Replace intel_texture_object with st_texture_object, intel_texture_image with st_texture_image

This commit is contained in:
Brian 2007-08-06 13:12:24 -06:00
parent bc3b608317
commit b9f4b0ce4e
7 changed files with 69 additions and 69 deletions

View file

@ -532,7 +532,7 @@ intel_render_texture(GLcontext * ctx,
struct gl_texture_image *newImage
= att->Texture->Image[att->CubeMapFace][att->TextureLevel];
struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
struct intel_texture_image *intel_image;
struct st_texture_image *st_image;
GLuint imageOffset;
(void) fb;
@ -558,26 +558,26 @@ intel_render_texture(GLcontext * ctx,
irb->Base.RefCount);
/* point the renderbufer's region to the texture image region */
intel_image = intel_texture_image(newImage);
if (irb->region != intel_image->mt->region) {
st_image = st_texture_image(newImage);
if (irb->region != st_image->mt->region) {
if (irb->region)
intel->pipe->region_release(intel->pipe, &irb->region);
pipe_region_reference(&irb->region, intel_image->mt->region);
pipe_region_reference(&irb->region, st_image->mt->region);
}
/* compute offset of the particular 2D image within the texture region */
imageOffset = st_miptree_image_offset(intel_image->mt,
imageOffset = st_miptree_image_offset(st_image->mt,
att->CubeMapFace,
att->TextureLevel);
if (att->Texture->Target == GL_TEXTURE_3D) {
const GLuint *offsets = st_miptree_depth_offsets(intel_image->mt,
const GLuint *offsets = st_miptree_depth_offsets(st_image->mt,
att->TextureLevel);
imageOffset += offsets[att->Zoffset];
}
/* store that offset in the region */
intel_image->mt->region->draw_offset = imageOffset;
st_image->mt->region->draw_offset = imageOffset;
/* update drawing region, etc */
intel_draw_buffer(ctx, fb);

View file

@ -10,12 +10,12 @@ intelIsTextureResident(GLcontext * ctx, struct gl_texture_object *texObj)
{
#if 0
struct intel_context *intel = intel_context(ctx);
struct intel_texture_object *intelObj = intel_texture_object(texObj);
struct st_texture_object *stObj = st_texture_object(texObj);
return
intelObj->mt &&
intelObj->mt->region &&
intel_is_region_resident(intel, intelObj->mt->region);
stObj->mt &&
stObj->mt->region &&
intel_is_region_resident(intel, stObj->mt->region);
#endif
return 1;
}
@ -27,14 +27,14 @@ intelNewTextureImage(GLcontext * ctx)
{
DBG("%s\n", __FUNCTION__);
(void) ctx;
return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image);
return (struct gl_texture_image *) CALLOC_STRUCT(st_texture_image);
}
static struct gl_texture_object *
intelNewTextureObject(GLcontext * ctx, GLuint name, GLenum target)
{
struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);
struct st_texture_object *obj = CALLOC_STRUCT(st_texture_object);
DBG("%s\n", __FUNCTION__);
_mesa_initialize_texture_object(&obj->base, name, target);
@ -47,10 +47,10 @@ intelDeleteTextureObject(GLcontext *ctx,
struct gl_texture_object *texObj)
{
struct intel_context *intel = intel_context(ctx);
struct intel_texture_object *intelObj = intel_texture_object(texObj);
struct st_texture_object *stObj = st_texture_object(texObj);
if (intelObj->mt)
st_miptree_release(intel->pipe, &intelObj->mt);
if (stObj->mt)
st_miptree_release(intel->pipe, &stObj->mt);
_mesa_delete_texture_object(ctx, texObj);
}
@ -60,12 +60,12 @@ static void
intelFreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
{
struct intel_context *intel = intel_context(ctx);
struct intel_texture_image *intelImage = intel_texture_image(texImage);
struct st_texture_image *stImage = st_texture_image(texImage);
DBG("%s\n", __FUNCTION__);
if (intelImage->mt) {
st_miptree_release(intel->pipe, &intelImage->mt);
if (stImage->mt) {
st_miptree_release(intel->pipe, &stImage->mt);
}
if (texImage->Data) {

