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i965: Move brw_dump_ir() out of brw_*_emit() functions
We move these calls one level up into the codegen functions. Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
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1fda56cdb2
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7 changed files with 12 additions and 23 deletions
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@ -98,6 +98,9 @@ brw_codegen_cs_prog(struct brw_context *brw,
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start_time = get_time();
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}
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if (unlikely(INTEL_DEBUG & DEBUG_CS))
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brw_dump_ir("compute", prog, &cs->base, &cp->program.Base);
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program = brw_cs_emit(brw, mem_ctx, key, &prog_data,
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&cp->program, prog, &program_size);
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if (program == NULL) {
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@ -5100,13 +5100,6 @@ brw_wm_fs_emit(struct brw_context *brw,
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struct gl_shader_program *prog,
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unsigned *final_assembly_size)
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{
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struct brw_shader *shader = NULL;
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if (prog)
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shader = (brw_shader *) prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
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if (unlikely(INTEL_DEBUG & DEBUG_WM))
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brw_dump_ir("fragment", prog, &shader->base, &fp->Base);
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int st_index8 = -1, st_index16 = -1;
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if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
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st_index8 = brw_get_shader_time_index(brw, prog, &fp->Base, ST_FS8);
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@ -5224,12 +5217,6 @@ brw_cs_emit(struct brw_context *brw,
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struct gl_shader_program *prog,
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unsigned *final_assembly_size)
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{
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struct brw_shader *shader =
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(struct brw_shader *) prog->_LinkedShaders[MESA_SHADER_COMPUTE];
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if (unlikely(INTEL_DEBUG & DEBUG_CS))
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brw_dump_ir("compute", prog, &shader->base, &cp->Base);
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prog_data->local_size[0] = cp->LocalSize[0];
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prog_data->local_size[1] = cp->LocalSize[1];
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prog_data->local_size[2] = cp->LocalSize[2];
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@ -291,6 +291,9 @@ brw_codegen_gs_prog(struct brw_context *brw,
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*/
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c.prog_data.base.urb_read_length = (c.input_vue_map.num_slots + 1) / 2;
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if (unlikely(INTEL_DEBUG & DEBUG_GS))
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brw_dump_ir("geometry", prog, gs, NULL);
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void *mem_ctx = ralloc_context(NULL);
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unsigned program_size;
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const unsigned *program =
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@ -1947,17 +1947,10 @@ brw_vs_emit(struct brw_context *brw,
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{
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const unsigned *assembly = NULL;
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struct brw_shader *shader = NULL;
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if (prog)
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shader = (brw_shader *) prog->_LinkedShaders[MESA_SHADER_VERTEX];
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int st_index = -1;
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if (INTEL_DEBUG & DEBUG_SHADER_TIME)
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st_index = brw_get_shader_time_index(brw, prog, &vp->Base, ST_VS);
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if (unlikely(INTEL_DEBUG & DEBUG_VS))
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brw_dump_ir("vertex", prog, &shader->base, &vp->Base);
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if (brw->intelScreen->compiler->scalar_vs) {
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prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
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@ -622,9 +622,6 @@ brw_gs_emit(struct brw_context *brw,
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{
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struct gl_shader *shader = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
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if (unlikely(INTEL_DEBUG & DEBUG_GS))
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brw_dump_ir("geometry", prog, shader, NULL);
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int st_index = -1;
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if (INTEL_DEBUG & DEBUG_SHADER_TIME)
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st_index = brw_get_shader_time_index(brw, prog, NULL, ST_GS);
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@ -195,6 +195,9 @@ brw_codegen_vs_prog(struct brw_context *brw,
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start_time = get_time();
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}
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if (unlikely(INTEL_DEBUG & DEBUG_VS))
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brw_dump_ir("vertex", prog, &vs->base, &vp->program.Base);
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/* Emit GEN4 code.
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*/
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program = brw_vs_emit(brw, mem_ctx, key, &prog_data,
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@ -221,6 +221,9 @@ brw_codegen_wm_prog(struct brw_context *brw,
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start_time = get_time();
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}
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if (unlikely(INTEL_DEBUG & DEBUG_WM))
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brw_dump_ir("fragment", prog, &fs->base, &fp->program.Base);
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program = brw_wm_fs_emit(brw, mem_ctx, key, &prog_data,
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&fp->program, prog, &program_size);
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if (program == NULL) {
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