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radeon: fix some wine d3d9 tests
Need to flush command stream before mapping texture image that is referenced by current cs. Candidate for 7.8 branch. Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
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@ -31,6 +31,7 @@
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#include "radeon_common_context.h"
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#include "radeon_texture.h"
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#include "radeon_mipmap_tree.h"
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#include "main/texgetimage.h"
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@ -51,7 +52,15 @@ radeon_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
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__func__, ctx, texObj, image, compressed);
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if (image->mt) {
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radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
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/* Map the texture image read-only */
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if (radeon_bo_is_referenced_by_cs(image->mt->bo, rmesa->cmdbuf.cs)) {
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radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
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"%s: called for texture that is queued for GPU processing\n",
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__func__);
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radeon_firevertices(rmesa);
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}
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radeon_teximage_map(image, GL_FALSE);
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} else {
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/* Image hasn't been uploaded to a miptree yet */
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