View file

@ -32,7 +32,7 @@
#include "intel_context.h"
#include "texmem.h"
struct intel_texture_object
struct st_texture_object
{
struct gl_texture_object base; /* The "parent" object */
@ -58,7 +58,7 @@ struct intel_texture_object
struct intel_texture_image
struct st_texture_image
{
struct gl_texture_image base;
@ -67,8 +67,8 @@ struct intel_texture_image
GLuint level;
GLuint face;
/* If intelImage->mt != NULL, image data is stored here.
* Else if intelImage->base.Data != NULL, image is stored there.
/* If stImage->mt != NULL, image data is stored here.
* Else if stImage->base.Data != NULL, image is stored there.
* Else there is no image data.
*/
struct pipe_mipmap_tree *mt;
@ -187,25 +187,25 @@ GLuint intel_finalize_mipmap_tree(GLcontext *ctx,
#if 0
void intel_tex_map_images(struct pipe_context *pipe,
struct intel_texture_object *intelObj);
struct st_texture_object *stObj);
void intel_tex_unmap_images(struct pipe_context *pipe,
struct intel_texture_object *intelObj);
struct st_texture_object *stObj);
#endif
int intel_compressed_num_bytes(GLuint mesaFormat);
static INLINE struct intel_texture_object *
intel_texture_object(struct gl_texture_object *obj)
static INLINE struct st_texture_object *
st_texture_object(struct gl_texture_object *obj)
{
return (struct intel_texture_object *) obj;
return (struct st_texture_object *) obj;
}
static INLINE struct intel_texture_image *
intel_texture_image(struct gl_texture_image *img)
static INLINE struct st_texture_image *
st_texture_image(struct gl_texture_image *img)
{
return (struct intel_texture_image *) img;
return (struct st_texture_image *) img;
}

View file

@ -84,7 +84,7 @@ get_teximage_source(struct intel_context *intel, GLenum internalFormat)
static GLboolean
do_copy_texsubimage(struct intel_context *intel,
struct intel_texture_image *intelImage,
struct st_texture_image *intelImage,
GLenum internalFormat,
GLint dstx, GLint dsty,
GLint x, GLint y, GLsizei width, GLsizei height)
@ -186,7 +186,7 @@ intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
&ctx->DefaultPacking, texObj, texImage);
if (!do_copy_texsubimage(intel_context(ctx),
intel_texture_image(texImage),
st_texture_image(texImage),
internalFormat, 0, 0, x, y, width, 1))
goto fail;
@ -223,7 +223,7 @@ intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
if (!do_copy_texsubimage(intel_context(ctx),
intel_texture_image(texImage),
st_texture_image(texImage),
internalFormat, 0, 0, x, y, width, height))
goto fail;
@ -256,7 +256,7 @@ intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
*/
if (!do_copy_texsubimage(intel_context(ctx),
intel_texture_image(texImage),
st_texture_image(texImage),
internalFormat, xoffset, 0, x, y, width, 1)) {
#if 0
_swrast_copy_texsubimage1d(ctx, target, level, xoffset, x, y, width);
@ -285,7 +285,7 @@ intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
*/
if (!do_copy_texsubimage(intel_context(ctx),
intel_texture_image(texImage),
st_texture_image(texImage),
internalFormat,
xoffset, yoffset, x, y, width, height)) {
#if 0

View file

@ -61,9 +61,9 @@ logbase2(int n)
* saving is worth it.
*/
static void
guess_and_alloc_mipmap_tree(struct intel_context *intel,
struct intel_texture_object *intelObj,
struct intel_texture_image *intelImage)
guess_and_alloc_mipmap_tree(struct pipe_context *pipe,
struct st_texture_object *intelObj,
struct st_texture_image *intelImage)
{
GLuint firstLevel;
GLuint lastLevel;
@ -125,7 +125,7 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel,
assert(!intelObj->mt);
if (intelImage->base.IsCompressed)
comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat->MesaFormat);
intelObj->mt = st_miptree_create(intel->pipe,
intelObj->mt = st_miptree_create(pipe,
intelObj->base.Target,
intelImage->base.InternalFormat,
firstLevel,
@ -190,7 +190,7 @@ check_pbo_format(GLint internalFormat,
*/
static GLboolean
try_pbo_upload(struct intel_context *intel,
struct intel_texture_image *intelImage,
struct st_texture_image *intelImage,
const struct gl_pixelstore_attrib *unpack,
GLint internalFormat,
GLint width, GLint height,
@ -250,7 +250,7 @@ try_pbo_upload(struct intel_context *intel,
static GLboolean
try_pbo_zcopy(struct intel_context *intel,
struct intel_texture_image *intelImage,
struct st_texture_image *intelImage,
const struct gl_pixelstore_attrib *unpack,
GLint internalFormat,
GLint width, GLint height,
@ -277,8 +277,8 @@ intelTexImage(GLcontext * ctx,
struct gl_texture_image *texImage, GLsizei imageSize, int compressed)
{
struct intel_context *intel = intel_context(ctx);
struct intel_texture_object *intelObj = intel_texture_object(texObj);
struct intel_texture_image *intelImage = intel_texture_image(texImage);
struct st_texture_object *intelObj = st_texture_object(texObj);
struct st_texture_image *intelImage = st_texture_image(texImage);
GLint postConvWidth = width;
GLint postConvHeight = height;
GLint texelBytes, sizeInBytes;
@ -352,7 +352,7 @@ intelTexImage(GLcontext * ctx,
}
if (!intelObj->mt) {
guess_and_alloc_mipmap_tree(intel, intelObj, intelImage);
guess_and_alloc_mipmap_tree(intel->pipe, intelObj, intelImage);
if (!intelObj->mt) {
DBG("guess_and_alloc_mipmap_tree: failed\n");
}
@ -572,7 +572,7 @@ intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
struct gl_texture_image *texImage, int compressed)
{
struct intel_context *intel = intel_context(ctx);
struct intel_texture_image *intelImage = intel_texture_image(texImage);
struct st_texture_image *intelImage = st_texture_image(texImage);
/* Map */
if (intelImage->mt) {
@ -647,18 +647,18 @@ intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
struct intel_context *intel = (struct intel_context*)
((__DRIcontextPrivate*)pDRICtx->private)->driverPrivate;
struct gl_texture_object *tObj = _mesa_lookup_texture(&intel->ctx, texname);
struct intel_texture_object *intelObj = intel_texture_object(tObj);
struct st_texture_object *stObj = st_texture_object(tObj);
if (!intelObj)
if (!stObj)
return;
if (intelObj->mt)
st_miptree_release(intel->pipe, &intelObj->mt);
if (stObj->mt)
st_miptree_release(intel->pipe, &stObj->mt);
intelObj->imageOverride = GL_TRUE;
intelObj->depthOverride = depth;
intelObj->pitchOverride = pitch;
stObj->imageOverride = GL_TRUE;
stObj->depthOverride = depth;
stObj->pitchOverride = pitch;
if (offset)
intelObj->textureOffset = offset;
stObj->textureOffset = offset;
}

