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mesa: Include mask value in glStencilMask VERBOSE_API debug output
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com> Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36140>
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1 changed files with 1 additions and 1 deletions
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@ -259,7 +259,7 @@ _mesa_StencilMask( GLuint mask )
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const GLint face = ctx->Stencil.ActiveFace;
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx, "glStencilMask()\n");
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_mesa_debug(ctx, "glStencilMask(0x%x)\n", mask);
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if (face != 0) {
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/* Only modify the EXT_stencil_two_side back-face state.
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