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util: move variable declaration out of for-loop
To fix MSVC build.
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1 changed files with 3 additions and 1 deletions
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@ -993,9 +993,11 @@ static void *get_clear_blend_state(struct blitter_context_priv *ctx,
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/* Create a new one. */
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{
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struct pipe_blend_state blend = {0};
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unsigned i;
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blend.independent_blend_enable = 1;
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for (int i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
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for i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
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if (clear_buffers & (PIPE_CLEAR_COLOR0 << i)) {
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blend.rt[i].colormask = PIPE_MASK_RGBA;
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}
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