View file

@ -52,7 +52,7 @@ intelTexSubimage(GLcontext * ctx,
struct gl_texture_image *texImage)
{
struct intel_context *intel = intel_context(ctx);
struct intel_texture_image *intelImage = intel_texture_image(texImage);
struct st_texture_image *intelImage = st_texture_image(texImage);
GLuint dstRowStride;
DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,

View file

@ -14,7 +14,7 @@
* GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
*/
static void
intel_calculate_first_last_level(struct intel_texture_object *intelObj)
intel_calculate_first_last_level(struct st_texture_object *intelObj)
{
struct gl_texture_object *tObj = &intelObj->base;
const struct gl_texture_image *const baseImage =
@ -64,8 +64,8 @@ intel_calculate_first_last_level(struct intel_texture_object *intelObj)
static void
copy_image_data_to_tree(struct pipe_context *pipe,
struct intel_texture_object *intelObj,
struct intel_texture_image *intelImage)
struct st_texture_object *intelObj,
struct st_texture_image *intelImage)
{
if (intelImage->mt) {
/* Copy potentially with the blitter:
@ -106,13 +106,13 @@ intel_finalize_mipmap_tree(GLcontext *ctx,
GLboolean *needFlush)
{
struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
struct intel_texture_object *intelObj = intel_texture_object(tObj);
struct st_texture_object *intelObj = st_texture_object(tObj);
int comp_byte = 0;
int cpp;
GLuint face, i;
GLuint nr_faces = 0;
struct intel_texture_image *firstImage;
struct st_texture_image *firstImage;
*needFlush = GL_FALSE;
@ -124,7 +124,7 @@ intel_finalize_mipmap_tree(GLcontext *ctx,
*/
intel_calculate_first_last_level(intelObj);
firstImage =
intel_texture_image(intelObj->base.Image[0][intelObj->firstLevel]);
st_texture_image(intelObj->base.Image[0][intelObj->firstLevel]);
/* Fallback case:
*/
@ -201,8 +201,8 @@ intel_finalize_mipmap_tree(GLcontext *ctx,
nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
for (face = 0; face < nr_faces; face++) {
for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) {
struct intel_texture_image *intelImage =
intel_texture_image(intelObj->base.Image[face][i]);
struct st_texture_image *intelImage =
st_texture_image(intelObj->base.Image[face][i]);
/* Need to import images in main memory or held in other trees.
*/
@ -225,7 +225,7 @@ intel_finalize_mipmap_tree(GLcontext *ctx,
#if 0 /* unused? */
void
intel_tex_map_images(struct pipe_context *pipe,
struct intel_texture_object *intelObj)
struct st_texture_object *intelObj)
{
GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
GLuint face, i;
@ -234,8 +234,8 @@ intel_tex_map_images(struct pipe_context *pipe,
for (face = 0; face < nr_faces; face++) {
for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) {
struct intel_texture_image *intelImage =
intel_texture_image(intelObj->base.Image[face][i]);
struct st_texture_image *intelImage =
st_texture_image(intelObj->base.Image[face][i]);
if (intelImage->mt) {
intelImage->base.Data =
@ -257,15 +257,15 @@ intel_tex_map_images(struct pipe_context *pipe,
void
intel_tex_unmap_images(struct pipe_context *pipe,
struct intel_texture_object *intelObj)
struct st_texture_object *intelObj)
{
GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
GLuint face, i;
for (face = 0; face < nr_faces; face++) {
for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) {
struct intel_texture_image *intelImage =
intel_texture_image(intelObj->base.Image[face][i]);
struct st_texture_image *intelImage =
st_texture_image(intelObj->base.Image[face][i]);
if (intelImage->mt) {
st_miptree_image_unmap(pipe, intelImage->mt);