or vendor private with
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reply) commands
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large - set to "true" of the render command can use RenderLarge protocol.
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doubles_in_order - older commands always put GLdouble data at the
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start of the render packet. Newer commands (e.g.,
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ProgramEnvParameter4dvARB) put the in the order that they appear
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in the parameter list.
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always_array - some single commands take reply data as an array or as
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return value data (e.g., glGetLightfv). Other single commands take
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reply data only as an array (e.g., glGetClipPlane).
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handcode - some functions are just too complicated to generate
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(e.g., glTexImage2D) or operate only on client-side data (e.g.,
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glVertexPointer) and must be handcoded.
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ignore - some functions have an entry in the dispatch table, but aren't
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suitable for protocol implementation (e.g., glLockArraysEXT). This
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also applies to functions that don't have any GLX protocol specified
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(e.g., glGetFogFuncSGIS).
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-->
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<OpenGLAPI>
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<!-- Core versions sorted by version number. -->
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@ -6579,13 +6628,9 @@
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<category name="GL_SGIS_sharpen_texture" number="22">
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<function name="SharpenTexFuncSGIS" offset="444">
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<param name="target" type="GLenum"/>
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<param name="n" type="GLsizei"/>
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<param name="points" type="const GLfloat *"/>
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<!-- This is hand coded because the number of array elements
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pointed to by 'points' is 2*n.
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-->
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<glx rop="2052" handcode="true" ignore="true"/>
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<param name="n" type="GLsizei" counter="true"/>
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<param name="points" type="const GLfloat *" counter="n" count_scale="2"/>
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<glx rop="2052" ignore="true"/>
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</function>
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<function name="GetSharpenTexFuncSGIS" offset="445">
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@ -6877,9 +6922,9 @@
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<category name="GL_SGIS_fog_function" number="64">
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<function name="FogFuncSGIS" offset="?">
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<param name="n" type="GLsizei"/>
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<param name="points" type="const GLfloat *"/>
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<glx rop="2067" handcode="true"/>
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<param name="n" type="GLsizei" counter="true"/>
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<param name="points" type="const GLfloat *" counter="n" count_scale="2"/>
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<glx rop="2067" ignore="true"/>
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</function>
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<function name="GetFogFuncSGIS" offset="?">
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