zink: rename zink_context::buffers -> vertex_buffers (and usage mask)

this is more descriptive

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9272>
This commit is contained in:
Mike Blumenkrantz 2020-10-01 09:37:08 -04:00
parent cfc669585b
commit ba4bc54dea
4 changed files with 7 additions and 7 deletions

View file

@ -230,7 +230,7 @@ zink_blit_begin(struct zink_context *ctx, enum zink_blit_flags flags)
util_blitter_save_vertex_elements(ctx->blitter, ctx->element_state);
util_blitter_save_viewport(ctx->blitter, ctx->vp_state.viewport_states);
util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->buffers);
util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vertex_buffers);
util_blitter_save_vertex_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_VERTEX]);
util_blitter_save_tessctrl_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_TESS_CTRL]);
util_blitter_save_tesseval_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_TESS_EVAL]);

View file

@ -505,7 +505,7 @@ zink_set_vertex_buffers(struct pipe_context *pctx,
{
struct zink_context *ctx = zink_context(pctx);
util_set_vertex_buffers_mask(ctx->buffers, &ctx->buffers_enabled_mask,
util_set_vertex_buffers_mask(ctx->vertex_buffers, &ctx->vertex_buffers_enabled_mask,
buffers, start_slot, num_buffers,
unbind_num_trailing_slots, take_ownership);
}

View file

@ -151,8 +151,8 @@ struct zink_context {
struct zink_framebuffer *framebuffer;
struct zink_framebuffer_clear fb_clears[PIPE_MAX_COLOR_BUFS + 1];
struct pipe_vertex_buffer buffers[PIPE_MAX_ATTRIBS];
uint32_t buffers_enabled_mask;
struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
uint32_t vertex_buffers_enabled_mask;
void *sampler_states[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
VkSampler samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];

View file

@ -122,7 +122,7 @@ barrier_vertex_buffers(struct zink_context *ctx)
{
const struct zink_vertex_elements_state *elems = ctx->element_state;
for (unsigned i = 0; i < elems->hw_state.num_bindings; i++) {
struct pipe_vertex_buffer *vb = ctx->buffers + ctx->element_state->binding_map[i];
struct pipe_vertex_buffer *vb = ctx->vertex_buffers + ctx->element_state->binding_map[i];
assert(vb);
if (vb->buffer.resource) {
struct zink_resource *res = zink_resource(vb->buffer.resource);
@ -167,7 +167,7 @@ zink_bind_vertex_buffers(struct zink_batch *batch, struct zink_context *ctx)
return;
for (unsigned i = 0; i < elems->hw_state.num_bindings; i++) {
struct pipe_vertex_buffer *vb = ctx->buffers + ctx->element_state->binding_map[i];
struct pipe_vertex_buffer *vb = ctx->vertex_buffers + ctx->element_state->binding_map[i];
assert(vb);
if (vb->buffer.resource) {
struct zink_resource *res = zink_resource(vb->buffer.resource);
@ -711,7 +711,7 @@ zink_draw_vbo(struct pipe_context *pctx,
if (!zink_screen(pctx->screen)->info.have_EXT_extended_dynamic_state) {
for (unsigned i = 0; i < ctx->element_state->hw_state.num_bindings; i++) {
unsigned binding = ctx->element_state->binding_map[i];
const struct pipe_vertex_buffer *vb = ctx->buffers + binding;
const struct pipe_vertex_buffer *vb = ctx->vertex_buffers + binding;
if (ctx->gfx_pipeline_state.bindings[i].stride != vb->stride) {
ctx->gfx_pipeline_state.bindings[i].stride = vb->stride;
ctx->gfx_pipeline_state.dirty = true;