mesa: Include mask value in glStencilMask VERBOSE_API debug output

Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36140>
This commit is contained in:
Christian Gmeiner 2025-07-15 21:17:20 +02:00 committed by Marge Bot
parent cff5ee0cf3
commit ba0c1d6956

View file

@ -259,7 +259,7 @@ _mesa_StencilMask( GLuint mask )
const GLint face = ctx->Stencil.ActiveFace;
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glStencilMask()\n");
_mesa_debug(ctx, "glStencilMask(0x%x)\n", mask);
if (face != 0) {
/* Only modify the EXT_stencil_two_side back-face state.