cond code fix

This commit is contained in:
Brian 2007-03-28 17:08:17 -06:00
parent 1ba858591b
commit ba730e14ed

View file

@ -1343,9 +1343,11 @@ emit_cont_break_if_true(slang_emit_info *emitInfo, slang_ir_node *n)
}
}
else {
const GLuint condWritemask = inst->DstReg.WriteMask;
assert(emitInfo->EmitCondCodes);
inst = new_instruction(emitInfo, OPCODE_BRA);
inst->DstReg.CondMask = COND_NE;
inst->DstReg.CondSwizzle = writemask_to_swizzle(condWritemask);
return inst;
}
}
@ -1791,7 +1793,7 @@ _slang_emit_code(slang_ir_node *n, slang_var_table *vt,
emitInfo.Subroutines = NULL;
emitInfo.NumSubroutines = 0;
emitInfo.EmitHighLevelInstructions = ctx->Shader.EmitHighLevelInstructions;
emitInfo.EmitHighLevelInstructions = 0*ctx->Shader.EmitHighLevelInstructions;
emitInfo.EmitCondCodes = ctx->Shader.EmitCondCodes;
emitInfo.EmitComments = ctx->Shader.EmitComments;
emitInfo.EmitBeginEndSub = 0; /* XXX for compiler debug only */
@ -1799,6 +1801,9 @@ _slang_emit_code(slang_ir_node *n, slang_var_table *vt,
if (!emitInfo.EmitCondCodes) {
emitInfo.EmitHighLevelInstructions = GL_TRUE;
}
if (emitInfo.EmitComments) {
emitInfo.EmitBeginEndSub = GL_TRUE;
}
(void) emit(&emitInfo, n);